Playmaker Forum

Playmaker News => Work In Progress... => Topic started by: Flying Robot on November 23, 2013, 06:47:19 AM

Title: Warfront Defenders
Post by: Flying Robot on November 23, 2013, 06:47:19 AM
(http://forum.unity3d.com/attachment.php?attachmentid=69045&d=1380373073)

What is Warfront Defenders?
It's a series of Tactical Defence Mini Games played on dioramas based on WW2.

Game Website
www.warfrontdefenders.com

Developer Website
www.flyingrobotstudios.com

What is a Tactical Defence genre?
Well, it lies somewhat between Tower Defense and Real Time Strategy games.

Description of the game
This game is a series of mini games. Each mini game is to be played on small battle dioramas related to WW2. Its a single player game. The Player will always play the defensive side. And the AI will be the invaders. The Player can choose his playing time. All he has to do is to hold back the enemy during that time from reaching his command centre. The Player can place, move around and command his troops in the diorama. Gather enemy kill points to unlock achievements and inventories.

Target Platform?
PC, Mac, Ipad and Android Tablets.

What stage is it now?
Its now slowly moving towards a alpha release of the first level. Trying to find the platform to test the potential of this game from the feedback of the players.
Title: Re: Warfront Defenders
Post by: colpolstudios on November 23, 2013, 06:08:25 PM
Hi I have looked at most of your examples and they are excellent.

The assets you provide from what I can see are very good.

I am still learning playmaker and need to get to grips with it first before purchasing, hope you get me?

Both of these are of Interest to me but in a different Context.

•Soldiers with different hidden talents who not only attack under your command but also takes damage and dies permanent death. Observe your soldiers’ talents to exploit their strengths.
•Upgrade talented soldiers to various advanced weapons once they gain enough experience on their current weapon.

Without the need for the user to control the command to attack, but have the enemy compare to the player actions.

Each enemy would look at the player status and act

Think of the stealth tutorial but with the enemy acting on what action the player is taking.

If each enemy was different I mean.

I am a keen fan of splinter cell type of games if that helps and am not into Tower Defense games.

But feel the core concept could be within this setup.

possibly you are working on something for my needs?


Title: Re: Warfront Defenders
Post by: Flying Robot on November 23, 2013, 10:37:55 PM
While this is a Tower Defense. I'm trying out some deeper AI with the towers and the creeps. Towers will act under your command, also they will have some autonomous behaviors. Like, they will be more likely to take cover automatically if under heavy attack, or facing armor or health is low. Also this decision is impacted by the character aka valor and talent. Sometimes the towers will even disobey your command and under heavy attack.

Then again, let me first implement these and see if they fit in the context or will have to limit them to balance out.
Title: Re: Warfront Defenders
Post by: colpolstudios on November 24, 2013, 03:56:08 PM
While this is a Tower Defense. I'm trying out some deeper AI with the towers and the creeps. Towers will act under your command, also they will have some autonomous behaviors. Like, they will be more likely to take cover automatically if under heavy attack, or facing armor or health is low. Also this decision is impacted by the character aka valor and talent. Sometimes the towers will even disobey your command and under heavy attack.

Then again, let me first implement these and see if they fit in the context or will have to limit them to balance out.

This is of keen intrest:

autonomous behaviors. Like, they will be more likely to take cover automatically if under heavy attack, or facing armor or health is low. Also this decision is impacted by the character aka valor and talent.

As I said I think your current asset covers my needs but in a different contex.

For example if the main character could also shoot as well as sneak.

I think you get the idea here ?

Think of the angry bots main character but with sneaking animation.

Thank you for your reply


Title: Re: Warfront Defenders
Post by: Flying Robot on November 30, 2013, 04:18:37 AM
Here's an update on the Command Panel


Here's an interesting comparison between different levels of bravery. Remember Gorman and Hicks? Now, if the bravery(valor) will decrease if you use fall back (regroup) and will increase when they kill enemies. So, you can make a brave person out of a coward.

Title: Re: Warfront Defenders
Post by: Lane on December 03, 2013, 06:05:40 AM
Cool behaviors, looking more polished all the time.
Title: Re: Warfront Defenders
Post by: Flying Robot on December 07, 2013, 08:12:17 AM
Another update to the enemy behaviors in the TD game :

The enemy infantry runs for cover when under fire, they usually run for static cover locations spread throughout the level, but in some cases, like, when they find a tank is nearer, they run to seek the cover behind or at the side of the tanks. And thus becomes trickier to kill.

Title: Re: Warfront Defenders
Post by: colpolstudios on December 10, 2013, 03:37:52 PM
Keeps getting better with each new video.

How do you kill the tank?
Title: Re: Warfront Defenders
Post by: Flying Robot on December 11, 2013, 08:00:44 AM
I'll come to that in a while. Tanks are mainly susceptible to anti tank explosives and grenades.

Working on the inventory part now.
Title: Re: Warfront Defenders
Post by: Flying Robot on December 14, 2013, 05:43:46 AM
The GUI is divided into three section

The bottom panel of Soldiers in Hand, each one with Health, XP and Ammo bars. Also, there's a medal bar depicting the veteran status and access to advanced weaponery.

The right popup panel is the Ammo Dump, from it you can arm your soldier, resupply his ammo and rejuvinate his health. Soldiers on field can't be resupplied, they need to return to base by 'regroup'ing.

The left popup is the soldier specific panel, where you can check and load your soldier with weapons, ammo and rejuvinate his health. Also, this panel is used for upgrading the soldier veteran status following 3 career paths. Soldier can only be equipped with weapons matching his veteran status. Once a soldier gains full xp on his current weapon, you can upgrade his veteran status and access advanced weaponery.

Title: Re: Warfront Defenders
Post by: Flying Robot on December 31, 2013, 03:42:28 AM
Getting started with the art. Deviating a little from the original manga chibi style into this. Please tell me if you like them.

(http://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/soldiercharacters1.png)
Title: Re: Warfront Defenders
Post by: Flying Robot on January 17, 2014, 05:22:30 AM
Here's how the characters are looking in 3D.

(http://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/Absolutely_badasses.png)
Title: Re: Warfront Defenders
Post by: Flying Robot on January 23, 2014, 03:20:57 AM
Color Concept of the first level : Westerplatte

(http://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/westerplatte_level_concept_finished.png)
Title: Re: Warfront Defenders
Post by: jeanfabre on January 24, 2014, 04:23:24 AM
nice nice nice :)

I am really impressed on how you kept the look and feel between the soldiers drawings and 3d. Well done!

bye,

 Jean
Title: Re: Warfront Defenders
Post by: Flying Robot on February 27, 2015, 06:42:16 AM
Almost necroing my own thread. Anyway...

The first playable is now live. It consists of only the training section of the game. But the gameplay should be well explained there.

Screens
(https://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/title_screen.jpg)

(https://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/trainer_done.jpg)

Playtest Link
http://www.warfrontdefenders.com/Webplayer/Playtest.html (http://www.warfrontdefenders.com/Webplayer/Playtest.html)

Please play and let me know your feedback. There's a small feedback form below the player. Would really appreciate if you take 2 mins to fill that. Or you can reply here in details.

Waiting for your feedback guys.
Title: Re: Warfront Defenders
Post by: Lane on February 27, 2015, 10:48:31 AM
I seem to have to go to the Options menu in order for the Sound to work.
The Flag mesh faces are one-sided.
If you click through the tutorial really fast you wont get the soldier.

Otherwise looks really cool! Nice to see a very polished interface like this. I would make the tutorial text a little bigger, because its fairly small on the web player but maybe thats just me.

nice work! =)
Title: Re: Warfront Defenders
Post by: Flying Robot on February 27, 2015, 11:11:59 PM
Thanks for playing Lane.

Let me work on the little glitches. I'll post game level on the next update.
Title: Re: Warfront Defenders
Post by: Flying Robot on March 13, 2015, 06:24:35 AM
This is the very playable Alpha with the complete game loop. After this I go into balancing the game, adding unlockable inventories, new enemies and weapons. But essentially, the game will remain at this basic loop.

Warfront Defenders is meant to be released as mini games. One diorama like map for every game. But, it's a challenge to make every mini game fulfilling. I hope this very first map would give that sense. At least I'm looking forward to that.

Really depending upon your feedback guys. The playtest link has a small feedback form with it. I'd really appreciate if you take 2 mins to fill it. This is absolutely critical to the development of this game.

(https://dl.dropboxusercontent.com/u/38338116/WarfrontDefendersScreens/screens_alpha2.jpg)

Play the Game in the Browser over here
http://www.warfrontdefenders.com/Webplayer/Playtest.html

A gameplay video of the Alpha 2.0.
https://www.youtube.com/watch?v=FoUAt36xQ98

Features Implemented till now :

1. Deployable soldiers which can move around the map from position to position.
2. Rifle and LMG soldiers till now.
3. Enemy has Rifle, LMG, Sniper Weapons
4. Unlockable Health drop inventory
5. Unlockable Barricades inventory
6. Unlockable Ammo Drop inventory
Title: Re: Warfront Defenders
Post by: sebaslive on March 13, 2015, 07:52:45 AM
I sent you a long reply in your survey thing a majig. I hope it helps and keep up the great work.
Title: Re: Warfront Defenders
Post by: Flying Robot on March 13, 2015, 08:43:26 AM
Those suggestions are invaluable man. Just what I needed in this point of time.

Can't thank you enough.
Title: Re: Warfront Defenders
Post by: Flying Robot on March 28, 2015, 11:58:36 PM
Hi guys,

I've worked on a whole lot of things I got from your feedback. The end result is Alpha2.1 (many features are still not there yet)

Play Link
http://www.warfrontdefenders.com/Webplayer/Playtest.html

(https://pbs.twimg.com/media/CBPBCklUQAAvA0Z.png)

You can get the whole change list here
https://trello.com/b/QypUoB6r/warfront-defenders

Importantly, I've changed the control schema a bit, you can now use left mouse drag, and arrow keys for navigation. Should go nicely with players on Mac. And this version is in Unity5.

Some things are still TBD. Working on it and next build will also have new features. I gave the first pass of game balancing. Looking forward to hear your feedback.
Title: Re: Warfront Defenders
Post by: sebaslive on March 29, 2015, 12:27:36 PM
Should go nicely with players on Mac.

Hi, I just started it up on my macbook pro (played it on my pc last time) and I got stuck on "use the scroll wheel to zoom in."
Title: Re: Warfront Defenders
Post by: PlaymakerNOOB on March 29, 2015, 01:21:02 PM
Im not on my mac but its one of those bottom three buttons, options, control, etc.  Hold that down while using the scroll wheel and it should zoom in/out for you.
Title: Re: Warfront Defenders
Post by: sebaslive on March 29, 2015, 01:45:53 PM
Oh, nice! thanks got it!
Title: Re: Warfront Defenders
Post by: Flying Robot on March 29, 2015, 08:22:30 PM
Could still be problematic for laptops with touchpad. Will include bypassing this scroll wheel challenge using arrow keys next time.
Title: Re: Warfront Defenders
Post by: Flying Robot on May 02, 2015, 06:40:40 AM
(http://forum.unity3d.com/attachments/alpha3-jpg.137130)

#warfrontdefenders Alpha 3 live now.

Play
http://bit.ly/1QXOLm4

and gimme feedback guys!
Title: Re: Warfront Defenders
Post by: Graham on May 04, 2015, 02:52:28 PM
It's looking really great visually. I don't understand what I'm doing wrong when I play, my soldiers just disappear before any fighting happens.
Title: Re: Warfront Defenders
Post by: Flying Robot on May 04, 2015, 06:41:39 PM
Must be a corrupt build or upload. Will check.

Thanks Graham.
Title: Re: Warfront Defenders
Post by: Flying Robot on May 04, 2015, 10:23:06 PM
No, the build and upload is fine. What exactly is happening. Try refreshing the browser.
Title: Re: Warfront Defenders
Post by: Flying Robot on May 17, 2015, 11:12:15 PM
Hi guys,

Here's the next Alpha. With some major changes.

Link : bit.ly/1ENTIo1 (http://bit.ly/1ENTIo1)

(https://lh3.googleusercontent.com/-Vy2ulGCjh0M/VVmAMFZd83I/AAAAAAAACDw/BZCcNT4Tre4/s400/Stukas.jpg)

I'm trying the old and tested mechanic of Level Progression rather than playing by minutes. Making the progression day by day. My main concern right now is increasing the user engagement.

Apart from this, I've worked on a long list of suggestions (https://trello.com/b/QypUoB6r/warfront-defenders).

Let me know if this is looking better.
Title: Re: Warfront Defenders
Post by: Flying Robot on July 25, 2015, 08:06:43 AM
Posting after a while. Reworked on several aspect of the game from scratch. The soldiers and inventory is now managed in a more simpler way. In this version there are four levels, in different setups.

Please play and let me know how the progression is looking like.

Game Webplayer
http://bit.ly/1ENTIo1 (http://bit.ly/1ENTIo1)

Screenshots
(http://forum.unity3d.com/attachments/4_screens-jpg.147870/)
Title: Re: Warfront Defenders
Post by: sebaslive on July 26, 2015, 06:58:32 PM
It looks really nice, the AI got stuck on the first mission going back and forth towards the entrance and I couldn't move my soldiers to stop them.
Title: Re: Warfront Defenders
Post by: Flying Robot on July 27, 2015, 08:05:41 AM
Thanks for playing. Will look into this AI issue.
Title: Re: Warfront Defenders
Post by: Flying Robot on August 15, 2015, 06:06:38 AM
Hi again,

Here's another update of Alpha 5. Hoping for more feedback on this version.

Please play.

http://bit.ly/1ENTIo1 (http://bit.ly/1ENTIo1)

A screen collage (for those who haven't seen the same old screens)

(https://fbcdn-sphotos-b-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/11863261_10153094734478404_1957390391808232843_n.jpg?oh=de65dc178d8e7fc573a3b671f98ad0a3&oe=56493CCF&__gda__=1447201968_abfbfe1e3082496bc7390c3b844f3012)