Playmaker Forum

PlayMaker Feedback => Feature Requests => Topic started by: phannDOTde on December 01, 2013, 11:26:52 AM

Title: Time Scale Pause and Realtime FSM
Post by: phannDOTde on December 01, 2013, 11:26:52 AM
It wouldt be awsome to mark a complete FSM (or at least State) as "Realtime" so it can be done while Time Scale = 0

just an Idea :-)

cheers
Peter
Title: Re: Time Scale Pause and Realtime FSM
Post by: jeanfabre on December 02, 2013, 02:09:26 AM
Hi,

 It's not really possible unless ALL actions would integrate a specific timing system, and since some actions may call functions that are not possible to perform real time, it could become problematic to expect an fsm to be 100% reacting on this kind of flags.

bye,

 Jean
Title: Re: Time Scale Pause and Realtime FSM
Post by: phannDOTde on December 02, 2013, 01:45:17 PM
Sad to hear that but thanks for the answer :-)
Title: Re: Time Scale Pause and Realtime FSM
Post by: jeanfabre on December 04, 2013, 05:36:27 AM
Yeah, time and pause is really something to design carefully, from day one...

bye,

 Jean