Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: nelsonn on December 31, 2013, 12:55:23 PM

Title: Dodgosaurus (WIP)
Post by: nelsonn on December 31, 2013, 12:55:23 PM
This is my first ever Unity project. It's a fairly simple game called Dodgosaurus in which you control a dinosaur to dodge asteroids that are falling from the sky. Speed and amount of the asteroids are increased with every new level. If you get hit three times the game ends. Starting in the 3rd level, however, there's also a health pickup that refills your health bar.

Even though it's a small training project (and not to be taken too seriously) I'd still appreciate some feedback before I release it and move on to a more serious project.

>> Here's the link to the web player << (https://dl.dropboxusercontent.com/u/6154023/Maps/Games/Dodgosaurus_web/Dodgosaurus_web.html)

and here are a couple of screenshots of the player character and the three environments that are in the game so far.

(https://dl.dropboxusercontent.com/u/6154023/Maps/Games/Dodgosaurus_web/level_01.JPG)

(https://dl.dropboxusercontent.com/u/6154023/Maps/Games/Dodgosaurus_web/level_02.JPG)

(https://dl.dropboxusercontent.com/u/6154023/Maps/Games/Dodgosaurus_web/level_03.JPG)
Title: Re: Dodgosaurus (WIP)
Post by: jeanfabre on January 02, 2014, 09:36:29 AM
Hi,

 I would add more contrast between the background, the dino and the falling rocks, currently it's a bit hard to see all this on screen in a clear way, but the graphics are very good in general.

Bye,

 Jean
Title: Re: Dodgosaurus (WIP)
Post by: nelsonn on January 08, 2014, 03:54:07 AM
Thanks :)
I'll play around with the contrast a bit to have a clearer distinction (especially in the rainy environment).