Playmaker Forum
PlayMaker Help & Tips => PlayMaker Help => Topic started by: mmzbr on January 13, 2014, 10:27:10 AM
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Hey guys,
I´m artist/game designer but my programming skills is almost 0 so I bought playmaker and already made 2 games with this awesome tool without 1 single line of code.
I´ve working in a new tile a topdown 2d game but I had problems to add collisions using the Easy Touch Joystick (that supports Playmaker). I dont know how add collision interactions on my character controller.
I just need a help to create a FSM based on trigger action that "turn off" the vector the character controller are using on the moment of collision to prevent this:
Thanks in advance and sorry my english.
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Hi,
what's your setup? are you using physics? And what do you expect to happen if there is a collision?
Collision and triggers requires a "collider" component and RigidBodies, have you experimented with this?
bye,
Jean
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Hi,
This topic is old but .. I Have the same issue.
In fact it's because EasyTouch make a translation .. and we need to do something with the physics to have a collision.
Any idea ?
Thanks
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Hi,
EasyTouch only give you information on the joystick position, and so you should move your physics object using forces, not "translate", then you'll get proper collision.
I may miss the point here. Basically you need ot make it work without easyTouch to being with, using for example a regular joystick, then you can add easytouch to be the controller.
Bye,
Jean