Playmaker Forum
PlayMaker News => Work In Progress... => Topic started by: Ekanaut on February 10, 2014, 02:52:05 PM
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Hi all,
I picked up Playmaker last week and decided to make a Flappy Bird clone to learn how to use it. This is what I have so far:
(https://dl.dropboxusercontent.com/u/2065278/Flaptvia_Olympics/Flaptvia_Olympics.jpg)
To Play:
http://ekanaut.com/flaptvia/
I'm still trying to figure out how to do a proper obstacle scrolling and have it randomly pick from a set of obstacles. Right now it's two different set of assets with Move Towards set on them and using Wait states in-between. It's not ideal and would love some help on it.
Also, I don't know how to setup a high score yet either.
Left Mouse Click to flap
Click on the "Start" to start the game and start flapping immediately.
Cheers,
Eka
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Hi,
What are the controls? it just fall off without me being able to get a chance to do anything.
nice graphics tho, want to play it!!
bye,
Jean
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Hi,
What are the controls? it just fall off without me being able to get a chance to do anything.
You have to click, click right after you press start.
It's pretty bugged, first time i played had to click 20 times for the bird to reach ground to die, to start over. then when you double click to fast in succesion it makes a huge jump.
Thus far from what I've seen; best looking flappy clone, but also most buggy. Impressive for 1 week in PM!
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Hi,
Really hard!!! I can't even pass the first fist... shame on me.
bye,
Jean
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Hi,
Really hard!!! I can't even pass the first fist... shame on me.
bye,
Jean
Yeah it is super hard. Make sure to click on "Start" and Mouse click like crazy before you die :) I had a hard time with getting the GUI to work properly so the buttons don't look like they're clickable.
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Hi...use this code and translate to playmaker style.
This code is for a random Spawn Obstacle according to values of you decide.
See youtube link how to use: Maybe Jean is the guy of can translate this code in playmaker! is the best!
:P ;D :'(
HEY JEAN...!!!! HELP :)
using UnityEngine;
using System.Collections;
public class SpawnObstacle : MonoBehaviour {
public GameObject obstacle;
float x = 0;
void Update () {
float y = Random.Range(15.43331f, 29.42488f);
if(x < 1000) {
Instantiate(obstacle, new Vector3(x * 6.0f, y, 0),Quaternion.identity);
x++;
}
Debug.Log(x);
}
}
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Hi,
@xhidnoda, can you create a new post for this, as it's not related to this topic really.
Thanks,
Jean
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I was using an Apply Force to make the bird fly but that resulted in undesirable velocity changes depending on how fast you clicked. I switched to a Set Velocity instead which seems to me much more reliable. Also fixed up the UI a bit, added sound fx and some slight screen blur.
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added music and random scrolling obstacles. I think I'll call this done for #flappyjam