Playmaker Forum
PlayMaker Feedback => Feature Requests => Topic started by: jeanfabre on April 06, 2011, 08:38:46 AM
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Hi,
As I develop fsms, I build processed that are ready before other parts of the projects are, just because event systems allow that kind of freedom and power.
Now, I wish I could trigger an event by simply right clicking to it and select "trigger" or something. I could easily verify a local process and not have to build junk/testing code or fsm for nothing.
That would be increasing productivity dramatically.
Bye,
Jean
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+1
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You can do this now by alt-clicking on a transition to send the event. Or you can alt click on a state connected to the active state to transition to it (if a transition exists).
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Missed that... thank you!
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Fast workflow just got faster! :o