Playmaker Forum
PlayMaker News => User Showcase => Topic started by: escpodgames on March 21, 2014, 06:27:40 PM
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Hey gang,
Factory Bird - WARNING! very addictive
(http://www.factorybird.com/factorybird/ForumPost_Image.png)
Trailer
https://www.youtube.com/watch?v=gtDaDgb6dhU (https://www.youtube.com/watch?v=gtDaDgb6dhU)
Android
https://play.google.com/store/apps/details?id=com.EscPodGames.FactoryBird
iOS - https://itunes.apple.com/us/app/factory-bird/id823392263?ls=1&mt=8
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Looks pretty fun, like how you added a bunch of stuff to make it unique. Good luck on the apple submission!
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is hard to play HAHAHA
;)
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Thx guys, have heaps of ideas for what to add (if the game does a lot better than it currently is :( ) but Fingers crossed iOS is the answer.
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Only Android user here. 8)
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Where did you market it to get to 100-500 is what I want to know!
This looks great, can you let us know how it does in comparison with the iOs version when it comes out :)
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Hahahh really? 100-500 is soooooo bad! I was expecting way more (and it is going up) has only been a few days since we released.
Marketing has been a lot harder than I though, mainly due to all the other Flappy bird games out there (which 99% of are shit) so far, marketing has consisted of -
Facebook posting to friends, asking them to share (you would be surprised how little people want to do)
Twitter posting (having others retweet is helpful but hasen't resulted in many plays)
Forum posts - Haven't really done a great deal of forum posting as I'm waiting for the iOS version to pass review.
Reviewers - Sent out a bunch of review requests and have heard nothing. Have had more emails asking if I want to look at their marketing survive ... which could be an option but I don't want to spend even more money on this.
Youtube - Having a trailer seems to help heaps, could be the reason we have more than 10 people. It only takes 30 seconds to see if the game is good/what you're into.
Website www.factorybird.com - Have a website that you can link people to with the trailer and a link to the games (if it's out on both iOS an Android this can act like a small portal to hook players and send them to each store). Google has realtime analytics so try some marketing magic while you watch the numbers checking out your site, see what works and what doesn't.
Reddit - would post here but would get slammed :P (http://i.imgur.com/oRlA8jD.gif)
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@sebaslive - my one critique of your trailer is that it shows off the full game experience and thus why would I want to download it and try it out. Just give them a taste.
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Cool!
But what happened to 'The Unseen'?
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The unseen was just a 48hr game, if I were to make it, it would take me way too long, I have a habit of making small games big.
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It had nice mechanics and scope for a larger game.
Aren't you developing it?
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Unseen link is missing on ludum dare... :/
Thanks for the info! Hopefully iOS helps out.
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@Flying robot - too many ideas, not enough time. It's in my pile of potential next games.
@Sebaslive - Yeah I removed it. Just incase I do make it soon
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iOS is out! https://itunes.apple.com/us/app/factory-bird/id823392263?ls=1&mt=8
(don't ask about the pink bird)
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Link broken (?)
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iOS is out! https://itunes.apple.com/us/app/factory-bird/id823392263?ls=1&mt=8
(don't ask about the pink bird)
hahaha iOS marketing strategy? Woo congrats on the release!
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Does the link work now? I'm from New Zealand so we get games first.
Nope the pink bird is no a marketing thing .... I'd much rather have a yellow chick.
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which tool do you use to develop this game?
Playmaker and...?
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Awesome, I'm downloading now.
Let me guess! The app got rejected the first time around, and all you had to do to get it accepted was change the bird to pink?
Please do tell, lol.
P.S. I tried the game, it is actually quite a fun take on the genre! Good job.
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@Graham - Thx! Yep, can't even have a yellow bird! wtf (silly)
@xhidnoda - Unity and Playmaker (used the google play/social networking actions from Marsh) integrated AdMob and Game center myself.
Got a bunch of updates that will use Marsh's other actions (vungle + In App purchases)
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Thanks!
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For the obstacle..are you using a prefab?
Load a prefab (Create Object) and then destroy when not appear any more in the screen?
Or how can do that?
thanks!
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I would avoid creating and destroying gameobjects during the game. In Factory bird ., each factory is made up of three txt file. It then loads the correct line of text and that sets the correct obstacle, type, position and animation offset.
I even created an editor that would spit out and load the text files so they could be easily edited. (more work than it was worth)
Looking back I would have done it a little different as the game doesn't have the best performance on some devices.
The Flappy bird method might be a better solution for you if you want to start easy. Create the same obstacle but with random height.
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Yes...this is my game
http://hutonggames.com/playmakerforum/index.php?topic=6841.0
The problem i has is
if the obstacle is a prefab, cant set the score., the action send event don't work because is loose the setup (target fsm and global event).
How can't make a prefab without losing the target and global event?.
thanks!
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Outside of the prefab, set the gameobjects you are sending events to as global variables (you shouldn't be loosing reference to global variables ?:S
I actually don't use prefabs in Factory bird - I have a pool of obstacles ready to position or turn off