Playmaker Forum

Playmaker News => Playmaker Announcements => Topic started by: lacost on June 15, 2014, 06:17:00 AM

Title: [Released] Android Native Plugin
Post by: lacost on June 15, 2014, 06:17:00 AM
Android Native for Unity just Released:
For more information have a look at:
Online Documentation Link (https://docs.google.com/document/d/1px0BVXcZqgrW99OQV4bM7q1rD5NYaCYTxXnn4eS4ytY/edit) | Asset Store Link (https://www.assetstore.unity3d.com/en/#!/content/10825)

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

Plugin provides the easy and flexible functionality of Android native functions which are not available from Unity, including in-app purchases, play service native alerts. Package architecture is similar to IOS Native package (https://www.assetstore.unity3d.com/en/#!/content/7421)
The plugin comes with complete documentation and a sample scene to get you started immediately!

Play Service: (Android 2.3+ required)
Billing:
Google Mobile Ad: (Android 3.2+ required)
Google Analytics:
More Features:

v 1.7
v 2.0
v 2.3


Tutorial Videos:
Sorry, for misspelling and accent . English isn't my native language. but I am keep practicing :)

https://www.youtube.com/watch?v=PDaShRmRiRM

https://www.youtube.com/watch?v=Z5xcnn2UyiQ


First implementation of Playmaker actions was added in the Android Native plugin (Asset Store Link (https://www.assetstore.unity3d.com/en/#!/content/10825)) few weeks ago.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here

Bug Reports
Feature Request
General Thoughts - how to improve Playmaker actions implementation for Android Native


The current actions list is:

Billing
PlayService
NativePopUps
Google Mobile Ad

Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.
Title: Re: [Released] Android Native Plugin
Post by: lacost on June 21, 2014, 02:35:28 AM
AndroidNative v 3.9 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:
Package Info Load API
PlayMaker Actions Updated
AndroidInAppPurchaseManager, state flags added

Fixes:
GooglePurchaseTemplate, originalJson retrieval fixed.
Manifest comment more clear now
Leaderboard Custom GUI
 
Code Refactor:
Removed:
Assets/Extensions/AndroidNative/Other/Twitter
All Scene under xExample/Scenes Moved to corresponding folder
only Preview Scene should be under  xExample/Scenes

Added:
Assets/Extensions/GooglePlayCommon/Social/Twitter/Manage
Title: Re: [Released] Android Native Plugin
Post by: lacost on July 21, 2014, 07:26:13 AM
AndroidNative v 4.1 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:
RTM multiplayer added

Play Service new features:

Refactor:


New PlayMaker actions
Title: Re: [Released] Android Native Plugin
Post by: lacost on August 03, 2014, 06:00:05 AM
AndroidNative v 4.2 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:

Fixes:
Title: Re: [Released] Android Native Plugin
Post by: xhidnoda on August 12, 2014, 01:45:22 PM
Hi
Can you show image with PlayMaker Actions?.


Title: Re: [Released] Android Native Plugin
Post by: lacost on August 25, 2014, 04:26:15 AM
AndroidNative v 4.3 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:

New Play Maker Actions:
Refactor:
Fixes:
Title: Re: [Released] Android Native Plugin
Post by: lacost on September 12, 2014, 05:37:25 AM
AndroidNative v 4.5 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

Updates:
New Features:
GooglePlayManager:
AndroidSocialGate:
AddressBookController:
Minor Settings Editor Improvements

Fixes:

Refactor:
Title: Re: [Released] Android Native Plugin
Post by: lacost on September 25, 2014, 05:12:41 AM
AndroidNative v 4.6 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:
Saving To Gallery:
Local Notifications:
New PlayMaker Actions:
Fixes:
Title: Re: [Released] Android Native Plugin
Post by: xhidnoda on September 25, 2014, 06:58:39 AM
GREAT Plugin the support is awesome.

BUT we really need example of how to use the playmaker action. (Or just a comment in the section 'comment of playmaker atcion').

:)
Title: Re: [Released] Android Native Plugin
Post by: jess84 on September 25, 2014, 12:31:55 PM
Example scenes would be great - like copies of the regular example scenes.

A lot of them are easy to use, but the Google Play Gifts actions are baffling, and don't seem to do anything.
Title: Re: [Released] Android Native Plugin
Post by: xhidnoda on September 25, 2014, 12:57:54 PM
+1
Title: Re: [Released] Android Native Plugin
Post by: xhidnoda on September 29, 2014, 09:18:59 PM
Hey! GREAT plugin!
However, i'm don't know how to use the Playmaker Actions.
Can you explain the order of how to use the actions for sign in? just one?

-Play Service Connect (of course is a first action to call when try to sign in)

-What really doest the check connection?

-What action have to call back to use other actions to unlock an achievement for example?
Title: Re: [Released] Android Native Plugin
Post by: lacost on October 06, 2014, 02:12:39 PM
AndroidNative v 4.7 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Plus API methods:
Ad Mob:
New PlayMaker Actions:
Other:

Title: Re: [Released] Android Native Plugin
Post by: xhidnoda on October 06, 2014, 07:12:14 PM
GREAT!
can you add a chartboost support :)
Title: Re: [Released] Android Native Plugin
Post by: lacost on November 06, 2014, 04:22:53 PM
AndroidNative v 4.9.1 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:
In-App Purchasing API:
Updates:
Refactor:
Fixes:
Title: Re: [Released] Android Native Plugin
Post by: lacost on December 01, 2014, 11:21:37 PM
AndroidNative v 5.1 (https://www.assetstore.unity3d.com/en/#!/content/10825) just released.

(http://forum.unity3d.com/attachments/asset-store-android-native-plugin-png.68059/)

New Features:
Billing:
Saved Games:
Refactor:
Fixes:
Spelling Fixes:
Title: Re: [Released] Android Native Plugin
Post by: rik on December 11, 2014, 11:55:28 PM
Hi your latest version too lack playmaker sample can you do that i am trying to implement but i am getting stuck making a tutorial will help me a lot
Title: Re: [Released] Android Native Plugin
Post by: szomaza on March 07, 2015, 04:32:05 AM
Hi Stan,

Is it possible to alter the appearance of the native pop-ups?
Like for example when using the AN_RatePopup action, change the background color of the pop-up window or border, etc.

If this is possible, how?
Please point me to some info about this.

Br,
szomaza
Title: Re: [Released] Android Native Plugin
Post by: rik on March 25, 2015, 05:42:43 PM
Hi stan i use android native for admob ads but forced to buy admobs ads sdk i haved asked how to remove unused plugins like facebook twitter and billing etc even i uncheck the tick marks it was not working as expected i prefer you to make a separate zip files for every feature so it will be easy to add new features