Playmaker Forum

Playmaker News => Playmaker Announcements => Topic started by: lacost on June 15, 2014, 07:11:57 AM

Title: [Released] IOS Native Plugin
Post by: lacost on June 15, 2014, 07:11:57 AM
IOS Native for Unity just Released:
For more information have a look at:
Online Documentation Link (https://docs.google.com/document/d/1IT1qIuM6QsqV7D--69uv0sn4OSQ24UQKos3x0P3BQjc/edit#) | Asset Store Link (https://www.assetstore.unity3d.com/en/#!/content/7421)

With this plugin you can easily access Game-Center, In-App Purchases, iCloud and a lot more from within Unity, on your IOS device. The plugin comes with complete documentation and a sample scene to get you started immediately!

(http://forum.unity3d.com/attachments/forum-png.69664/)

All Source Code is Open!(tested with IOS7)
Fully compatible with:
Android Native (https://www.assetstore.unity3d.com/en/#!/content/10825)
Google Play for IOS (https://www.assetstore.unity3d.com/en/#!/content/11229)

Game Center

In-App purchases

iCloud

Additional Features

IOS Native Game Center Multiplayer preview:
https://www.youtube.com/watch?v=8tPWZD5BJHk

More examples in package Example scenes. Full Documentation (https://docs.google.com/document/d/1IT1qIuM6QsqV7D--69uv0sn4OSQ24UQKos3x0P3BQjc/edit).

First implementation of Playmaker actions was added in the IOS Native Assets  (https://www.assetstore.unity3d.com/en/#!/content/7421) few weeks.
I am not using Playmaker in my game. With means I do not know what Playmaker users what. So I really appreciate you review. Please feel free to pos here


The current actions list is:

Billing
GameCenter
NativePopUps
Social
iAd

Note: If you need urgent help with the plugin, please send e-mail to stans.assets@gmail.com
Answer on forum thread may take around 1-3 days.
Title: Re: [Released] IOS Native Plugin
Post by: lacost on June 21, 2014, 02:33:42 AM
 IOSNative v 4.3 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/forum-png.69664/)

New Feature:
Save texture to camera roll API
Save screenshot to camera roll API
Camera Roll PlayMaker Actions

Fixes:
Conflict with Mobile Social Plugin Fixed

Refactor:
Example Scene Removed
Title: Re: [Released] IOS Native Plugin
Post by: Aaddiction on June 22, 2014, 10:48:47 AM
Hello, before getting it I'd like to ask is there a price request action in the billing section: an action to request the current price of the item with the corresponding currency? Thank you.
Title: Re: [Released] IOS Native Plugin
Post by: Pawel on June 23, 2014, 05:38:14 AM
Lacost, a quick clarification:

Since there is the word "native" in the name, does it mean it requires Unity Pro? Does it work with the indie version?
Title: Re: [Released] IOS Native Plugin
Post by: Graham on July 08, 2014, 04:28:38 AM
This looks great lacost! I am going to be picking this up today, I'll let you know how it goes.
Title: Re: [Released] IOS Native Plugin
Post by: marcos on July 08, 2014, 03:29:05 PM
This looks great lacost! I am going to be picking this up today, I'll let you know how it goes.

Please let us know your impressions, thinking of picking it up too. :)
Title: Re: [Released] IOS Native Plugin
Post by: Graham on July 10, 2014, 12:09:45 PM
This plugin was truly a breeze to setup. I have my Playmaker project with Game Center running on my device mostly fine, I do have an issue however. I'm able to submit leaderboard scores, but I am NOT able to submit achievements.

Any ideas?

I will post back here again once I have an answer.
Title: Re: [Released] IOS Native Plugin
Post by: Graham on July 11, 2014, 05:44:52 AM
So I figured this one out, the progress value in the "submit achievement" action cannot be left at "none." You must manually enter "100" to submit a completed achievement. Maybe you can make that variable required to make it more obvious to users.

I suspect it is due to this part of the documentation:
"I recommend to register all achievements in GameCenterManager. If you will skip this step GameCenterManager.achievements array will contain only achievements with reported progress."
But since I'm not a programmer, I am not sure what this entailed.

The only issue now is, notifications check box doesn't work. I unlock the achievement but there is no notification. I've tried it checked and unchecked.

Excellent asset otherwise!
Title: Re: [Released] IOS Native Plugin
Post by: lacost on July 21, 2014, 07:06:49 AM
 IOSNative v 4.5 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/forum-png.69664/)

New Feature:
PlayMaker Actions Added for iCloud:
Notifications:
Game Center:
New Feature:
Title: Re: [Released] IOS Native Plugin
Post by: lacost on August 03, 2014, 06:02:51 AM
 IOSNative v 4.6 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/forum-png.69664/)

New Features:

PlayMaker Actions Added:
Title: Re: [Released] IOS Native Plugin
Post by: app_advisory on August 10, 2014, 11:27:41 AM
Hi all,

Do anyone knows how to restore in apps (more than one) with playmaker ?

Thanks a lot !
Title: Re: [Released] IOS Native Plugin
Post by: NinjaX on August 22, 2014, 10:58:51 AM
STAN Is the BEST :D
Title: Re: [Released] IOS Native Plugin
Post by: lacost on August 25, 2014, 04:08:27 AM
 IOSNative v 4.7 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/forum-png.69664/)

New Features:
New methods:
New Events:
Title: Re: [Released] IOS Native Plugin
Post by: junglist on August 27, 2014, 07:18:57 PM
Hello lacost,
 Very useful plugin, just wanted to ask if you plan to include actions for getting Game Center leaderboard scores by leaderboard position. The default apple Game Center interface for leaderboards is ok, but I'd rather make my own. I would like to show my player something like:

1. Top Score
2. Next Score
3. Another Score

999999. Enemy's Score
1000000. Player's Score
Title: Re: [Released] IOS Native Plugin
Post by: app_advisory on August 28, 2014, 02:22:06 AM
Hi,

And me retrieve if an achievement is unlock .. or not :)

Thanks Stan :)
Title: Re: [Released] IOS Native Plugin
Post by: lacost on September 12, 2014, 03:59:57 AM
 IOSNative v 4.9 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/11-jpg.117950/)

New Features:

IOSVideoManager added:
IOSInAppPurchaseManager actions added:

Click on iAd banner now will be not treated as Unity click / touch events

Fixes:
Title: Re: [Released] IOS Native Plugin
Post by: lacost on September 25, 2014, 05:27:55 AM
 IOSNative v 5.0 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/11-jpg.117950/)

New Features:
Plugins Editor Settings:
IOSCamera:
IOSNotificationController:
IOS8 Updates:
Refactor:
GameCenterManager events refactored:
Fixes:
Title: Re: [Released] IOS Native Plugin
Post by: lacost on October 06, 2014, 02:25:36 PM
 IOSNative v 5.1 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/11-jpg.117950/)

New Features:
IOSInAppPurchaseManager:
In App Purchase States added:
IOSCamera:
iCloudManager:
iAd:
GameCenter:
PlayMaker:
Fixes:
Refactor:
Title: Re: [Released] IOS Native Plugin
Post by: lacost on November 06, 2014, 05:19:47 PM
 IOSNative v 5.4.1 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/11-jpg.117950/)

New Features:
Updates:
Refactor:
Fixes:
Title: Re: [Released] IOS Native Plugin
Post by: lacost on December 01, 2014, 11:27:35 PM
 IOSNative v 5.5 (https://www.assetstore.unity3d.com/en/#!/content/7421) just released.

(http://forum.unity3d.com/attachments/11-jpg.117950/)

Refactor:
Fixes: