Playmaker Forum

PlayMaker Help & Tips => Playstation Mobile => Topic started by: lioncirth on October 03, 2014, 11:15:24 AM

Title: PsVita controls
Post by: lioncirth on October 03, 2014, 11:15:24 AM
Hi

I am using Graham's platform kit for playmaker and love it

My plan is to port the game to PSVita but not sure how to get the PsVita controls to interact with unity and playmaker - does anyone have experience in this or can help?

Thanks
Title: Re: PsVita controls
Post by: 4ppleseed on October 06, 2014, 11:55:39 AM
It's pretty simple. The Axis match up and Buttons too. If you get your game working on controller (XBOX PC etc) then it'll work fine on the Vita (you might just have to swap a few of the buttons around as there's a slightly different layout).

I'm at work but I'll post the full layout when I get in.

Here's all the button layout info:
https://psm.playstation.net/static/general/all/unity_for_psm/en/Documentation/Manual/PSMInput.html (https://psm.playstation.net/static/general/all/unity_for_psm/en/Documentation/Manual/PSMInput.html)
Title: Re: PsVita controls
Post by: lioncirth on January 13, 2015, 04:20:21 AM
Thanks

Still need to look into this, will take a closer look once this first level is done and optimized then I can test it :)
Title: Re: PsVita controls
Post by: CarmaSmitherman on December 04, 2018, 12:14:12 AM
I think you can simply goe for the PSVita to play high graphics game as you want and I am sure that this system may support every game.
Title: Re: PsVita controls
Post by: rpgmaker12 on July 11, 2020, 07:31:47 AM
man, i miss the vita
does any one still program for it?
especially in playmaker