Playmaker Forum
PlayMaker Updates & Downloads => Share New Actions => Topic started by: Lane on January 26, 2015, 09:10:16 AM
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For getting multiple parts of a GameObject's transform. Intended to simply save stack space in cases where you need multiple parts of a Transform.
Also on Ecosystem
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Thanks a lot Lane, this is definitely gonna be used a lot!...
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For getting multiple parts of a GameObject's transform. Intended to simply save stack space in cases where you need multiple parts of a Transform.
Also on Ecosystem
So this would help if you designed a object (a boss fight for example) that has multiple objects parented, like a spider or mech?