Playmaker Forum

PlayMaker News => Work In Progress... => Topic started by: joel.carlson on February 16, 2015, 12:14:19 PM

Title: Noah's Bunny Problem
Post by: joel.carlson on February 16, 2015, 12:14:19 PM
Hey there, guys! Just slaving away on my next game, "Noah's Bunny Problem".

The bunnies have broken free of their pen, and made their way to the deck of the ark. Now it's up to Noah to keep them from falling off the ledge and stop them from making more bunnies! It's a mix of pong and a bunny making simulator. ;)


Edit: Here's the trailer!!!!
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on February 16, 2015, 01:09:20 PM
And here's update 2!

Title: Re: Noah's Bunny Problem
Post by: escpodgames on February 16, 2015, 10:34:39 PM
Very cool looking game! Just wondering what would happen if the player does nothing? Would the screen full up with bunnies? Or are they more suicidal than horny?
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on February 17, 2015, 12:12:32 AM
Ha, thanks.

If the player gives no input, the bunnies will aimlessly hop off the lower edge of the ark. Once all four life preservers are used, then the game is over. Of course, if they bounce into another bunny on their way, then they'll create another bunny.

I'd say a bunny is equal parts 'aimlessly hopping' and uh... 'procreation inclined'.  ;D
Title: Re: Noah's Bunny Problem
Post by: escpodgames on February 17, 2015, 12:46:58 AM
Tuning will be very interesting, the act of procreating could make it easier as less bunnies are aimlessly hopping. Also you wouldn't want to get to a point where the screen fills up with bunnies.
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on February 17, 2015, 04:07:24 PM
Yeah, I suppose the one strategy I foresee occurring would be for the player to let 3 bunnies immediately fall into the water, then have two bunnies to manage. To counter this, I have the bunny's speed multiply by 1.1 every 4 seconds. So after 2 minutes of a bunny staying alive, it's moving extremely fast. The most I've been able to play before dying was around 2 minutes and 30 seconds, which I think is the right amount of time for a game like this.
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on February 23, 2015, 04:31:09 PM
Just finished the logo! Things are progressing....
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on September 01, 2015, 06:15:11 PM
Hey there, guys! I've finally been able to finish Noah's Bunny Problem! Woohoo! This game was done 100% in Playmaker. Here is the trailer, hot off the presses!

Title: Re: Noah's Bunny Problem
Post by: joel.carlson on October 06, 2015, 02:56:18 PM
Woohoo! Noah's Bunny Problem is ready for launch this Friday! :D
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on October 15, 2015, 11:06:20 AM
I ran into a little bug with this one and had to resubmit. Hopefully it'll be out this weekend!

(http://i.imgur.com/loIAlXnl.jpg)
Title: Re: Noah's Bunny Problem
Post by: joel.carlson on October 16, 2015, 09:21:45 PM
And it's out!!!!! :D

ANDROID: https://play.google.com/store/apps/details?id=com.SalvationsStory.NoahsBunnyProblem (https://play.google.com/store/apps/details?id=com.SalvationsStory.NoahsBunnyProblem)
iOS: https://itunes.apple.com/us/app/noahs-bunny-problem/id1037570249?mt=8 (https://itunes.apple.com/us/app/noahs-bunny-problem/id1037570249?mt=8)