Playmaker Forum
PlayMaker News => User Showcase => Topic started by: sebaslive on March 19, 2015, 06:58:02 PM
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(http://i.gjcdn.net/imgserver/game-header/950/39012_twdtzxhs.jpg)
Here is a game I did back for the gamejolt game jam.
Too Many Doors
Play it here:
http://gamejolt.com/games/puzzle/too-many-doors/39012/ (http://gamejolt.com/games/puzzle/too-many-doors/39012/)
Here is one Let's Play done for the game
(http://i.ytimg.com/vi/WDke9ikuXso/hqdefault.jpg)
https://www.youtube.com/watch?v=WDke9ikuXso (https://www.youtube.com/watch?v=WDke9ikuXso)
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Web player window blank. Took a look at the video instead. If that's the actual BGM for the game, sounds like MediEvil.
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you need to take off adBlockplus for this site :/
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you need to take off adBlockplus for this site :/
Weird, because a couple of months ago, I think muddy heights did work with it. I did find the second room with a interactive door confusing, given the fact that when I went through the process of going in and out of both directions to trigger a different room it's like the end is shortened and is a dead end.
By the way, is it normal for the game to go into another areas when I crawl to the right side of the room with the door at the end that automatically closes?
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haha I can't believe I had it like that all this time! Thanks for pointing that out. I will get that fixed asap.
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Maybe you could put some sort of a easter egg where the glitch is located. Got lost after following the door.
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added! thanks
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For walking in first person did you do that with fsms? What about adding collision to the doors? When I did that with opening them, it didn't collide with the player.
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First person walking was done using ufps and the doors do have collidors, sometimes the door may open so fast that the collision isn't hit
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First person walking was done using ufps and the doors do have collidors, sometimes the door may open so fast that the collision isn't hit
Last time I did anything like that was in the first small prototype game I created last year. Maybe in my case the itween rotates speed was too fast, because like I said, I did have a box collider on it.
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Very different. I enjoyed it, although I am not much for puzzlers.
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Thanks, the more different the better I always usually sometimes say.
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Does that symbol puzzle work flawlessly on your end? Because when I get to the finishing point and go past the hallway, I enter a room that makes the player fall down to another room replicating it.
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hmmm im not too sure which symbol puzzle you mean or which hallway..?
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hmmm im not too sure which symbol puzzle you mean or which hallway..?
It's the puzzle where you have pictures of triangles and spheres. Both red and yellow.
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Oooooh yeah, that is a puzzle :D
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Oooooh yeah, that is a puzzle :D
So part of the puzzle is the player falling through floors?
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Yes, if you get the puzzle wrong you fall through the floor
[Spoiler]
Try looking at the roof instead
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From the previous symbol door puzzle?
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It's a new puzzle that is just for that room.
This is a tutorial of someone playing through it in case I am not explaining it well.