Playmaker Forum

PlayMaker News => User Showcase => Topic started by: sebaslive on March 19, 2015, 06:58:02 PM

Title: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 19, 2015, 06:58:02 PM
(http://i.gjcdn.net/imgserver/game-header/950/39012_twdtzxhs.jpg)

Here is a game I did back for the gamejolt game jam.

Too Many Doors
Play it here:
http://gamejolt.com/games/puzzle/too-many-doors/39012/ (http://gamejolt.com/games/puzzle/too-many-doors/39012/)

Here is one Let's Play done for the game
(http://i.ytimg.com/vi/WDke9ikuXso/hqdefault.jpg)
https://www.youtube.com/watch?v=WDke9ikuXso (https://www.youtube.com/watch?v=WDke9ikuXso)
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 19, 2015, 07:13:53 PM
Web player window blank. Took a look at the video instead. If that's the actual BGM for the game, sounds like MediEvil.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 19, 2015, 07:59:09 PM
you need to take off adBlockplus for this site :/
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 19, 2015, 09:41:04 PM
you need to take off adBlockplus for this site :/

Weird, because a couple of months ago, I think muddy heights did work with it. I did find the second room with a interactive door confusing, given the fact that when I went through the process of going in and out of both directions to trigger a different room it's like the end is shortened and is a dead end.

By the way, is it normal for the game to go into another areas when I crawl to the right side of the room with the door at the end that automatically closes?
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 20, 2015, 09:03:40 AM
haha I can't believe I had it like that all this time! Thanks for pointing that out. I will get that fixed asap.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 20, 2015, 03:22:50 PM
Maybe you could put some sort of a easter egg where the glitch is located. Got lost after following the door.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 29, 2015, 03:21:37 PM
added! thanks
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 29, 2015, 05:35:32 PM
For walking in first person did you do that with fsms? What about adding collision to the doors? When I did that with opening them, it didn't collide with the player.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 30, 2015, 09:56:27 AM
First person walking was done using ufps and the doors do have collidors, sometimes the door may open so fast that the collision isn't hit
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 30, 2015, 01:57:15 PM
First person walking was done using ufps and the doors do have collidors, sometimes the door may open so fast that the collision isn't hit

Last time I did anything like that was in the first small prototype game I created last year. Maybe in my case the itween rotates speed was too fast, because like I said, I did have a box collider on it.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: PlaymakerNOOB on March 30, 2015, 09:55:02 PM
Very different.  I enjoyed it, although I am not much for puzzlers.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 31, 2015, 02:40:13 PM
Thanks, the more different the better I always usually sometimes say.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 31, 2015, 07:20:01 PM
 Does that symbol puzzle work flawlessly on your end?  Because when I get to the finishing point and go past the hallway, I enter a room that makes the player fall down to another room replicating it.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on March 31, 2015, 09:13:02 PM
hmmm im not too sure which symbol puzzle you mean or which hallway..?
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on March 31, 2015, 10:59:43 PM
hmmm im not too sure which symbol puzzle you mean or which hallway..?

It's the puzzle where you have pictures of triangles and spheres. Both red and yellow.
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on April 01, 2015, 07:09:12 AM
Oooooh yeah, that is a puzzle :D
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on April 01, 2015, 01:34:56 PM
Oooooh yeah, that is a puzzle :D

So part of the puzzle is the player falling through floors?
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on April 01, 2015, 04:00:23 PM
Yes, if you get the puzzle wrong you fall through the floor

[Spoiler]

Try looking at the roof instead
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: coffeeANDsoda on April 01, 2015, 04:26:22 PM
From the previous symbol door puzzle?
Title: Re: Too Many Doors - It's spooky and hard from what I hear
Post by: sebaslive on April 01, 2015, 11:21:03 PM
It's a new puzzle that is just for that room.

This is a tutorial of someone playing through it in case I am not explaining it well.