Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Arnoob

Pages: [1] 2 3
Thank you Jeanfabre!  :)

I just encountered this issue, can confirm that \n does nothing, it is only written as any text.
Unity 2017.2.0f3 Playmaker 1.8.5.f8

Sure thing! I'm fine for now but if in the future I download an action and it doesn't work, i'll warn you right away!

Hi jean!

I already started to manually add the correct elements in my actions when I need to use lateUpdate thanks to your topic on the what's new section.

Thank you for the help!


Where do I ask them that? :-)


I am currently using 2017.3.0b2 personal edition.
Is there really no one else that bumped in that problem? Oo

By the way, I also have bug that is still present (it started with the 1.8.4 version on 2017.2) where as soon as I wanted to rename a certain state, the state would de select after tipping the first input...

Also, sometimes I happened to have multiple time the same variable in an fsm. All of them would mention that they were used "0" times, even though they were used. It was rarely happening, but usually occurred after some copy and pasting of some actions or states.

Hello everyone!

Since 1.8.5, I can no longer drag actions in a state to change their order. Also, when right clicking on it, only "move action to top" and "move action to bottom" is available.

This really slows down the workflow when working on big states that need to execute actions in a precise order.

Is this a known issue? Is there any way to get around it?

Share New Actions / Re: Graphic settings actions
« on: October 04, 2017, 01:19:17 PM »
And a few more :-)

Share New Actions / Graphic settings actions
« on: October 04, 2017, 01:18:00 PM »
Hello every one! Here are a bunch of random actions I made, feel free to try them.
These are useful to set graphic settings and such through playmaker, enjoy! :-)

Yup, I shared it in an other thread.
It's the "GetSignedAngleVertical". Same as the classic GetSignedAngle, but only gets the angle around the "X" axis. This way, combining it with the classic one, I can get an angle with two floats, useful for making an NPC aiming through the animator for example.

Here are this one and the old classic one, all made to work with 1.8.5 and prior thanks to the guide :-)

Also I was wondering, isn't there a better way to get a signed angle or a 360 angle than using Atan2? It seems to be pretty heavy...

Edit : I just created a thread with a bunch of actions that I use to change the graphic settings at runtime (LOD, texture resolution, shader LOD etc...) Check it out! :-D

Playmaker Help / Re: 1.8.5 Late update actions not working anymore
« on: October 04, 2017, 06:06:25 AM »
Thank you! That was exactly what I was looking for

Playmaker Help / 1.8.5 Late update actions not working anymore [SOLVED]
« on: October 03, 2017, 12:12:38 PM »
Hello everyone!

I just updated to 1.8.5 and all my late update actions are not working anymore. I saw there was a change in the way playmaker handled them, but I can't find a tutorial or a doc about how to re enable them.

Could someone please tell me how to make them work again?

Hello Plinm.!

I am having the same problem as you. I just updated playmaker to 1.8.5 and due to the lateupdate changements, I can no longer make my GetSignedAngleToTarget work...

Could you please share your custom action, or guide us about how you fixed it?

Edit : I also had a custom action same as the get signed angle, but verticaly. Might be usefull to share ;-)

Playmaker Help / Re: "Manual Update"?
« on: May 19, 2017, 02:33:23 AM »
That seems interesting!

So basically a script that tells the FSMs to update every OnGuiUpdates would do the trick? Can I find an example somewhere (even using an other type of update, I would modify it then)?

I could make an action from it and share it through the ecosystem (I just am not that experienced to do it from scratches).

By the way, I know it's not the topic but how do I share my actions to the ecosystem? I have a few useful ones I made myself (mainly modifying the graphic options at runtime). I'd be glad to share it :-)

Playmaker Help / "Manual Update"?
« on: May 18, 2017, 11:10:42 AM »
Hello everyone!

I am currently creating a pause menu for my game, which pop up after setting the time scale to 0.
Unfortunately, most of the default actions use the "override void OnUpdate" to be updated, so it doesn't works as it is bound to the time scale.

I saw an experimental feature in the "FSM" tab in playmaker called "Manual Update", which is supposed to give us the possibility to make the updates at an other time than OnUpdate. I would like to update my menu OnGuiUpdate (not linked to TimeScale).

Is there any docs about it? I can't find any so far, and it seems like a feature with a lot of potential!

Pages: [1] 2 3