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Messages - Lane

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1
Playmaker Help / Re: How to make a Top Down Shooter movement
« on: June 03, 2017, 07:23:29 AM »
The key in there is InverseTransformDirection.

https://hutonggames.fogbugz.com/default.asp?W479

Inputs are basically relative to the camera, so you have to translate those to be relative to the character. The transform actions give you that.

2
Playmaker Help / Re: Aircraft/Flight AI and pathfinding
« on: April 18, 2017, 04:28:45 PM »
Hey,

No plans to reup this, sorry. The YouTube video still stands though, so you could get the overview of the system from there.

3
General Discussion / Re: Playmaker Forum only for Legal Users
« on: April 06, 2017, 03:59:20 PM »
"illegal" users are spams, and we are trying to address these, but because of the traffic, forums like this one are subject to hacking a lot, so simply ignore, these spams are a pain but not a threat, and I do clean the forum up every day ( we have few spams per day basically).

I usually clean them up when I visit too. I also modified the registration settings a bit, might help.

4
Playmaker Help / Re: hutong games youtube lol
« on: April 01, 2017, 07:59:35 AM »
Hmm, looks like it was reverted to default channel cover art now. Probably just accidentally had the wrong account logged in while trying to change their personal one.

5
Playmaker Help / Re: Send data to sql, help
« on: September 23, 2016, 04:32:29 PM »
SimpleSQL has Playmaker actions.

6
Playmaker Help / Re: get a list of products
« on: July 25, 2016, 06:14:32 AM »
What format is the data in?

7
Share New Actions / Re: Get System Informations
« on: July 23, 2016, 08:16:53 AM »
I used one i found off the ecosystem, called "GetSystemInfo".  It seems to have the same fields.

it requires Android permissions to "Make and Manage Phone Calls"
edit--
I removed GetSystemInfo from my project, added Get System Informations and rebuilt an APK.  They both require the same permissions "Make and Manage Phone Calls"

Are you sure its this action causing the problem?

If you're certain, maybe just cut the section of code you need out of the script and make a new one. There's nothing asking for phone permission in the script so it must be a false positive. It might be that simply querying parts of the system counts as that permission.

8
Share New Actions / Re: String Typewriter
« on: June 08, 2016, 10:06:24 AM »
It outputs a string, you need to configure whatever text component you're sending it to to look like you want.

9
Playmaker Help / Re: Get public static int from script
« on: May 29, 2016, 06:25:52 AM »
Get property doesn't work on static variables. Create a public property in your script and in the get/set methods return the static variable.

Similar to here http://hutonggames.com/playmakerforum/index.php?topic=12868.msg60054#msg60054

10
Properties can definitely be grabbed by GetProperty. You have an issue with your code which shouldn't even compile. Try this example.

Code: [Select]
using UnityEngine;

public class test : MonoBehaviour
{
    private string _internal = "Blueberry Pancakes";
    public string TargetString
    {
        get { return _internal; }
        set { _internal = value; }
    }
}

C# Properties have custom get and set methods. As long as they have a get{} method you can grab them.

11
General Discussion / Re: Can Playmaker be used to make a custom editor
« on: April 15, 2016, 09:51:15 AM »
Not in the way you make and use Editor scripts, no. I'm not really sure how I would use it even if it could run the FSMs outside of Play mode. What were you hoping to do, exactly?

12
Playmaker Help / Re: How to send a event from script to fsm
« on: April 03, 2016, 06:14:40 AM »
There's a code example on the wiki here

https://hutonggames.fogbugz.com/default.asp?W329

13
Playmaker Help / Re: Aircraft/Flight AI and pathfinding
« on: March 05, 2016, 04:28:39 PM »
Hey pstar,

I still have the project files but I don't think I'll rehost the files. I removed them to save some space on Dropbox 6+ months ago and have not worked on the project for over a year. I don't know how friendly it would transition to unity 5 and newer playmaker versions, so once I would tackle that and get it compiling I would have to strip the ai chunks out from the project. More work than id like =/

iirc the videos show the concepts and ideas I used, maybe you can derive enough from there to roll your own?

14
Playmaker Help / Re: How do you change a PM variable from c#?
« on: February 16, 2016, 09:59:55 AM »
There is an API Reference here. Examples are also provided here.

There is a lot of useful information on the Wiki.

15
Playmaker Help / Re: Help with Raycast
« on: February 05, 2016, 08:44:13 AM »
You can set the terrain layer as the mask of the raycast so it only hits things on that layer, this would ensure that it doesn't put the hit point anywhere but on the terrain.

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