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Messages - Ubik3D

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1
User Showcase / Re: Finished Projects Made With PlayMaker
« on: October 13, 2017, 08:42:35 AM »
Astral Magnosia
I made a visual toy that is not really a game, more a vj tool or just for relaxing.

Have a go at: https://hypnorama.itch.io/astralmagnosia







Best,
Ubik3D

2
Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 05:16:02 AM »
+

3
Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 05:15:18 AM »
I don't know how to post actions to the ecosystem. But here and in the following post are my noise module actions.
Best/
Daniel

4
Playmaker Help / Re: Accessing particle modules?
« on: August 07, 2017, 04:32:50 AM »
I found I can rewrite Jeans ShapeModule to fit the Noise Module parameters.
This solved the issue.
I will post the actions to ecosystem when I am done!
Best/
Daniel

5
Playmaker Help / Accessing particle modules?
« on: August 07, 2017, 04:19:31 AM »
Hi

Is it possible to access the particle modules? Can these be modified in runtime?
Especially the noise module is of interest to my project, but other modules would be interesting as well.
I saw that Jean posted have actions for the shape module. Any plans on making actions for other modules?
Best/
Daniel

6
Playmaker Help / Re: Send "OnClick" event to UI button?
« on: July 04, 2017, 02:47:23 AM »
Thank You, however, this does not solve my problem.

I want to SEND a "button click event" from within an fsm, which simulates a click on a button, without actually clicking on it.

I think that I want to call a method on the button, but I don't know what method to call.

7
Playmaker Help / Send "OnClick" event to UI button?
« on: July 03, 2017, 01:19:45 PM »
I am trying to send an event to a button, which would simulate a press on the button.

I cannot do this using "set property", so I guess I need to send some kind of event to the button. But how do I do this?

I am using the new UI.

Best,
Daniel

8
Playmaker Bug Reporting / Re: State Inspector New Variable Bug
« on: July 01, 2017, 05:51:05 AM »
Just a friendly reminder :D This bug is still not fixed! I would very much appreciate a fix on this small issue.

9
Action Requests / Re: Set Global Material
« on: June 20, 2017, 03:21:48 AM »
One can also use the slightly more advanced "Set FSM Material" already included in the standard actions.

10
Hey! I want specifically to send FSM events at desired positions from a camera animation plugin.

I tried this http://support.jasperstocker.com/camera-path-animator/documentation/tutorials/playmaker-tutorial/ but it doesn't sent FSM events, just regular unity events.

Have anyone tried this one?
https://www.assetstore.unity3d.com/en/#!/content/53489

11
Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 06, 2016, 02:34:41 AM »
I haven't found the right solution. I asked on the Unity forums for hints on how to access the variables, but didn't get an answer yet.

https://forum.unity3d.com/threads/new-post-processing-stack-pre-release.435581/page-2

12
Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 05, 2016, 01:53:10 PM »
I tried that but couldn't find the variables I wanted to expose.

It seems to me that this is some kind of new programming style that references a "profile"-asset instead of just having regular scripts, and this "profile-script" itself doesn't seem to hold the variables? I'm confused.

Someone who wants to try the new Post-processing stack and have a look?

13
Playmaker Help / Re: Postprocessing-values via "set property"?
« on: November 05, 2016, 12:21:33 PM »
Sorry I don't understand your answer.
The bools are what I can currently access through "Set Property", but it simply don't find the other variables I would like to expose. E.g. FoV Distance.


14
Absolutely. Use "Animate Color" or "Ease Color" actions and then "Set Material Color".

15
Playmaker Help / Postprocessing-values via "set property"?
« on: November 04, 2016, 04:03:54 PM »
Hi Hutong Forums!

Have you tried Unity's new post processing stack? It's pretty rad, and you should all add it on your cameras to make your games look great :D

https://github.com/Unity-Technologies/PostProcessing/wiki

In order to use it you need a profile that you can access with the "set property" action.

However, the only properties I can access through "set property" is wether or not the different post-processing effects are enabled or not, via a bool "enabled".

Is there a way to expose all the different variables inside the effects to playmaker? How?

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