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Messages - Byromaniac

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Playmaker Help / Re: Array Maker Problem
« on: April 18, 2017, 12:02:03 PM »
those actions are more for looping thru the array and iterating on each item, if i remember correctly. if i understand what you are looking for, the way i do this is to get the length of the array. subtract 1 to get the proper end of index (cuz length starts count at 1 and index starts at zero). when you click next, add 1. check to see if you are greater than the end. if so set the index back to zero, if not continuie. get the item at that index. go back to the listener. previous is just the reverse

Work In Progress... / Re: Wizard Combat Mini Golf
« on: July 23, 2016, 02:25:22 PM »
Now with Obstacles!! should be replacing assets as soon as my brother gets off his butt lol, but the framework is coming along nicely. Next I'll place flag and start. Hopefully by using prefab pieces I can include a hole editor too.

Work In Progress... / Re: Mini Golf Game
« on: July 17, 2016, 09:39:43 PM »
Didn't really need help per say, just always up for suggestions. Just showin some stuff I'm working on. Besides, figured it out. Now just gonna close the holes.

Work In Progress... / Wizard Combat Mini Golf
« on: July 16, 2016, 11:25:43 PM »
Makin a mini golf game. Currently just using some CC assets, but here's some holes its generating. But the idea is wizards fighting over one ball to sink the ball in the hole. Think hockey w one net, only with wizards and mini golf. Pts for navigating obstacles, damage, sinking final putt, etc. etc

Playmaker Help / Re: Triggers never seem to work
« on: November 22, 2015, 11:31:54 AM »
worked when I turned off gravity....

Playmaker Help / Re: Triggers never seem to work
« on: November 22, 2015, 09:00:32 AM »
Tried changing layer and settings. No luck. Works when I code it out, just wanna use playmaker cuz I basically stumble my way through coding. lol

Playmaker Help / Re: Triggers never seem to work
« on: November 22, 2015, 08:37:45 AM »
Yup they have a box, and Rigidbody. I did not try changing the layer. Currently its on the default. I'll try that

Playmaker Help / Triggers never seem to work
« on: November 22, 2015, 01:11:43 AM »
I've tried everything I can think of. The tags are all correct and I've tried it w and w/o rigidbodies, but no my triggers never seem to work properly. They are spotty if working at all. ATM I have objects spawning randomly around a plane and to avoid objects being placed in the same spot, I just wanna destroy it if it hits the trigger, and yet it just just doesn't seem to recognize the I doing something wrong?

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