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Messages - twistedcitizens

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Work In Progress... / Re: Pendulum - Top Down Shooter
« on: March 23, 2016, 12:45:13 AM »

How is development coming along? The game looks really nice, I cant believe that there are no more replies.

The art style is cool and the little gunfight gif looks nice (also the special ability looks cool). Also generally lovely graphics, like woth the windows smashing... I hope this is coming together niceley for you.

Also was wondering if this will be for mobile or another platform. Also if for mobile how do you intend to control it?

Im making a simple (no where near as cool as yours) top down shooter game and have gone with dual sticks, point and shoot, but it feels very arcadey, which is ok for a simple survival shooter, but was just wondering how you do it to suit the game youre making (if yours is aimed for mobile that is)?

Thanks for the comment and we're glad you like it! This project is very much alive but we are currently reworking some of our foundations. Here is a bit of a peek at progress though:

There will be more updates to come in the future!

Playmaker Help / Re: Top Down Shooter Aim - Locking The Y axis
« on: November 30, 2015, 11:30:45 PM »
Hey thanks. It wasn't exactly the solution but it helped me find the solution.

Playmaker Help / Re: Top Down Shooter Aim - Locking The Y axis
« on: November 29, 2015, 01:32:31 AM »
Bump. Anyone?

Work In Progress... / Pendulum - Top Down Shooter
« on: November 27, 2015, 11:51:21 PM »

Introducing Pendulum to the community.

Pendulum is a top down 3D shooter. We are early into the development, and after several months of working on this, finally would like to start getting some feedback.


The gamer controls Stuart Anderson. Stuart is a scientist kidnapped by a cartel to create a powerful drug named Pendulum. After three years as a hostage, Stuart has a chance to escape and make his way to freedom by fighting his way through a mansion filled with Cartel members, soldiers, henchmen, and bosses.

What is Pendulum?

Pendulum, aka Pend, is a powerful drug created to make you faster, stronger, and deadlier.


The game will have a story mode filled with dialogue,a plot, and nice visuals. Without giving too much away from the story mode, it promises to be exciting.

We would also like to focus on having gun exchanges, rather than one shot kills.


Currently we have a music composer, and are looking for an Illustrator.


Playmaker Help / [SOLVED] Top Down Shooter Aim - Locking The Y axis
« on: November 27, 2015, 11:48:33 PM »

I am working on a top down shooter and using the Mouse Pick to aim. How it currently works is that the player needs to aim specifically at the enemy in order to hit the enemy. I am trying to make it so that no matter where the player aims in the Y axis, the vertical value of the mouse pick remains consistent so that it's more of a 2D aiming system. How would I go about doing this?

Thanks in advance.

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