playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - clandestine

Pages: [1] 2 3 ... 16
1
General Discussion / Re: Why Playmaker and not Bolt
« on: November 08, 2017, 09:41:57 AM »
I haven't written a line of code in my life... and i have a game made by myself alone on steam selling for more than a year (11 000+ units). PlayMaker got the job done... everything (ah and a dozen interactive archviz and industrial design programs). I started with PM and went with it, but surely if you start with Bolt and you're persistent enough, you'll achieve what you want.
The choice is yours.

2
Work In Progress... / Re: Erebus : Shmup
« on: November 05, 2017, 09:14:06 AM »
I also like it!
You can implement a 'speed' pickup and you're free from critique.
From my personal perspective you must do it more 'over the top' (again, this is a question of taste, not a rule). The explosions must be bigger, the projectiles and ships should be bigger then their hit-boxes... anyway, i got excited, thats why i'm suggesting things :)

Some of my all time favorites below:





3
Action Requests / Re: Steam / Steamworks.net / Steam SDK
« on: November 03, 2017, 12:55:54 AM »
@Clandestine let me know if you are willing to help me on this, Likely I would need a base game to work on this to speed up the process and cover as much ground as possible.
Sure thing. Not sure how can i help though.

4
Action Requests / Re: Steam / Steamworks.net / Steam SDK
« on: October 28, 2017, 08:23:15 AM »
this is my setup... the game is on Steam for more than a year


5
Playmaker Help / Re: Steam Achievments via playmaker?
« on: October 09, 2017, 11:39:19 PM »
They are limited, but they work. I have Steam achievements in my game.
Check out this thread

Steamworks.NET

and my simple implementation


6
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 27, 2017, 10:19:23 AM »
Thanks to all!



I'm preparing an update with a cool little surprise, sorry for the delay (freelancing with 2 children is an action-adventure)!

7
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 11, 2017, 06:13:26 AM »
Thank you very much! It really means a lot!

8
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: September 08, 2017, 04:39:27 AM »
Finally a physical release [kinda]!



Made these for a local gaming expo :D

9
User Showcase / Re: Warfront Defenders: Westerplatte Released!
« on: August 13, 2017, 05:23:59 AM »
Bought and installing!

10
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: July 24, 2017, 10:46:42 AM »
if you need some beta tester, let me know  8) 8) 8)

Sure thing! Thank you!

11
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: July 23, 2017, 11:57:03 AM »
Thanks a lot man!

I hope it will bring a warm feeling to all of us... I can never recreate the originality and genius of Super Hang-On (and i don't intend to), but i'll try to bring some of the feeing back, through the lens of time/nostalgia... we'll see how it turns out.

Thank you.

12
User Showcase / Re: moto RKD dash [100% PlayMaker]
« on: July 23, 2017, 02:13:59 AM »
OK, since there is too little info yet, i'm not making a new topic.
After the toy dashboard 'moto RKD dash' came out in 1982, the company that created it grew and began making arcade cabinets for entertainment centers in USSR and eastern Europe. In 87 they made this game (name is secret for now), following the footsteps of the western giant SEGA and their Hang-On smash hit!


all this is completely fictional as you might have realized, but is a good back story :P

PS: of course the game is done 120% with PlayMaker

13
User Showcase / Re: Kirigami - cute puzzle game made with Playmaker!
« on: July 20, 2017, 04:24:49 AM »
Love the graphic design and the simplified interaction. Got stuck on the crow and hit esc by mistake, but will retry later :P

14
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: July 14, 2017, 07:35:26 AM »
This shit is getting really serious! I will play it, yeas i will!

15
Share New Actions / Re: Audio Play Simple and Audio Play Advanced
« on: July 13, 2017, 06:13:08 AM »
Hey djaydino,
everything went well... commenting worked and updating worked even better.
At first when i updated everything was broken again, nothing worked, after walking the streets for 20 minutes and calming down i found that timescale was set to 0 for some reason, then everything was fixed :D

Thanks man! BTW: the latest PM is amazing (obviously i have been developing under a rock for quite a long time) the connections go behind the states, i made some cool custom colors and when dragging a component now you not only have get and set property, but also actions compatible with the component all in unity 4.6.9... amazing!! But you already knew that :D

Thanks again!

Pages: [1] 2 3 ... 16