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Messages - Ateam

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Playmaker Help / Use fsm in the editor mode?
« on: December 04, 2017, 03:36:03 PM »
is possible run the playmaker fsms in the editor mode? like when you make tools with c#?

Playmaker Help / Samples for Playmaker UNET?
« on: October 04, 2017, 10:30:36 PM »
Hi any sample for Playmaker and unet here?

Playmaker Help / Re: Playmaker and Photon - Syncing a boolean
« on: September 21, 2017, 10:45:10 PM »
You can use PhotonViewRpcBroadcastFsmEvent, that send a string to one global event inside the players, you can make a simple manager for that with a array and when somebody select one option it send a string (for example player1/argent) to all players arrays. then you can check that array with get next array.

Action Requests / Re: Playmaker and
« on: September 21, 2017, 12:10:37 PM »
other good asset for socket,io is this one!/content/92068

Action Requests / Re: Playmaker and
« on: September 21, 2017, 12:05:18 PM »
yes it are working, I tested with some samples from youtube.

What are you doing inside that fsm? I mean what actions are you using for that?

Action Requests / Playmaker and
« on: September 13, 2017, 02:49:45 PM »
Hi, Playmaker have any actions for The unity assetstore have a good asset, maybe somebody can make some actions for playmaker.

Action Requests / Firebase actions for PlayMaker?
« on: September 05, 2017, 11:10:22 AM »
any Firebase actions for PlayMaker?

here the sdk

You means paint trees in realtime or generate trees in realtime?

something like this ?

wait ;) I have a idea

I have the last playmaker version (1.8.5) and the WWW Object is there, but here you can get it.

Hi, whith the www object you can store text form a url.

Playmaker Help / Playmaker and Public Functions
« on: August 17, 2017, 02:03:34 PM »
hi, playmaker have actions to control the Public Functions of a class? for example I need set RecalculateNormals to a mesh.
Something like
Class Name()
Public Funtion()
Object Type()
Property Value(Mesh Filter)

Playmaker Help / Re: Save and load int (easy save 2)
« on: August 07, 2017, 04:13:28 PM »
the tag is how the easysave localize your int inside the txt file, when you need load the int, you need put the same tag

guys, do you have plans to add the  uGUI actions officially in the playmaker package?

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