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Messages - meaphly

Pages: [1] 2
1
User Showcase / Arcade Racer Evolution - iOS & Android
« on: April 06, 2017, 09:38:11 AM »
A racing game made with Playmaker.
The links:
-> Trailer
-> iOS version
-> Android version

2
iOS Help / Re: Fixing IL2CPP linking errors
« on: May 11, 2015, 03:19:16 AM »
If you make an action that has - for example,

(add the required variables)      

         public override void OnEnter()
      {
         wheel.motorTorque = torque;
         wheel.brakeTorque = brake;
         Rect temp = cam.rect;
         temp.x = 1;
         temp.y = 1;
         temp.height = 1;
         temp.width = 1;
         cam.rect = temp;
         spriterenderer.sprite = sprite;
         gameobject.SetActive (false);
         wheel.steerAngle = steer;
         particles.enableEmission = enabled;
         canvas.renderMode = RenderMode.ScreenSpaceCamera;
         canvas.worldCamera = cam;
         Color tempA = spriterenderer.color;
         tempA.a = 1;
         spriterenderer.color = tempA;
         if (!everyFrame)
         {
            Finish();
         }
      }

You will see just by having the PlayMaker Action in the Project folder the Set Property for wheel collider motortorque works, set sprite works, set sprite alpha colour, the rect of a camera you use in your UI the particle emission
and all that just because you added those lines in a PlayMaker Action.
Make a copy of the Set Property action with a unique name and just modify it. If you have problems I will send you my own, or tell me what functionality exactly you want to add in.

3
iOS Help / Re: Fixing IL2CPP linking errors
« on: May 10, 2015, 07:24:44 AM »
The "Set Property" works fine using IL2CPP just by doing that :D super happy here! Try it. It is a major ease :)

4
User Showcase / Work in Progress - Car game
« on: May 07, 2015, 08:42:10 AM »
I am making this open world (sandbox) game with quests and racing tournaments with some tracks. iOS Android then Wii U probably. If I finish it on time. Tell me what you think or if you are interested participating in upcoming beta releases. There is more to it than the vid :P
Everything done with PlayMaker not a single line of code. AI, weather behavior and pretty much everything.
https://www.youtube.com/watch?v=UMzdhrH4VZA

5
iOS Help / Re: Fixing IL2CPP linking errors
« on: May 01, 2015, 01:12:54 AM »
I made a custom action that simply calls some functions I want... I don't use the action... and here I got mindfucked: Any Set Property action I have that calls the same function miraculously works and the output leaves it out... dafuq? for me it is a win win. I think you should try this. I am so thankful for those caffeine and cigarette allnighters... so it is like adding words in a database. Strange (for me that is).

6
iOS Help / Re: Fixing IL2CPP linking errors
« on: April 24, 2015, 07:14:21 AM »
Ok so I built for armv7 using Mono works wonders, Android works wonders. Using IL2CPP I get what I already mentioned. My custom actions are some Game Data Editor that work fine no matter where I try. The trigger event I mentioned is a simple On Trigger Enter (Trigger Collider) event. I also have "EVERYPLAY_IPHONE;GDE_PLAYMAKER_SUPPORT" scripting define symbols. On Editor or any other platform I tried I get no errors or erroneous behavior. I wanted to pinpoint the cause but there is no "one cause". The things don't fit I am afraid. It is wide spectrum. I will drink some coffee forget about it for some time and then get back to it :)
Watching 2 months of non-stop work not behaving on a platform is never encouraging.
Even the Set Property for unity engine sprite renderer set sprite doesn't work.

7
iOS Help / Re: Fixing IL2CPP linking errors
« on: April 24, 2015, 05:39:55 AM »
I get the build done. It is running, all of it. But the behavior is erroneous. Trigger Events happening on their own (this happened after I updated to the latest Playmaker today, I had the first version that came to support Unity 5 didn't happen before), and more things. The main menu only seems to be working properly, meaning as expected even though the output is going crazy. If you check above I edited my previous reply with some info.

8
iOS Help / Re: Fixing IL2CPP linking errors
« on: April 24, 2015, 04:52:17 AM »
I can publish too but apart a menu scene the rest do not work properly. The magnitude of this is big in the project. Stripping is disabled. If you have anything that I could have ignored when using IL2CPP please tell me.
For the record I use "Set Property" a lot since that is why I mainly use Playmaker. Tell me if I have to do everything using scripting or another plugin.
I handle from Camera Shaders' float values to Wheel Colliders on the fly and UI position elements. As far as it concerns activation of objects I use "Activate" action only, "Enable" property (set property: enabled, boolean) on components (objects) of game objects.

I get a lot of

(Filename: currently not available on il2cpp Line: -1)

and a lot of

(HutongGames.PlayMaker.FsmState state) [0x00000] in <filename unknown>:0
  at HutongGames.PlayMaker.Fsm.Update () [0x00000] in <filename unknown>:0
  at PlayMakerFSM.Update () [0x00000] in <filename unknown>:0
 at Replacements.RemotingServices.CreateClientProxy (System.Type objectType, System.String url, System.Object[] activationAttributes) [0x00000] in <filename unknown>:0
Replacements.RemotingServices:CreateClientProxy(Type, String, Object[])

9
iOS Help / Re: Fixing IL2CPP linking errors
« on: April 23, 2015, 05:42:00 PM »
From the Output Xcode is giving me, I witness an unmitigated disaster. Is this gonna get fixed by any side?

10
So do we have actions for PUN+?

11
User Showcase / Spelling Spells - Typing Game cross platform
« on: November 15, 2014, 05:54:17 AM »
A cross platform typing game worth giving a try. Once again, done using PlayMaker. Give me any comments or feedback if you try.

https://itunes.apple.com/ro/app/id938351714
https://play.google.com/store/apps/details?id=com.Nakiks.SpellingSpells
http://www.windowsphone.com/en-us/store/app/spelling-spells/3ce4ed2d-208f-44b8-ad8c-65ec1d8b343f

(Windows 8.1 and Phone don't have latest updates )

12
General Discussion / Re: PM & SQLite Kit Questions
« on: May 29, 2014, 07:19:07 AM »
Is this SQLiteKit able of reading an online .db when you launch an application or it does this function only in the Editor?
Would I be able to retrieve the db using www and importing on the fly?

Thanks

13
Playmaker Help / Re: Playmaker and PUN+
« on: May 10, 2014, 08:07:26 AM »
I have Playmaker 1.7.7 1 and get only errors when importing PUN+ starts from ConnectManually and goes nearly to every script. Any news on that?

14
User Showcase / Manic Runner - iOS & Android
« on: April 04, 2014, 12:39:38 PM »

15
User Showcase / MechanicO - WP8 & Android
« on: December 22, 2013, 04:21:25 AM »
Starting on Android (for feedback mainly) a puzzle game
Mechanico on Google Play Store for Android

Mechanico on Windows Phone Store for Windows Phone 8

Mechanico on AppStore for iOS

If you try it, send me feedback.
Keep PlayMaking  8)

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