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Messages - KJammer

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1
Windows Store Apps Help / Re: Window Store Build Problem
« on: July 01, 2016, 12:37:03 AM »
It's an existing standalone project trying to build for Universal 10 for the first time

There's also these errors at the bottom
The class UnityEngine.NetworkPlayer could not be loaded, used in UnityEngine, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.FsmEventData could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.Fsm could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.FsmLog could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.Fsm could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.FsmState could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.Fsm could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class BitConverter could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.FsmStateAction could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class HutongGames.PlayMaker.Fsm could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class PlayMakerFSM could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class PlayMakerFSM could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null
The class PlayMakerFSM could not be loaded, used in PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null

Thanks for helping! :D

2
Windows Store Apps Help / Re: Window Store Build Problem
« on: June 30, 2016, 08:40:34 AM »
Hi!

Just tried with Unity 5.3.5f1 and it's the same error :(

3
Windows Store Apps Help / Window Store Build Problem[SOLVED]
« on: May 26, 2016, 10:48:37 AM »
Hi,

Unity: 5.2.3f1
Playmaker:1.8.0.f43

Am having some problems building for Windows Store (Standalone builds fine). Looked through the forums and it looks like the Playmaker version should be ok for Windows store build.

Here's the error:

Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

Missing method .ctor in assembly D:\Test\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll, type System.Runtime.Versioning.TargetFrameworkAttribute
The class System.Runtime.Versioning.TargetFrameworkAttribute could not be loaded, used in PlayMaker
Can't find custom attr constructor image: D:\Test\Assets\Plugins\PlayMaker\Metro\PlayMaker.dll mtoken: 0x0a000002


Could it be the build settings?
SDK: Universal 10
UWP Build Type: XAML
Unity C# Projects: Checked

Any help will be much appreciated!  Thank you!

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