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Messages - LordHorusNL

Pages: [1] 2 3 ... 9
1
Playmaker Bug Reporting / Re: Array Delete At not updating array?[SOLVED]
« on: November 30, 2018, 12:49:20 PM »
Problem solved, turns out the action is working properly without the added code, however there is currently a display bug in Unity that doesn't show the update of the Array in the variables tab.

Thanks again Alex.

2
Playmaker Bug Reporting / Array Delete At not updating array?[SOLVED]
« on: November 29, 2018, 03:27:57 PM »
I'm having a problem with the official "Array Delete At" action,  the array and the index are correct and the index is not out of range. Yet the item at the specified index is not deleted.

*Edit*

Can the official action be update with the following line to make it function please?      
array.SaveChanges();

Will submit bug report.

3
Playmaker Help / Re: Photon Network v1.91[SOLVED]
« on: November 29, 2018, 07:05:49 AM »
Just a heads up jean, i'm not using this package atm but i tried importing the new version and am still getting this menu error on Unity 2018.3 beta.


4
Playmaker Help / Re: Photon Network v1.91
« on: November 28, 2018, 01:57:27 PM »
Yep i tried a new install and can indeed replicate this error.

Here is a temporary workaround, go to: Playmaker>Addons>Photon Networking and click "Set Up Photon Networking"

Hit "Main Menu" and then "Add Photon System To Scene"

This adds the proxy to your scene and gives access to the transitions/custom events.

There does seem to be a problem with the menu however, but i believe an update for this package is in the works.

Hope that does the trick.

5
Playmaker Help / Re: Photon Network v1.9.1
« on: November 28, 2018, 12:30:48 PM »
If you download Photon Unity Networking Classic from the asset store (v1.9.2) and then download the PUN actions from the ecosystem it should work just fine.

Are you having any problem getting this to work?

6
Playmaker Help / Re: Terrain holes.
« on: November 28, 2018, 12:25:44 PM »
Unity isn't currently capable of making proper terrain holes in unity terrain, so any change a PlayMaker action could make would only be visual.

However terrain holes are in the works for unity 2019 so wait a few months and you'll probably get access to it in one of the next unity betas.

7
Playmaker Help / Re: Playmaker Photon Actions Import Error HELP
« on: November 25, 2018, 10:01:34 AM »
No problem, and updating to PUN 2 should be pretty straightforward and fast once jean updates the actions. ;D

8
Playmaker Help / Re: Playmaker Photon Actions Import Error HELP
« on: November 24, 2018, 04:08:33 PM »
To my knowledge the PUN actions have not yet been updated to work with Photon 2, although jean might be working on this already.

So try switching back to Photon 1 for the time being.

9
VR Help / Re: SteamVR Action Stack Overflow?
« on: October 22, 2018, 03:33:24 PM »
Never mind, i got it to work eventually. The solution was to use an FsmObject and cast that to SteamVR_Actions_Boolean.

If that makes sense ;D

Thanks for the response.

10
VR Help / Re: SteamVR Action Stack Overflow?
« on: October 21, 2018, 09:43:58 AM »
I'm not talking about the actions for the previous version of the asset.

I'm working on my own set of actions specifically for SteamVR 2.0.

However since the last update for 2.0 they changed the type of input for the SteamVR_Action_Boolean to a drop down menu instead of drag and drop.

This is when the stack overflow started happening, in C# it works just fine.

It's a very broad question i know, i just thought somebody might know why this kind of overflow would happen.

I've tried changing the input to a normal FsmObject and then converting this to the SteamVR_Action_Boolean. Without much luck ;D

11
VR Help / [SOLVED] SteamVR Action Stack Overflow?
« on: October 19, 2018, 05:46:16 PM »
I'm having a problem with the new SteamVR 2.0 asset, i was working on some new actions and with the last version they worked just fine. However with 2.0 i'm getting a stack overflow and editor lockup/crash when selecting one of the default boolean actions.

The stack overflow happens after selecting the default SteamVR action "GrabPinch" in the active state/action and then right clicking on one of the transitions in the fsm.

Not sure if this is a PlayMaker or SteamVR problem, thought somebody might know?



https://imgur.com/OLbumVL

12
Feature Requests / Re: On Awake Mimic
« on: October 04, 2018, 08:42:55 AM »
Agreed, more global system events like "AWAKE" and various others would really come in handy.

If possible it would be great to have these implemented.

13
General Discussion / Re: Humble Bundle - Unity
« on: September 05, 2018, 09:05:51 AM »
Holly crap on a cracker, i was just about to spend 45 Euro's for Gaia and decided to check the playmaker forum before i headed to the asset store :o

Amazing value, and i've wanted to get FlowCanvas for months now.

This really made my day.

14
Playmaker Help / Re: Move Actions
« on: July 26, 2018, 11:35:50 AM »
I've also been getting this since i switched to Unity 2018.

Performance seems to be down on all 2017 and 2018 versions of Unity so i'm thinking this is not a PlayMaker specific problem.

15
Feature Requests / Re: Send Event choose Fsm component to send to
« on: July 25, 2018, 03:17:28 PM »
Thanks for the action jean, i actually went the other way and made a custom action to retrieve the gameObject the Fsm component resides on :P

Still hope this feature gets added in the future.

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