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Messages - pietwelve

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Playmaker Help / Re: set screen resolution
« on: September 18, 2017, 11:25:46 AM »
Thanks a lot Jean for your input !

Playmaker Help / Re: set screen resolution
« on: September 15, 2017, 06:20:36 PM »
Hi Jean thanks for you answer !

Well I do agree that the new Unity UI Layout gives me all the features to provide a good layout setup no matter what resolutions.

I was thinking about " Set Screen Resolution " action because I can't get the 3:2 aspect ratio with the desired resolution in the final build.
Of course it's a Unity problem, but the " Set Screen Resolution " action could have been a work around ...

Could you tell me why the "Set Screen Resolution" action should be avoid ?

Playmaker Help / set screen resolution [SOLVED]
« on: September 14, 2017, 12:57:11 PM »
I'd like to know why the " Set Screen Resolution " action that can be found here :
isn't implemented in the 1.8.4 ?
Is it a bad idea to use it ? Is there a better / newer solution ?
I'm having a hard time getting a 3:2 resolution for my build and I was thinking about using it...
Thanks !

Playmaker Help / Re: Open Document?
« on: September 13, 2017, 05:27:56 PM »
Hi dudebxl,
I'm trying you action that i'm very interested in.
It works fine when the .pdf is in  "my pictures" windows folder, but I can't have it work with the .pdf file in the Game Asset Folder. Sorry if it sounds dummy.
My setup is :
filename : temp.pdf; file path : temp.pdf; set path : streaming asset path
and the temp.pdf file in the Asset folder.

I've got the exact same problem with the 1.8.4.f5 version.
Is there a new workaround or solution ?
Thanks !

Playmaker Help / Re: Mouse Over doesn't work in Standalone Build
« on: December 05, 2016, 03:50:56 PM »

I'll share Project with you.

Yes the onMouseOver script works in the build on the same object.

Playmaker Help / Re: Mouse Over doesn't work in Standalone Build
« on: December 02, 2016, 03:25:52 PM »
Please let me add some information to my last post.

I've tested a VERY basic script based on "void OnMouseOver()" and it works in the build.
Unfortunately I don't have the skill to go further scripting  and have to rely on a Playmaker FSM.

Please help :-)

Playmaker Help / Re: Mouse Over doesn't work in Standalone Build
« on: December 01, 2016, 01:46:20 PM »
Hi, tanks for your answer Jean.

Yes I've tested :
  - removing all (other) colliders in the scene
  - removing all other objects in the scene
  - LOTS of other tests ...
  - updating playmaker to 1.8.3

The set up of 2 objects with the Mouseover problem isn't different.
I've also tried to create a new game object with a mouse-over event and
it's always ok in gameview and not ok in Standalone-PCBuild.

Don't know where to look anymore ...

Playmaker Help / Mouse Over doesn't work in Standalone Build
« on: November 30, 2016, 01:05:20 PM »
Hi, I start a new post as the last one about "mouse over" is quite old.

I use "Mouse Over" event on 5 Game-Objects (one FSM per GO). Everything works like a charm in the Unity Game-View. But in the Standalone-PC-Build it's not working anymore for 2/5 GO.
I've run hundred of test with no success so I'm quite desperate and need help.
Any clue ?
Is there an alternative to BuildIn MouseOver event ?
Thanks :-)

Playmaker Help / Lock FPS Controller Rotation
« on: September 01, 2016, 05:13:22 PM »
I am (still) looking for a way to have the Unity5 FPS-Controller rotate only when the mouse is down.
I used to control the sensitivity with an FSM : (sentitivity=0 when MouseUp), but I can't access Sensitivity anymore with the new FPS-Controller.
Any idea or turnaround to get this result ?
Thanks a lot

Playmaker Help / Re: Accessing FPS variables in new unity 5 FPS controller
« on: September 01, 2016, 04:01:25 PM »
I come back often on the forum to look for a solution to the issue.
No news ?

General Discussion / Re: Warning an errors after the new Unity 5.4.0
« on: August 25, 2016, 03:41:33 PM »
I've updated my project to Unity 5.4, and updated Playmaker to 1.8.2.
    I also have the warning : "OnLevelWasLoaded was found on PlayMakerFSM
This message has been deprecated and will be removed in a later version of Unity.
Add a delegate to SceneManager.sceneLoaded instead to get notifications after scene loading has completed"
  It's not a big deal but if there's a solution to that I can be interested.
Thanks :-)

OK I figured it out using Arraymaker
Both actions "Array List Find Game Objects By Tag" & "Array List Get Next" gave me what i need.
Thanks (please excuse my English)

Hi, I need to be able in my game to desactivate collisions on all walls/divider  at ones. I need to keep collisions on grounds obviously and there are hundred of walls.
Is Arraymaker the right tool to enable/disable the collision component on a bunch of objects ?
The truth is I don't know where to look to do this kind of operation.
Thanks !

Playmaker Help / Set FirstPersonController Properties
« on: December 02, 2015, 11:51:01 AM »
I need to get access to MouseLook/sensitivity properties in the new FirstPersonController unity5 script.
Jean few month ago shared a new Action : "SetCharacterMotorProperties" .
With the new Unity5 "FPSController" how to set properties (walk speed, Moouselooksensitivity ...) ?
I asked for a "SetFirstPersonControllerProperties" Action in the "Action Requests" forum, but is there a walkaround ?

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