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Messages - NN2

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Playmaker Help / Re: Make guards have light censor
« on: December 14, 2017, 02:33:59 PM »
Sorry for late response!!
But honestly, I was so happy when I watched your tutorial T_T
It is perfect and so clear!!
Thank you so much for your kindness. I will definitely dig into it!!
I hope you have a fantastic day <3

Playmaker Help / Re: Make guards have light censor
« on: November 12, 2017, 08:57:26 AM »
Thank you so much for making the video!
I'm looking forward to see it   :D

Playmaker Help / Re: Change Enemy sprites depend of the directions
« on: October 23, 2017, 12:53:55 AM »
It would be easy if you used keyboard, but since i presume you are using mouse since you're tweening. Since they don't use axis i presume they don't rotate?

Oh, I use keyboard not mouse. They don't rotate because they should move like characters in Pokemon gold and sliver but in 8 direction!

Playmaker Help / Re: Change Enemy sprites depend of the directions
« on: October 22, 2017, 05:43:36 AM »
You don't need to change the sprite, just set scale to -1 to flip. If you need to change the sprite, i know how, i'll post it when i get home.

Oh, Yes please! It's because I have sprites for 8 directions. I'm looking forward to see your reply. Thanks! :)

Playmaker Help / Change Enemy sprites depend of the directions
« on: October 22, 2017, 05:06:02 AM »
So I've tried to move enemies and characters to some points by using itween move to and it perfectly worked.
However, I cannot change their sprites depend on where they go since they don't use axis..

I want to make them to automatically change their sprite like: if the object is moving left, the sprite of it changes to the one with faced left.

I've searched this question a lot but couldn't get the right answer :(
Could you help me solve this question?

+I use blendtree for the animation but maybe it's not a good idea. (it worked for player because it uses axis..)


Playmaker Help / Re: Make guards have light censor
« on: October 11, 2017, 09:16:50 AM »
Ah thanks for trying to help me out!
and also thanks for the tutorial videos! I've seed this videos before and they have helped me a lot :)

Since it is inconvenient for you to see the videos, I brought an image to explain what I want to achieve.
So the image I've attached is what I want to make with playmaker.
This is an free asset named '2D Dynamic Lights and Shadows' (the link:!/content/24083)

and what I want to understand are how to get the points the light hits, color specific areas, and the changes of radians and segments of the light.

Sorry if I'm bothering you. I am just working on this for quite long time and frustrated because I still couldn't find the answer.. :'(

If you cannot answer me right now. It's ok!
Thank you for reading all this :)

Playmaker Help / Re: Make guards have light censor
« on: October 11, 2017, 05:21:46 AM »
Hi, i recently gave an answer on this thread that might help you also :

Thanks for the link! But how did you make the visible circle around the object? I'm not really sure if it's me who can't find it from your video :( what I want to get are the visible circle and the view angle from the video that I have posted.

Playmaker Help / Make guards have light censor
« on: October 10, 2017, 12:35:47 PM »
Hello, I am very new in script and want to make this function works by playmaker.

This video is something about field of view and I don't understand how it works since everything is in script :( Could you help me to make this function with playmaker? Or is it impossible to do it?

What I want to do is to make the guards have lights in front of them (like they holding torches) and they detect the player when it's inside of the torch light.

I am stuck here for quite long time so I really hope you could help me out.
Thank you for reading!

Playmaker Help / Re: easysave2 error
« on: January 26, 2017, 07:11:21 AM »
OK, I will try to delete the file :)

Playmaker Help / Re: easysave2 error
« on: January 26, 2017, 06:46:09 AM »
so I update playmaker and now everything that is related to arraymaker works well.
however I cannot play my game because of this error:

Assets/iTween/iTween.cs(51,14): error CS0101: The namespace `global::' already contains a definition for `iTween'

deleting iTween.cs file didn't help me to solve the problem :(

Playmaker Help / easysave2 error
« on: January 26, 2017, 02:19:49 AM »
Hi, I'm trying to use easysave2 but it keep showing me these errors.
can anyone solve this problem?

iOS Help / Re: Touch and Drag the Object on Device
« on: October 14, 2016, 01:40:22 PM »
Ok, I will try these :) think it will work.
Thank you!

iOS Help / Re: Touch and Drag the Object on Device
« on: October 13, 2016, 08:34:53 AM »
thank you for the reply.
1. As you said, the mouse drag script worked. However, whenever I click other object while my finger is on, nothing can be active because the script I use does not contain fingerID. Unfortunately, I do not have much knowledge about script so I don't know how to put the fingerID into the script (this is the reason why I chose to use playmaker as well).
Not sure if I can ask this question here but can you make it work? How can I put TouchID into the script?

2. As following your advice I will try to use the assets that you suggested.
but because they are similar to each other, I am not sure which one is better me to use. If you are using both of them could you tell me the difference between them?

Sorry for too much questions. Hope I don't bother you much.

iOS Help / Touch and Drag the Object on Device
« on: October 12, 2016, 09:53:56 AM »
I search about this issue for a long time but haven't found the clear answer yet.
I looked all official and user tutorials but still cannot find the clue.

What I did was following very last bit of the tutorial below (21:05 ~ 22:44) and made my object to move exactly like what it is on the video.
But from this point, what I want to do is to make the object moves depends on the amount of dragging, not tracking my finger.
How can I move the object with touching anywhere on screen and drag? I do not want the object to be hidden by my finger and also not jumping to the point where I touch. Is it possible to make the object stay where it was and move by dragging when my finger is on the screen?

thanks for reading and I hope can find good solution.

official tutorial video link is here (by Hutong games):

+ oh, and I also found the code which is exactly what I want to do (but this is for mouse?) add this on here might help you to understand what I am looking for:
Code: [Select]
using UnityEngine;
using System.Collections;

public class MouseDrag : MonoBehaviour {

private Vector3 startPos =;
private Vector3 endPos =;
private Vector3 targetPos =;

private bool isClicked = false;

void Update()

void DragObject()
if (Input.GetMouseButtonDown(0))
startPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);
isClicked = true;

if (isClicked)


if (Input.GetMouseButton(0))

endPos = Camera.main.ScreenToWorldPoint(Input.mousePosition);

targetPos = endPos - startPos;
startPos = endPos;

targetPos = new Vector3(targetPos.x, targetPos.y, 0);
transform.position += targetPos;

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