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Messages - gregacuna

Pages: [1] 2 3 ... 5
1
Playmaker Help / Photon View RPC Broadcast Fsm Event to Player
« on: September 13, 2017, 05:08:24 AM »
We're trying to keep network traffic lower by using:

Photon View RPC Broadcast Fsm Event to Player

But it doesn't seem to be working. If we use Broadcast Fsm Event which is broadcast to all then the event triggers the expected behavior...

But if we get use "Phone View Get Owner Properties" to get "Name" under "player properties" then use the "Name" for the "Target Player Name" when using "...Broadcast Fsm Event to Player" nothing happens.

We can see the player name at runtime and see it is the name returned from the Owner Properties...but the event isn't being received by that player.

Suggestions?

2
Playmaker Help / Re: Suggestions for good Speech Bubble plugin?
« on: September 13, 2017, 05:01:16 AM »
Did quite a lot of looking for something to add speech bubbles for the chat function in the virtual world we're building. In the end bought Chat UI & Speech Bubbles System on the asset store: https://www.assetstore.unity3d.com/en/#!/content/40787

Support was excellent in terms of answer pre-sales questions and we were able to have it implemented quite quickly though it does need some coding and doesn't have any Playmaker actions.

Hope that helps. Good-luck with it.

3
User Showcase / "Acting Kindly" app/game...Spreading Kindness
« on: September 12, 2017, 11:19:54 PM »
We've been working on something rather different using Unity and Playmaker. It's an app/game called "Acting Kindly" now out for both Android and iOS. In Quest Mode it's an app which allows users to draw kindness cards from different decks, keep them in their quest list and share on Facebook when they’ve completed any of their missions.

In Game Mode is an incredibly fun and unique multiplayer, totally cooperative, experience where small teams run around in public doing acts of kindness and funny deeds to bring joy to others. The app/game empowers people of all ages to spread kindness, interact with strangers and make the world a better place.

It can be downloaded using these links:

Google Play Store - Android: https://goo.gl/QzNwa4
Apple App Store - iOS: https://goo.gl/7TiJqQ

Here's a video showing how it works: https://goo.gl/fwhnZS

Hope many of you will try it out, share it with others and start spreading kindness all over the world. Cheers!

4
User Showcase / Re: Finished Projects Made With PlayMaker
« on: September 12, 2017, 11:19:03 PM »
Hey Everyone...

We've been working on something rather different using Unity and Playmaker. It's an app/game called "Acting Kindly" now out for both Android and iOS. In Quest Mode it's an app which allows users to draw kindness cards from different decks, keep them in their quest list and share on Facebook when they’ve completed any of their missions.

In Game Mode is an incredibly fun and unique multiplayer, totally cooperative, experience where small teams run around in public doing acts of kindness and funny deeds to bring joy to others. The app/game empowers people of all ages to spread kindness, interact with strangers and make the world a better place.

It can be downloaded using these links:

Google Play Store - Android: https://goo.gl/QzNwa4
Apple App Store - iOS: https://goo.gl/7TiJqQ

Here's a video showing how it works: https://goo.gl/fwhnZS

Hope many of you will try it out, share it with others and start spreading kindness all over the world. Cheers!

5
User Showcase / Re: Promote Your Games!
« on: September 12, 2017, 11:14:51 PM »
Hey Alex & Everyone...

We've been working on something rather different using Unity and Playmaker. It's an app/game called "Acting Kindly" now out for both Android and iOS. In Quest Mode it's an app which allows users to draw kindness cards from different decks, keep them in their quest list and share on Facebook when they’ve completed any of their missions.

In Game Mode is an incredibly fun and unique multiplayer, totally cooperative, experience where small teams run around in public doing acts of kindness and funny deeds to bring joy to others. The app/game empowers people of all ages to spread kindness, interact with strangers and make the world a better place.

It can be downloaded using these links:

Google Play Store - Android: https://goo.gl/QzNwa4
Apple App Store - iOS: https://goo.gl/7TiJqQ

Here's a video showing how it works: https://goo.gl/fwhnZS

Hope many of you will try it out, share it with others and start spreading kindness all over the world. Cheers!


6
Playmaker Help / Re: Unity 2017.1 & Playmaker[SOLVED]
« on: September 06, 2017, 08:43:19 PM »
Thanks Jean. Will do that today. Have a great one!

7
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: September 05, 2017, 12:14:16 AM »
OFF TOPIC: How do I submit for your showcase our "Acting Kindly" game/app which has been done using Playmaker and is now our on Android and iOS???

Hey Jean,

You read my mind. Unity 2017 has done several strange things as I've been testing out the project so last night decided to stick with 5.6 until more updates come out for both the core editor and some of my other assets.

As always really appreciate the tremendous support.

8
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: September 04, 2017, 03:01:14 AM »
Hey Jean & djaydino...was going to post today to let you know I was able to get it to work though still some troubles...like Ecosystem isn't working. Still in case it might be helpful to others the main process to get it done was like this:

1) New Unity 2017 project.
2) Import/Install Playmaker.
3) Closed project then copied all asset except folders: Photon Unity Networking and PlayMaker PUN.
4) Opened project waited until all assets were properly imported.
5) Imported latest Photon Unity Networking from Asset Store.
6) Imported PUN Playmaker actions.

Once that was done even earlier error about LoadbalancingPeer.cs disappeared and project seems to be working fine.

Never figured out why Playmaker disappeared or couldn't get the installer to run, but project is working so I'm happy.

Thanks for all your help.

9
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: August 29, 2017, 01:15:20 AM »
djaydino...thanks for the offer...but the project is huge (almost 4 gb). I have it almost setup by copying the assets to a project with a clean install of Playmaker. May just go that route, but will probably play around with it more since I just like to understand what could have possibly gone wrong.

Cheers,
Greg

10
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: August 28, 2017, 10:35:10 PM »
That's the strange thing...the only errors I'm getting are connected to a single PUN script and look like this:

Assets/Photon Unity Networking/Plugins/PhotonNetwork/LoadbalancingPeer.cs(365,63): error CS0104: `Hashtable' is an ambiguous reference between `System.Collections.Hashtable' and `ExitGames.Client.Photon.Hashtable'

That can't be causing Playmaker not to start, could it?

11
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: August 28, 2017, 08:25:01 PM »
Hey Djaydino...that was one of the first things I did, but it still didn't trigger the installer. At the moment I'm copy the assets to the project with the clean playmaker install to see what happens.

If I want to delete Playmaker and then try to reinstall it in the bigger project....

What would I delete?

Thanks!

12
Playmaker Help / Re: Unity 2017.1 & Playmaker
« on: August 26, 2017, 09:26:26 PM »
Hey...thanks for your fast reply.

I have just one error connected to Photon, but can't see how that could be the problem.

In a clean install downloading newest version from Asset Store inside Unity I get the Installation window and Playmaker shows up as normal.

I guess I could copy the project assets to this new project, but would like to figure out what has gone wrong for two reason: 1) I've already uploaded what is a very large project using Collaborate; 2) I like to know how to solve problems.

Any ideas?

13
Playmaker Help / Unity 2017.1 & Playmaker[SOLVED]
« on: August 26, 2017, 08:54:41 PM »
I'm testing out Unity 2017.1 mostly because very interested in the "Collaborate," but also would like to have long term project on latest version.

Good news is almost all assets seem to be compatible...BUT...

Playmaker isn't showing up on menu. Have tried updating from v.1.8.4 to 1.8.5...but not getting any install popup. Have tried running the install package in the Install folder...but after import no Install popup and still now menu item.

Is there a trick to getting Playmaker working in 2017?

ALSO...there is another topic about Ecosystem only working in 2017.2...but I'm not finding that version on the Unity site. Can I use Ecosystem with 2017.1?

THANKS!!!

14
Playmaker Help / Re: Unity 2017 Console errors[SOLVED]
« on: August 26, 2017, 01:50:47 PM »
Is Unity 2017.2 a beta? Not seeing it in the download list?

Playmaker isn't showing up when I open a Unity 5.6.2 project into 2017.1

What to do? :)

15
Action Requests / Re: Asset Bundles Actions
« on: August 21, 2017, 09:18:24 PM »
That's great news. Looking forward to trying them out. Cheers!

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