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Messages - nFighter

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1
Playmaker Help / Correct way to upgrade from 2017 to 2018
« on: November 20, 2018, 12:48:47 PM »
I'm sticking with 2017.4 LTS but gave a try to upgrade on  2018.2:
1) updated playmaker to the latest version
2) open that project with 2018.2

...and, it was not going well. Playmaker menu disappear, somehow playmaker keep persist in a project, but the FSM's was referenced to "not found" objects, I got millions warnings and so on. I try to reinstall PM and ecosystem, but had no success. 

So, what is the correct way to upgrade the project from 2017 to 2018?

2
Playmaker Help / Re: Spontaneous burst with 999+ errors
« on: October 31, 2018, 04:32:45 PM »
Hm, I thought it was a last PlayMaker version but I re-import it and the bug gone! Now I see that it was just a set property action to some unknown object. Thanks for your assistance!

PS. Is it a way to check what version of PlayMaker I'm currently using? Welcome Screen just show me 1.9.0 but actually it should be 1.9.0.p4, right?

3
Playmaker Help / Re: Spontaneous burst with 999+ errors
« on: October 31, 2018, 06:31:52 AM »
>did you remove a framework or an asset you had from the asset store since the last time it worked

I don't know, I don't remember what are this state about and I can't check it  :-[

I thought I used the latest PM, but I'll try to reimport the PM from asset once again.

4
Playmaker Help / Spontaneous burst with 999+ errors [SOLVED]
« on: October 30, 2018, 04:56:25 PM »
Hey! I have an FSM and there is a state in that FSM that I can't check. When I press on that state the Playmaker window immediately becomes blank and my console burst with a 999+ errors. But I don't even remember what's in this state so I don't have any clue where to look for the problem. Is it any way to have at least names of action that was used in that state? How can I get some info what's in there.

And obviously, I can't get rid of this state and even move it. Every time I focused on it PM window collapsing. And yes, seems like it's a part of a big problem with playmaker syncing and updating all the stuff without possibility to just see the graph  :-[


5
Playmaker Help / Re: Playmaker extreme slowdown: part II
« on: October 28, 2018, 10:07:49 AM »
I'm sorry, but I want to keep this topic up. I believe that it's a big core problem in Playmaker that makes it totally unusable in a quite basic workflow. As I understand there is no solution right now, but maybe at least we need some big red warning in editor on a "call action" methods advising not using it?

6
Playmaker Help / Re: Playmaker extreme slowdown: part II
« on: October 20, 2018, 06:41:01 AM »
As I understand — the main problem is Playmaker continuously updating all the relationship with scripts i'm referring to. Call methods and all the stuff... It would be nice to have an option to disable it, and just move nodes and edit variables values without checking every call method used in fsm

7
Playmaker Help / Re: Playmaker extreme slowdown: part II
« on: October 19, 2018, 07:49:20 PM »
hi.
In the playmaker window on the bottom left there is a preferences button,
There are several settings that can improve performance in the editor.

What kind of settings? I have turned off all the errors check. Is there something else that can help?

8
Playmaker Help / Playmaker extreme slowdown: part II
« on: October 19, 2018, 10:32:43 AM »
Hey! I already know that even small amount of "set property" and "call method" will kill the editor and I avoid them. But I still have my old working fsm that contain a lot of forbidden stuff and it's almost impossible to edit them. I mean, literally impossible - even moving the node in hierarchy could take 20 second. So, Is it a way to deal with this fsm without rebuilding it from scratch? Maybe I can turn something off and at least move some nodes and change some values?

9
Playmaker Help / Re: Playfab / Braincloud Actions / Alt Backend
« on: September 29, 2018, 06:56:50 AM »
I'm not sure. I just setup everything a year ago by default and it works. So didn't touch anything to keep it safe

Out of curiosity are you using the older version of the Playfab SDK that is recommended or can you confirm P-VUE works with the latest SDK as is ?

10
Playmaker Help / Re: Playfab / Braincloud Actions / Alt Backend
« on: September 27, 2018, 07:55:46 AM »
Using a P-VUE on my project and it works fine&easy. But i'm little nervous since there are no fresh updates...

11
Playmaker Help / Re: How to "Get and Set Rotation"?
« on: September 20, 2018, 02:46:17 AM »
Didn't you just use Get Rotation and Set Rotation actions for that?

12
Playmaker Help / Re: Weapon Spread, how to?
« on: September 18, 2018, 04:34:08 AM »
Sure. What part exactly are not clear for you?

13
Playmaker Help / Re: ArrayMaker - HashTable random reorder
« on: September 18, 2018, 01:14:00 AM »
Oh, so my approach related on iterating tables with GetHasTableNext is not  a common using way  :-[

14
Playmaker Help / Re: Weapon Spread, how to?
« on: September 17, 2018, 12:42:10 AM »
If I would solve something like this I'd prefer to make it this way:
1) found the point of bullet hit with a raycast;
2) get the random point around the original point inside some small radius;
3) increase or decrease this random search radius depends on your tasks.

This way you will have accuracy independent from raycasting object, camera, e.t.c. And you will be able to precise manipulate accuracy with search radius (float variable )

15
Playmaker Help / Re: Creating patches/updating content
« on: September 17, 2018, 12:23:07 AM »
I have tried some ready made patcher/updater assets (most of them was an opensource GitHub projects) and was not succeed. So, I'm subscribing to comments to check if someone have positive experience with updating.

PS. I believe it's more like a "Unity question" rather than a "playmaker help".

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