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Messages - JOY

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1
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 22, 2017, 11:36:14 PM »
Hi Jean,

PM: 1.8.3
Android

2
Playmaker Announcements / Re: Unity 5.6 Beta Patch
« on: March 22, 2017, 09:21:38 AM »
Any update for 5.6?
I got many these errors:
PlayerSettings Validation: Requested build target group (27) doesn't exist; #define symbols for scripting won't be added.
UnityEditor.PlayerSettings:SetScriptingDefineSymbolsForGroup(BuildTargetGroup, String)
HutongGames.PlayMakerEditor.PlayMakerDefines:AddScriptingDefineSymbolToAllTargets(String) (at Assets/PlayMaker/Editor/PlayMakerDefines.cs:42)
HutongGames.PlayMakerEditor.PlayMakerDefines:.cctor() (at Assets/PlayMaker/Editor/PlayMakerDefines.cs:23)
UnityEditor.EditorAssemblies:ProcessInitializeOnLoadAttributes()

3
General Discussion / Re: EASY AI FOR PLAYMAKER or Advanced Battle AI?
« on: March 17, 2017, 09:27:23 PM »
Thank you so much bro!

4
General Discussion / EASY AI FOR PLAYMAKER or Advanced Battle AI?
« on: March 15, 2017, 09:26:25 PM »
Hi,

We are developing an online shooting game and would like to ask you guys for an advice regarding AI system.
I found two popular AI systems for PM: EASY AI FOR PLAYMAKER and Advanced Battle AI?
Does anyone has experience on them? Which one is better for a FPS game?

Thanks,
Anh

5
Action Requests / Re: Asset Bundles Actions
« on: February 03, 2017, 11:52:18 AM »
Bump for this!

6
Playmaker Help / Re: Custon Drawers & PlayMaker Actions - please help!
« on: February 03, 2017, 12:13:32 AM »
+ 1 on those actions

7
Playmaker Help / Re: Ask about Third Person Controller by Opsive
« on: February 02, 2017, 11:44:59 PM »
Could anyone advise?

8
Action Requests / Re: Firebase actions for PlayMaker?
« on: February 01, 2017, 07:09:44 AM »

9
Playmaker Help / Ask about Third Person Controller by Opsive
« on: January 30, 2017, 11:19:40 PM »
Hi all,

Does any one use Third Person Controller by Opsive with Playmaker? Can I make a top down shooting game with 2 plugins without coding?
As I read the video and documents, they only provide few actions instead of a full playmaker demo/scene.

Thanks.

10
Work In Progress... / Re: Pendulum - Top Down Shooter
« on: January 30, 2017, 07:00:56 AM »
Cool. It would be great if you also release the source via Asset Store. We willing to buy it.

11
Playmaker Help / Cannot access global variables if use template.
« on: January 30, 2017, 12:30:39 AM »
Hi all. I found that I cannot access the global variables across the scenes if I use the FSM template for my objects. Is there any solution? I did the searches but cannot found.
I'm using Unity 5.5 with PM 1.8.3.

12
Playmaker Help / Switch gameplay phase
« on: January 24, 2017, 08:40:20 AM »
Hi guys. I'd like to make a phase switching like this game: https://youtu.be/LIH9Wy-dlQA?t=2m19s (2:19)
So when user takes one item, the game will switch to a new phase with new game play immediately. I guess I will need to create new assets in the scene and activate that object set when the item is activated. Then move the player and main camera to where I put those assets, is that correct way?
Sorry, I'm new with Unity and PM.

13
Playmaker Bug Reporting / Re: Cannot Revert to prefab
« on: January 19, 2017, 03:02:57 AM »
Done, Jean.

14
Playmaker Help / Re: Trigger Enter/Exit is too heavy?
« on: January 18, 2017, 01:35:08 AM »
Hi,

It's 3D game. And there is only a character running on scene. Yes, the peak graph is mostly for trigger exit. I use some trigger collider attached to the player.
Sometime the CPU peak is SystemEvent.
I add some other screenshots here. Sorry I'm not familiar with profiler.

15
Playmaker Help / Trigger Enter/Exit is too heavy?
« on: January 17, 2017, 08:55:52 PM »
In my game there are some moments the FPS suddenly drop from 60 to 10. I used Profiler and it seems caused by Trigger Enter and Exit. Are they really heavy like this?

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