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Messages - tcmeric

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1
Action Requests / Re: speech recognition
« on: Today at 10:42:44 AM »
While anything may be technically possible with playmaker that Unity can do, normally speech to text is handled by a web service. Such as Watson Speech.

There are a bunch of assets on the store that can help: https://www.assetstore.unity3d.com/en/?stay#!/search/page=1/sortby=relevance/query=speech

2
Playmaker Help / Re: What options are there for 2d navigation systems?
« on: October 11, 2018, 09:39:33 PM »
Also, PS. Have you tried polynav? Has playmaker support, 2d and is much cheaper: https://assetstore.unity.com/packages/tools/ai/poly-nav-2d-pathfinding-14718

3
Playmaker Help / Re: What options are there for 2d navigation systems?
« on: October 11, 2018, 09:38:33 PM »
I have some actions for it, but for 3d only. There are all kinds of mesh types and hundreds+ variables/methods. Its a huge project, that keeps changing. Therefore I did not release my actions for it.

That being said, I have about 6 - 10 private video tutorials and a bunch of actions if people want to try. You can get it by joining https://invite-playmaker-slack.herokuapp.com and pinging me (tcmeric). There I can send you the files, and video links, etc.

I am happy to support the actions themselves, but unfortunately I have no time these days to help people with the A* part. (Which I am no longer using). In most cases, navmesh is good enough now. And much easier.

4
VR Help / Re: Playmaker with Steam VR 2
« on: September 25, 2018, 05:47:03 AM »
Steam vr 2 is a completely new version of steam VR. It is unlikely to work with any existing system. It will likely require an entirely new set of actions. I am not aware of anything out yet, as it just came out a few days ago. You are probably best to stick to version 1, if you already a fair way into your game.

5
Playmaker Help / Re: Audio playing on awake when it shouldn’t...?
« on: September 23, 2018, 08:26:58 PM »
Unticking the box in the editor 'should' solve the problem.

However. If you dont set a clip, it cannot play anything.  8)

So maybe set the audio clip, just before you play it the first time.

6
Playmaker Help / Re: Get Agent Remaining Distance Issue
« on: September 23, 2018, 08:16:21 PM »
Oh, you can also use the path debug action I made, to make sure the agent can reach the destination.

7
Playmaker Help / Re: Get Agent Remaining Distance Issue
« on: September 23, 2018, 08:14:24 PM »
Hi, the easiest solution to this, is to set the distance variable to 10000 in the step before. This should fix the problem.

Also, if the distance is too far from the destination, the default method does not return the correct distance. This is a bug within unity itself. Therefore, I made a second action that calculates the distance properly, called : calculateAgentDistanceByCorners.cs

It can be found here on my github: https://github.com/dumbgamedev/general-playmaker/tree/master/navmesh%20agent

8
Hi, I should theoretically be able to do this. Ill give it a go  8)

9
Action Requests / Re: Check if HMD (VR Headset) is Active/Turned On?
« on: September 10, 2018, 08:37:58 PM »
Not sure if you are familiar with VRTK? If not, it has lots of the functions that you may be looking for. Grab, throw, teleport, etc. I wrote around a 100+ playmaker actions for it, as well as have videos.

https://www.youtube.com/channel/UCyRBYRGl9v_byeKxT4GLG_A

10
Share New Actions / 360 Image capture (works for VR and 3d Games)
« on: September 09, 2018, 03:50:20 AM »
I created a playmaker action for the open source 360 screenshot package found here on github (also available for free on the asset store): https://github.com/yasirkula/Unity360ScreenshotCapture

It works for VR games or normal 3d games. Ive tested it on PC, Oculus GO and Vive. It saves the file to the your persistent data path (note this, is different for each device, but this is the correct way to save data in most cases).

You can change the capture size (1024, 2048, etc is suggested). Supports PNG and JPG format. It automatically encodes the meta data for 360 images and can be posted to flickr, facebook, etc.

Playmaker action can be found here: https://github.com/dumbgamedev/Unity-360-Screenshot-Capture

Please note, it doesn't appear to capture the UI (uGUI). This appears to be one of its limitations.

Enjoy.

11
General Discussion / Re: Action for AssetBundle's Cache.ClearCache?
« on: September 08, 2018, 10:15:02 PM »
Here you be. Ive added an action to clear cache or set a delay to clear cache. Action called "clear cache".

You can find it here: https://github.com/dumbgamedev/playmaker_assetbundle

Tested on unity 2017 and above.

12
Playmaker Help / Re: Question about activate objects
« on: September 07, 2018, 06:14:51 AM »
In the more short term, pooler is available on the ecosystem (which is fairly basic). Also, on the asset store, there is Pooly, which is pretty great and has playmaker actions. He has some good videos to explain it.

https://assetstore.unity.com/packages/tools/utilities/pooly-professional-pooling-system-82941

13
Playmaker Help / Re: HOW TO CONNECT REWARD VIDEO TO PLAYER COINS
« on: September 03, 2018, 07:51:30 PM »
Could you link the video you watched?

14
Action Requests / Re: Check if HMD (VR Headset) is Active/Turned On?
« on: August 31, 2018, 05:46:26 AM »
Hi, different VR devices use different API. Therefore there is not one universal platform for it all. Are you using steam VR in your project? Where are you getting your current VR actions from?

15
VR Help / Re: VR Point Click & Move Nav Mesh
« on: August 31, 2018, 12:04:06 AM »
Hi,

Don't forget you can join us on the (unofficial) playmaker slack chat channel. There are dozens of us there that are working on VR projects. I am there myself daily.

https://invite-playmaker-slack.herokuapp.com

Sincerely,

Eric

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