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Messages - tcmeric

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1
Playmaker Help / Re: Help With Simple Orbit Action
« on: Today at 04:57:38 AM »
No worries. Post it and I will give it a look over.  :)

2
On the projectile itself, have a FSM. Use the action "Collision Event". Use the store collider variable. Filter the collision by tag (probably "player"). Then when it hits the player the store collider variable will populate with whatever it hit (anything with the player tag).

In the next state, use the action "Send Event". The target of that event should be "store collider variable".  Make sure the event is global.

On your player, or any other things you want hit, setup that event. Following the event, you can setup whatever "method" (aka string of states), you want triggered.

3
Spherecast the playmaker action from the ecosystem uses the system default. It could be coded to do either, but it currently is not. So its best to check your system to see what it is set to do. Normally it is set to true.

Additionally, I have created another version where you can override the unity default to your own choosing.


4
Playmaker Help / Re: TextMesh Pro and Compare String Action
« on: April 24, 2018, 11:27:24 PM »
Seems like I am having trouble attaching actions here on the forum today.

I added them to the github: https://github.com/dumbgamedev/TextMeshPro_Playmaker

Action name is setTextmeshProInputText & getTextmeshProInputText

Tested them and they seem to be working ok. Let me know how it goes.

5
Playmaker Help / Re: Help With Simple Orbit Action
« on: April 24, 2018, 09:37:44 PM »
Hi, I cleaned up the syntax a little but, added a null reference exception check on start. Tested and it seems to be working fine for me. The reverse rotation doesnt work however.

PS, this is not written as a playmaker action, but as a monodevelop script. It can however easily be changed to a playmaker script.

6
Playmaker Help / Re: Does Spherecast or Spherecast2 hit triggers?
« on: April 24, 2018, 09:23:56 PM »
Spherecast from the ecosystem uses the system default.

You can change the default settings in your editor by going: Edit > Project Settings > Physics > Queries Hit Triggers .

Hover your mouse over this option to see the details/explanation.


7
Playmaker Help / Re: Listening events launched by other addons.
« on: April 24, 2018, 09:10:50 PM »
As far as I know, you can either change the third party code to trigger a playmaker event.

You can make a proxy to listen for third party code event and then it will trigger playmaker event.

Or you can write a playmaker action that subscribes and listens for that event (in everyframe), and will trigger a playmaker event when heard.

Whats the addon you are using?

8
Playmaker Help / Re: Expansion pack/DLC
« on: April 24, 2018, 09:07:28 PM »
Hi, I think you need to try and see what happens. I am not sure about the globals. But you cannot package globals with a scene.

Watch from around here: https://youtu.be/r1kslvqXAq8?t=11m57s

You will need to learn how to use this asset bundle manager (from github).

Then you can use the playmaker actions to load the bundle scene, using the scene action.

9
Playmaker Help / Re: Find gameobject by PARTIAL name ?
« on: April 23, 2018, 05:21:19 PM »
As far as I can tell, this is not a function in unity (therefore it is not a function in playmaker). There might be a third party app that can do it, but not that I can see.

10
Playmaker Help / Re: TextMesh Pro and Compare String Action
« on: April 23, 2018, 05:14:06 PM »
Hmm, I see. Ill give it a go on my end later. I am sure we can figure it out  :)

11
Playmaker Help / Re: TextMesh Pro and Compare String Action
« on: April 23, 2018, 07:03:05 AM »
Hi, no, I have other plans for it. But a copy will always remain for free on github.

Once you use the text mesh pro text into a string, its just a normal playmaker string. Not related to TMP at all  8)

12
Playmaker Help / Re: Moving along a line using vector3
« on: April 23, 2018, 07:00:42 AM »
The direction would only be 0,0,0 if they were on top of each other.

13
Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 09:35:30 PM »
Asset bundles are unity wide. However, the last action gets the game object variable into playmaker (which you then need to instantiate into the scene). How that works with UWP is up to you.

14
Playmaker Help / Re: Moving along a line using vector3
« on: April 22, 2018, 09:34:09 PM »
Try the action vector3 multiply.

Give it a value of 10 or more at first, just to see how it works.

15
Playmaker Help / Re: Expansion pack/DLC
« on: April 22, 2018, 11:14:09 AM »
I also suggest watching these presentations on the asset bundle brower tool for unity (to make your asset bundles). This is a very helpful and easy way to do it (after you watch the boring videos). You dont need to do any coding, just learn how to use this tool to make the bundles, and then use playmaker to get and open the bundles.

https://www.youtube.com/watch?v=r1kslvqXAq8

https://www.youtube.com/watch?v=qGULjJV7Kh0

Here is the documentation: https://docs.unity3d.com/Manual/AssetBundles-Browser.html

Github to download the tool: https://github.com/Unity-Technologies/AssetBundles-Browser

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