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Messages - Wayne191

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1
Playmaker Help / Re: UGUI Drag & Drap Sample Question
« on: August 27, 2017, 08:54:17 PM »
Hi,

Thanks Jean for your help.

I am experimenting with it. Will let you know.  :)

2
Playmaker Help / Re: UGUI Drag & Drap Sample Question
« on: August 23, 2017, 01:25:59 AM »
Thank you Jean. I'll PM you.

3
Playmaker Help / UGUI Drag & Drap Sample Question
« on: August 22, 2017, 09:54:34 PM »
Hi,

I am trying to use UGUI drag and drop in my game. The example in our Ecosystem works great with the Canvas Render Mode set to be Screenspace -Overlay. However, I need to set it to be Screen Space - Camera or World Space. Is it possible to do that?

Once I drag the game object, the image would disappear and it shows up again when I drop it in the target spot. Can someone help me with it?

Thanks.

4
Playmaker Help / Re: Array List Get Next Question
« on: August 14, 2017, 03:13:53 AM »
Hi Jean,

I tested it and it works great. Would it be possible to add the same functionality to Array List (under ArrayMaker/ArrayList tab) as well?

Thanks a lot for your help! :)

5
Playmaker Help / Array List Get Next Question
« on: August 10, 2017, 07:08:56 PM »
Hi,

I am trying to loop through and perform actions in an array list. Start Index is 0 and End Index is a variable in this case. How can I perform actions one time only for the index 0 item? If the Start Index is 0 and End Index is 0, it's doing an infinite loop. If the Start Index is 0 and End Index is 1, it performs actions on Index 0 and Index 1 items which I only want to perform actions on Index 1 item.

How should I achieve this?

Thanks.

6
Share New Actions / Re: Spine Actions
« on: July 21, 2017, 04:25:43 AM »
Thank you for your help.  :) :)

I tested it with Unity 5.4 and Spine 3.5 and it works. Other actions could be Time Scale ( we can adjust it in Inspector, but not with different  animation name ) or Skins function.

Here is a link to the page for Skins function in case you need it:
http://esotericsoftware.com/spine-runtime-skins

8
Work In Progress... / Re: Playmaker actions for your project
« on: July 19, 2017, 03:16:08 AM »
Spine animation please. :) :) :)

9
Playmaker Help / Re: UGUI button shape rectangle only?
« on: July 13, 2017, 08:09:41 PM »
OK. I will try and see if it works. Thanks

10
Playmaker Help / Re: Float Compare to 0 ?
« on: July 13, 2017, 08:08:44 PM »
Thank you.

11
Playmaker Help / Re: Float Compare to 0 ?
« on: July 13, 2017, 03:45:51 AM »
There are lots of things going on in this FSM.

The float compare > and < were actually sent in two different cycles and two cycles are not through the same route. One of the variables is > 0 in the first cycle, but is <0 in the 2nd cycle. I thought both > and < were sent in the same cycle. Breakpoints are helpful.  :)


12
Playmaker Help / Re: Float Compare to 0 ?
« on: July 13, 2017, 03:05:11 AM »
Found out the issue. Thanks for help.

13
Playmaker Help / UGUI button shape rectangle only?
« on: July 12, 2017, 11:14:06 PM »
Hi,

How can I create a button with non-rectangular shape? I am currently using UGUI Pointer Event Proxy with a Unity Plug-in called Alpha-Raycaster:
https://www.assetstore.unity3d.com/en/#!/content/28601

and it doesnt seem to work.

Is it possible to do without coding?

Thanks.

14
Playmaker Help / Re: Float Compare to 0 ?
« on: July 07, 2017, 02:51:48 AM »
Here is the screenshot. I also tried to make float 1 to be 0 after subtract and it didn't work as well.

Thanks djaydino. You are always very helpful.

15
Playmaker Help / Float Compare to 0 ? [SOLVED]
« on: July 06, 2017, 09:18:42 PM »
Hi,

I am comparing a Variable A to 0 using Float Compare action. For some reason, all three events Equal, Less Than, Great Than got sent out. I even set a new float variable to be 0 and compare Variable A to the new float variable 0. It didn't work too.

How could that be possible? Anything I might did wrong?

Variable A: Subtract Variable B from Variable C

Thanks.

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