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Messages - ho young ryoo

Pages: [1] 2
1
Always, thank you very much.

2
Hi
I want to create a logic that will save a certain amount of time when there is no touch on the screen right now.
How can I configure it?
I can save time and save.but..
How can I create the logic when there is no touch on the screen?
Thank you every time.

3
Android Help / Re: How can i make camera like Calsh of Clans?
« on: October 03, 2017, 11:48:47 PM »
Hi,

I decided to use something in the store without solving it inside the playmaker.

https://www.assetstore.unity3d.com/kr/#!/content/30111

Please let me know if there's a better way.

4
Android Help / Re: Help my logic.
« on: September 29, 2017, 01:53:12 AM »
Hi,  Jean.
Thank you for your answer.
I have found a different solution in a few days.
I used Set Visibility By Tag.

bye.

5
Android Help / Help my logic.[SOLVED]
« on: September 24, 2017, 11:13:06 PM »
Hi again.
I ask another question today.

1. I have created a logic in which coins continue to be reproduced.
But it does not work out I don't know what is the problem.
What's wrong?
Below is my logic.





unity 2017.1.03f
http://dulimong.dothome.co.kr/test/logic_coin.unitypackage

6
Android Help / How can i make camera like Calsh of Clans?[SOLVED]
« on: September 23, 2017, 11:55:07 AM »
Hello. I'm preparing a new project.
And I have new issue.
I tried to make a camera that moves by touch.
I tried it for a week to create a camera with the ability to move to the drag, zoom in, and move only in the area using a touch of the screen like a Clash of Clans. https://youtu.be/PcUZyZU2PvM

https://youtu.be/rzmJf3rD0_I
I studied "touch event" but I still can not find a way.

And I tried, "Drag Camera" but it's not work what I want.
http://hutonggames.com/playmakerforum/index.php?topic=10163.msg48027#msg48027
It was very hard to move camera.

And I found something in Unity Asset but it does not work.(something error)
https://www.assetstore.unity3d.com/kr/#!/content/14489

If you have any good idea, please share it.

7
Android Help / Re: How can i use ApplicationGetSystemLanguage?[SOLVED]
« on: September 23, 2017, 11:12:05 AM »
Thank you  djaydino!!
Take care of your health.

8
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 20, 2017, 06:10:58 PM »
HI

I still do not know, what ApplicationGetSystemLanguage does.

But I use this asset.

https://www.assetstore.unity3d.com/kr/#!/content/28504

Thank you all.

9
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 18, 2017, 09:26:07 AM »
Thank you~ I'm waiting.

10
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 18, 2017, 12:23:04 AM »
Thank you for reply.

But my project need not so many text, and I want just translate 3 language.(or 4?)

Can I make it in playmaker? Use ApplicationGetSystemLanguage?

11
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 17, 2017, 10:36:19 PM »
Hi, I tried like this... it's not working...something wrong..







12
Android Help / Re: How can i use ApplicationGetSystemLanguage?
« on: September 17, 2017, 10:25:50 AM »
Sorry, I still do not understand.

Can I get some example?

https://play.google.com/store/apps/details?id=com.DreamOn.StopHero&hl=en

It's my game.

And this is my setting.


Please, help me.


13
Android Help / How can i use ApplicationGetSystemLanguage?[SOLVED]
« on: September 17, 2017, 06:23:17 AM »
Hi, again.

My project is nearing the end.
I want to support language by country.

And I find in playmaker ApplicationGetSystemLanguage.

But, I have no idea.how to use this.

Can you tell me how to use it?
Can I get an example?

14
Android Help / Re: When the trigger works, no sound is played.
« on: August 31, 2017, 02:26:06 AM »
hi, I think the object is too far from the camera.

(My project object character size is 300 and ojbect size is more than 100
i think that's the reason. but i can't resize my project.)

how do i do? increase sound. volume didn't work.

and, What is the difference between sound play and audio play?

15
Android Help / When the trigger works, no sound is played.
« on: August 30, 2017, 04:21:21 AM »
HI, I'm testing sound.

When I put sound(Audio source add) into an object it's works well.
but, when i put it playmaker fsm, I think it's not working or too small.

Here is my setting.


I use unity 2017.1.03f , and android.

Please, help me.

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