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Messages - InbalTal

Pages: [1] 2
1
Hi
Is there a way to use playmaker action to hook the Camera Flash device to work ?(ON/OFF)


2
Playmaker Help / Re: Playmaker Array - 1.9
« on: July 23, 2018, 05:53:19 AM »
Thank's for your  quick answer..
is there a function in Playmaker Action that i can use for touch vr button and add it to the array function?

3
Playmaker Help / Playmaker Array - 1.9
« on: July 23, 2018, 12:54:03 AM »
Hi
I an new in this topic, and I reserch the net for Basic tutorial for the Array function with Playmaker 1.9.  Unfortunately, I didn't found any Basic Tutorial.

Please, Help needed..

I want to make 3 virtual buttons that evey time I press on different vr_button,  one video player object,  is start to play.

I want to do that with the array function.

Thank..  :)


 

4
General Discussion / Re: Unity 2018 compatibility?
« on: July 20, 2018, 01:41:17 AM »
Hi Jean
 Good News!!
It's works!!

Just add the PLAYMAKER_VUFORIA_7_2_20_OR_NEWER to the player Settings scripting symbols

thank's
You can Publish the update...
have a great day
Inbal

5
General Discussion / Re: Unity 2018 compatibility?
« on: July 19, 2018, 11:22:29 PM »
Hi Jean
Thank you for your fast reply
I change the script but stiil get error in the:  _target.DeviceTracker (it dont Recognize)
what do i do wrong?


// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.

using UnityEngine;
using Vuforia;
using System;

namespace HutongGames.PlayMaker.Actions
{
   [ActionCategory("Vuforia")]
   [Tooltip("Get the Device Tracker option for Target.")]

   //#if PLAYMAKER_VUFORIA_7_2_20_OR_NEWER
   [Obsolete("ExtendedTracking is now replaced by 'Device Tracker'")]
   //#endif
   public class VuforiaGetDeviceTracker : FsmStateAction
   {

      [Tooltip("The Target to check (must have Device Trackerinterface")]
      public FsmOwnerDefault GameObject;

      [UIHint(UIHint.Variable)]
      [Tooltip("")]
      public FsmBool DeviceTracker;

      public FsmEvent DeviceTrackerEnabled;
      public FsmEvent DeviceTrackerDisabled;

      public FsmEvent Error;

      GameObject _owner;
      GameObject _goTarget;

//#if !PLAYMAKER_VUFORIA_7_2_20_OR_NEWER
        DeviceTracker _target;
      //#endif

      int value = -1;

      public override void Reset()
      {
         GameObject = null;
            Device Tracker = null;
            Device TrackerEnabled = null;
            Device TrackerDisabled = null;
         Error = null;
      }
      
      public override void OnEnter()
      {

         ExecuteAction ();
      }

      public override void OnUpdate ()
      {
         ExecuteAction ();
      }
         
      void ExecuteAction()
      {
         //#if !PLAYMAKER_VUFORIA_7_2_20_OR_NEWER
         _owner = Fsm.GetOwnerDefaultTarget (GameObject);

         if (_goTarget != _owner ) {
            _goTarget = _owner;
            if (_goTarget == null) {
               _target = null;
            } else{
               _target = _goTarget.GetComponent< DeviceTracker > ();
            }

            if (_target == null) {
               Fsm.Event (Error);
            }

         }
            
         if (_target == null) {
            return;
         }

         if (!DeviceTracker.IsNone) {
                DeviceTracker.Value = _target.DeviceTracker;
         }

         if (value == -1 || value == 1 != _target.DeviceTracker) {
            value = _target.DeviceTracker ? 1:0;
            if (value == 1) {
               Fsm.Event (DeviceTrackerEnabled);
            }
            if (value == 0) {
               Fsm.Event (DeviceTrackerDisabled);
            }
         }
         //#endif
      }
      
      
   }
}



6
General Discussion / Re: Unity 2018 compatibility?
« on: July 19, 2018, 08:29:15 AM »
HI Jean

Thank you for your upgrade.
Still the same Error

I Delete the Vuforia Playmaker from my Assent and eveythink is working Fine (No Errors).
when I Download it from the Ecosystem, I get the same error above.  :-\
Inbal

7
General Discussion / Re: Unity 2018 compatibility?
« on: July 18, 2018, 03:53:02 AM »
Hi Jean
Thank's for the Upgarde
but it's does'nt work
Here is what I did:
1. Install Unity 2018.2.0f2 + Vuforia:  v. 7.2.20
2. Install PlayMaker 1.9 from the AssetStore
3. Install  Ecosystem from the Addons
4. Install Vuforia for Playmaker from the Ecosystem (unity 2017)
5. Install Playmaker Utils from the Ecosystem

The error that I get is:

Assets/PlayMaker Vuforia/Actions/VuforiaGetExtendedTracking.cs(28,3): error CS0246: The type or namespace name `IEditDataSetBehaviour' could not be found. Are you missing an assembly reference?

What Could be worng?

Inbal

8
Hi
Until you will update the Voforia Playmaker for Unity
Everything is Working fine for Voforia 7.1.35
I check on Unity 2018.1.6f1 / 2018.1.8f1

1. Download Playmaker form Assets Store (Free)
2. Download Ecosystem from Addons (Playmaker)
3. Download Vuforia for Playmaker from Ecosystem
4. Download Substance form Assets Store (Free)
5. Download PalyMakerUtils from Ecosystem

Good Luck

9
thank's
I hope this will be fix asap

Inbal

10
Even though I thought the solution I got a week ago was good, once I had to change to unity from ver 2018.1.6f to 2018.1.8 it stopped working and now that I've downgraded back to prev version it's still not working. I got the same error all over again. Need solution ASAP, please advise.

11
General Discussion / Vuforia playmaker Action in unity 2018[SOLVED]
« on: July 14, 2018, 01:47:56 AM »
Hi
To work with Playmaker vuforia action on Unity 2018 you have to do the following:
1. Download the Vuforia plugin from the Ecosystem.
2. Update the PlayMakerUtils from the Ecosystem.
3. Download "Substance in Unity" from the Assets Store

Good luck!
Inbal

12
General Discussion / Re: Unity 2018 compatibility?
« on: July 13, 2018, 11:28:53 AM »
HI
what about playmaker 1.9 + Vuforia to unity 2018.1.6f1? it's does'nt work at all.
I get a compile error when downloading vuforia from ecosystem.

There is a fix bug coming soon?

13
Hi
I open A new unity 2018.1.6f1 File with the Newst Playmaker & Vuforia for Playmaker from the Ecosystem.
accept the playmaker & vuforia thier is no other data in the file
when I hit play Button this error is written on the console:

Assets/PlayMaker Vuforia/Actions/VuforiaGetExtendedTracking.cs(28,3): error CS0246: The type or namespace name `IEditDataSetBehaviour' could not be found. Are you missing an assembly reference?

14
HI
Yes, Every thing is in place.
I attach the vuforia - Playmaker script ( "Playmaker Vuforia Trackbale proxy" ) to the image Target.  I want to create a state that when the Scene on top off the image target will start only when I see the Image Target in the camera (Enable). When I Push the camera Away from the image Target the scene Stop (Disable) and Start Again From Scratch.

15
<problem>
HI
I'am trying to work with vuforia for playmaker.
I add the "PlayMakerVuforiaTrackableProxy" to my Image Target Becouse I want the object start there movment when the camera is track them evey time from new.
 Unfortunately it does not work  :(

need help to to Solve the problem
Inbal

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