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Messages - Alex Chouls

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Okay, try downloading it again now. Import then install from the Welcome screen. Confirm that you have 1.9.0.p15: PlayMaker > Help > About PlayMaker...

Sorry, haven't updated the Hutong Games store download yet. Will do that right now!

Official Action Updates / Re: Tween Actions BETA
« on: April 24, 2019, 09:03:19 AM »
Can you remind me how iTweenMoveUpdate worked? Or what you would use it for? Thanks!

Did you recently add any new scripts to the project?

I would also try updating to the latest version of PlayMaker (1.9.0.p15).

What versions of Unity, Playmaker and which build target?

The 1.9.0.p15 update in the Asset Store should fix this issue.

We just uploaded a fix for this. It's the result of a subtle change in 2019.1 editor behavior. Let me know if the patch fixes the issue for you...

Official Action Updates / Tween Actions BETA
« on: April 23, 2019, 02:47:54 PM »
Download a beta version of the new Tween Actions here:

Please post any bugs and feedback to this thread :)


- Tween Lookat and Tween Shake
- Tween Property (similar to Get/Set Property)
- Make sure Tween Position works properly with RigidBody
- Bullet-proof "Offscreen" options in Tween UI Position
- Clean up scene gizmos.
- Path editing.

Okay, I'm able to repro here and have a fix ready for more testing. Hope to get an update out asap, hopefully later today. Sorry for the inconvenience, Unity made some subtle changes under the hood in 2019.1, that can have knock-on effects for third-party tools... so please report any issues you come across. Thanks!!

We’re not aware of any problems with 2019, so we definitely want to hear about any issues you run into! I’ll try to repro your issue here...

It sounds like the Unity limitation where a prefab can't reference a scene object.

There's an article that might help:

Playmaker Help / Re: Web GL issue possible bug
« on: April 14, 2019, 04:04:34 PM »
Web GL builds use stripping so you have to tell Unity not to strip types used by Get/Set Property, Call Method or other actions that don't directly reference types. This could account for the different behavior you're seeing.

Check out the Linker Wizard for more info on making a Link.xml file for your project:

Playmaker Bug Reporting / Re: hello i m getting this warning message
« on: April 13, 2019, 05:07:56 PM »
The next update will also fix this.
I've attached the new version of SetParent with an option for worldPositionStays.

Playmaker Help / Re: Many Playmaker console errors.
« on: April 05, 2019, 05:55:21 AM »
It looks like a script in the merged project defines an Animation type that overrides the Unity Animation type, breaking a lot of PlayMaker Animation actions. Did you write the scripts in the merged project? Can you find an Animation type definition?

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