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Messages - Tochas

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Sounds reasonable.  My concern is that I will have to maintain another repository for the Windows Store version and 2 versions of my game. 

If switching between the Windows Store version and the Desktop version doesn't mess up anything, would I be able to get away with 1 repos and switching in the build script or similar? (assuming I don't use any unsupported features).


Hi how do you switch the dlls at build?

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Playmaker Help / Re: "Run FSM" Best Practices suggestions desired.
« on: May 31, 2013, 09:42:16 PM »
Hi Red,

I just found out about this new feature, have you kept digging about this? have you find an answer to your questions?
I still will tinker with it as I also see the big potencial this feature has

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Playmaker Help / Re: Sharing a FSM with multiple prefabs
« on: May 30, 2013, 09:25:47 PM »
Hi any news about the after mentioned "AddFSM" action?

4
iOS Help / v1.5.6 not working under iOS Basic
« on: April 16, 2013, 08:22:03 PM »
Hi,

the latest update v1.5.6 has broken my current project as it references the photon dll and it uses features only available under iOS Pro.

Where can I download an older version? (previously I was using 1.4.4)

Thanks

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iOS Help / Re: IOS publishing notes
« on: February 21, 2013, 09:02:35 PM »
Hi

Any considerations for performance under iOS? may be something like:
limit the number of active FSMs?
limit the number of states within a FSM?
limit the number of actions within a state?
use InvokeMethod instead of a series of actions? insted of SendMessage?

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