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Messages - blackant

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1
Playmaker Bug Reporting / Re: multiple bad bugs on 2018.3b since b8.
« on: December 13, 2018, 12:49:20 PM »
hello everybody,

not so much bug for me but it started to react badly when i experimented new prefab system

MissingMethodException: Method not found: 'UnityEditor.PrefabUtility.GetCorrespondingObjectFromSource'.
HutongGames.PlayMakerEditor.FsmPrefabs.DisconnectIfModifiedInstance (HutongGames.PlayMaker.Fsm fsm)
HutongGames.PlayMakerEditor.FsmEditor.CheckFsmPrefabInstance () (at C:/Projects/Playmaker_1.9.0/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditorSettings.cs:82)
UnityEditor.EditorApplication.Internal_CallUpdateFunctions () (at C:/buildslave/unity/build/Editor/Mono/EditorApplication.cs:200)

and after a restart of unity, i now have all those errors


2
Playmaker Help / Re: Copy paste buffer
« on: October 24, 2018, 05:45:20 AM »
Well, i just fund a way to get it to work as i need finally, just by changing  the option Content Type > Line Type from Single Line to Multi Line

3
Playmaker Help / Re: Copy paste buffer
« on: October 24, 2018, 05:39:47 AM »
i have fund a clue about my problem but this is the first time i really use input text so i'm a bit confused about this

https://youtu.be/tOVOCkU-a0Y

4
Playmaker Help / Re: Copy paste buffer
« on: October 23, 2018, 08:14:21 AM »
i made a small video  to explain precisely my problem
https://youtu.be/BU56fWnFDWQ

5
Playmaker Help / Re: Copy paste buffer
« on: October 23, 2018, 07:04:26 AM »
maybe my tasks is not really clear...

let me explain a bit

i want the player to be able to write a text, as long as he need.

than when done, he clic on a button, and this text is copy pasted into another text and displayed

6
Playmaker Help / Re: Copy paste buffer
« on: October 23, 2018, 07:00:31 AM »
i really don't see how it can do the trick from an url in my case
could you explain ?

7
Playmaker Help / Copy paste buffer [SOLVED]
« on: October 23, 2018, 05:53:11 AM »
Hello,

i'm working on a small application based on text.
i would like if there is any action already existing allowing to copy / paste a large text to unity ?


8
Playmaker Help / Re: Cinemachine Package Errors
« on: September 23, 2018, 10:24:47 PM »
this bug comes from the last update of cinemachine, cause i used it without problem and updated to the latest version, and now i have this bug too

waiting to get the answer you can just open the script and comment this line:
 
Code: [Select]
// _brain.m_CameraActivatedEvent.AddListener(HandleCameraActivatedAction);

9
Playmaker Help / Re: "Owner == null!"
« on: August 31, 2018, 12:34:24 AM »
unity 2018.2.5f1

10
Share New Actions / Re: Playmaker actions for post processing Stack V2
« on: August 31, 2018, 12:31:04 AM »
Thanks Jean,

i'll do it my futur tweets, and no i didn't make the music it's  a free one i grabbed on youtube directly.
 ;D

11
Share New Actions / Re: Playmkaer Action for TileWorld Creator
« on: August 30, 2018, 05:00:15 AM »
Thanks Jean,

yes my tweeter is https://twitter.com/blackantmaster

i also discovered this morning that i can use @madewithplaymaker as tag, i'll do it now. ;)

12
Share New Actions / Re: Playmaker actions for post processing Stack V2
« on: August 30, 2018, 04:53:00 AM »
Hi Guys,

i have updated the actions and reduced the price !

the new package is now on v1.3 available on the asset store.

updated the link on the first post

13
Playmaker Help / Re: Argument exception : need help
« on: August 29, 2018, 12:27:47 AM »
was super simple in fact. thanks i'm learning a lot.

14
Playmaker Help / Re: interior car steering wheel rotation
« on: August 28, 2018, 01:28:10 PM »
from my point of view an animation is best suited for this if you plane to get something stable, and so you'll can rotate the sterringwheel multiple times before it reach it's maximum value, then after that you can blend your animator with the value of the input.

15
Share New Actions / Playmaker Action for TileWorld Creator
« on: August 28, 2018, 01:16:46 PM »
Just because this tool is one of my favorite to create procedural levels on the fly, and also because i'm using it in my own project,

i did a serie of actions which allows you to control the awesome plugin and the are now available on the asset store !


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