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Messages - MattyWS

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1
Playmaker Help / Re: [SOLVED] Add Force in player direction
« on: July 22, 2016, 04:20:49 AM »
Thanks! I'll be testing this when I get back later tonight. ^^

2
Playmaker Help / Re: [SOLVED] Add Force in player direction
« on: July 21, 2016, 01:53:12 PM »
Sorry to rez the topic but the example attached doesn't seem to have any functionality and I'm at a loss. :( I have a 2D game where you control a spaceship, so far I can rotate it but I cannot add force to the direction it's facing locally. I tried the example above to no avail (as I mentioned, the cube doesn't move). Any help would be lovely.

I've noticed the Add force action for 3D has a local/world space option but Add Force 2D doesnt~


3
User Showcase / Super Cube!
« on: June 14, 2015, 02:41:19 AM »
Hey guys, I've released a game fully using Playmaker on Android! It's a ZigZag/SuperHexagon hybrid. It's also my first game using leaderboards and achievements so I'm looking forward to seeing everyones high scores! :D

https://play.google.com/store/apps/details?id=com.EarlyGames.SuperCube


4
Work In Progress... / Super Cube!
« on: May 27, 2015, 05:32:57 PM »
(For android)

I took inspiration from a couple of games and made a fast paced rhythm game! I say rhythm but it's actually just nice music while you play a fast paced game (like super hexagon). Link below to my test build! So far this is only a couple of days into development and there's plenty for me to do to improve and expand on but I think people will love it. Tell me what ya'll think!

https://drive.google.com/open?id=0ByZJXQCtXskMb1pIQ043Wl9iT1k&authuser=0

I used playmaker entirely for this. I also used Pool Manager 5 for the spawning and despawnign of the randomly generated level.








5
Action Requests / Re: Blend between material colours
« on: May 25, 2015, 07:45:18 AM »
Thanks for the replies! I found changing my lighting was a better solution than material in the end and it makes my game like a chiptune party! :D

6
User Showcase / Re: Ricochet! (Android)
« on: May 24, 2015, 05:03:25 PM »
Thanks! ^^ You'll also be pleased to know there is now 27 levels! And if -anyone- manages to complete all 27 please post it here... I spent a lot of time plotting out those levels and there was a lot of evil laughter on my end. Needless to say from level 18 onward it gets extremely hard. :P

7
Action Requests / Blend between material colours
« on: May 22, 2015, 12:32:43 PM »
Hello! I was wondering if it were possible for an action to fade a materials colour to another colour of your choice over a set time of your choice.. Is this easy? I wouldn't know where to start on this one. :(

Also on a similar note is it easily done with light colours too?

8
Share New Actions / Re: UnityAds
« on: May 21, 2015, 05:11:40 PM »
Thank you! This is a massive time saver as I was about to make my own.

9
User Showcase / Re: Ricochet! (Android)
« on: May 21, 2015, 01:30:28 AM »
More updates but more importantly, Ricochet is now free! Enjoy all! :)

10
User Showcase / Re: Ricochet! (Android)
« on: May 16, 2015, 03:02:23 AM »
Updated price and added sounds and animations to make the game feel nice to play!

11
User Showcase / Ricochet! (Android)
« on: May 14, 2015, 09:18:23 AM »
So I made a small game for Android for fun. Currently only 9 levels but I do have plans for more as with any puzzle game. I'm hoping to get into the hundreds with updates. I made this one by myself in Unity. I purposefully made the last level to show how much harder it could get. :)

The plan for extra features will include crazy stuff like multiple balls from the start, teleport nodes, unavoidable buttons to spawn more balls, laser beams that switch on and off, moving enemies etc. For now though, just the 9 levels. :P

Also yes, it's a paid app.. I didn't want to put ads in. Obviously I used Playmaker for this, but also Mad Level Manager. I've made and sold many themes for Mad Level Manager including the theme I used to make this game. :)

https://play.google.com/store/apps/details?id=com.EarlyGames.Ricochet

12
User Showcase / Re: Finished Projects Made With PlayMaker
« on: May 14, 2015, 09:17:36 AM »
I just released a game using Playmaker along with the Mad Level Manager. :) Android only for the moment.

https://play.google.com/store/apps/details?id=com.EarlyGames.Ricochet

13
Playmaker Help / Re: Testing velocity2D not working
« on: January 29, 2015, 03:10:30 AM »
Also I was just thinking maybe a better way would be to just check if the velocity on the Y axis is anything other than 0 rather than checking if above 0.. Not sure if there is an action out there for it, I haven't attempted to make my own actions yet either.

14
Playmaker Help / Testing velocity2D not working
« on: January 28, 2015, 07:08:19 PM »
Hello! I've linked to a FSM template below that should be all means be working but doesn't. Basically it's a velocity check, I want to be able to test if a character has a velocity and if it does, not jump, if it doesn't jump. I'm out of ideas on this maybe it's something silly, I just need a fresh pair of eyes I think. Can anyone help?

https://dl.dropboxusercontent.com/u/22767076/JumpTest.zip

15
Action Requests / SOOMLA assets
« on: January 14, 2015, 12:24:10 AM »
This seems like a promising set of free tools for integrating social media and IAP with mobile games. May be worth investing in. =)

https://www.assetstore.unity3d.com/en/#!/publisher/2419

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