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Messages - Yanifska

Pages: [1] 2 3 ... 11
1
Playmaker Help / Re: How to tween orthographicSize
« on: November 04, 2016, 03:08:30 AM »
Nothing

2
Playmaker Help / How to tween orthographicSize
« on: November 02, 2016, 01:39:47 PM »
Hi,

How can I tween an orthographic camera size ? for now I am using a float interpolate on the orthographicSize property but there is no easing.
Is there a way without adding a third party plugin ?
I was just fine using iTween I would prefer to not use a second tween addon.
Any ideas ?

3
Playmaker Help / Re: Unity freezes
« on: August 24, 2014, 10:55:36 AM »
I found that I had an infinite loop that was not reported by playmaker.
Would be nice to know why this happens.

4
Playmaker Help / Re: Unity freezes
« on: August 23, 2014, 10:41:43 AM »
It seems to be the AI I am currently working on that causes that,
Why doesn't Playmaker report an error ?

5
Playmaker Help / Unity freezes [Solved]
« on: August 23, 2014, 10:39:41 AM »
Hi everybody,

Unity started to freeze a lot while playtesting, I have no idea what could be the cause.
How can I debug that ?
Thank you
Yaniv

6
Official Action Updates / Re: Conditional Expression Action (BETA)
« on: August 07, 2014, 05:24:33 AM »
That would definitly help a lot !
+1 for math action

7
Playmaker Help / 2d grid pathfiding
« on: August 05, 2014, 11:23:33 AM »
Hi there !

I need some help with pathfinding.
I have a grid of 6*7 slots, and I want my AI units to be able to move across the board avoiding obstacle.
It has to cross a group of  friendly units to attack an enemy for example.
Do you know how to go for this ?
I am studying Best First Shot alogorithm but I am afraid it is slightly over my level.
I was wondering if someone is aware of a (cheap) package for Playmaker,
or has pointers how to start building such a system.

Thank you

8
Playmaker Help / Re: Modulo Operator
« on: August 03, 2014, 11:20:43 AM »

9
Feature Requests / Group toggle breakpoint
« on: August 02, 2014, 06:46:52 AM »
Hi,
it would come very handy to have the ability to turn ON / OFF many breakpoint at a time.
Currently you can only toggle them one by one, it is very frustrating when working on large FSM with multiple end states.
Thank you

10
Playmaker Help / Re: Array List Get Next not resetting?
« on: July 30, 2014, 10:45:07 AM »
I am using version 1.7.7.f6
I finally decided to load a backup of the project and import a renamed version of the get next action so I can use it only where needed, instead of having it affect my whole project.
Could you share a list of other arraymaker actions that may make the same problem ? so I can rename them as well and import the whole package ?
Unless you plan to publish an updated package  ;D

11
Playmaker Help / Re: Array List Get Next not resetting?
« on: July 28, 2014, 12:32:06 PM »
Hi  Jean,
I just tried the new Get Next action, and I got all my previous Get Next action resetted.
The variable and type are empty.
I am fixing it by hand since I need to move on, but you should put some kind of warning.
There is a warning on the wiki page, but you wrote in your last post that it was backward compatible, so it's a bit confusing.
Just wanted to let you know.
bye,
Yaniv


12
Playmaker Help / Sort a HashTable by value
« on: July 23, 2014, 02:40:29 PM »
Hi Jean,

I am trying to sort a hashtable and I am stuck with the solution you proposed on another thread.
You suggested to copy the values to an array list, sort this arraylist, go through the sorted list and then find the according Key on the Hash table.
The problem is there is no action to get a Key from a Value.

So how can I do that? Could you make an action that use the answer here :
 http://stackoverflow.com/questions/3101626/sort-hashtable-by-possibly-non-unique-values

thanks
yaniv

13
Playmaker Help / Error MSG
« on: July 13, 2014, 11:21:47 AM »
Hi,

I have this error message, I am not sure what it means:

How can I find its source :
Code: [Select]
no properties found System.ArgumentException: no properties
  at HutongGames.PlayMaker.Actions.GetEventProperties.OnEnter () [0x0000a] in C:\Users\User\Dropbox\PixelJuice\Games\Power3\Power3UnityProject\Assets\PlayMaker Utils\Event Properties\Actions\GetEventProperties.cs:32
UnityEngine.Debug:Log(Object)
HutongGames.PlayMaker.Actions.GetEventProperties:OnEnter() (at Assets/PlayMaker Utils/Event Properties/Actions/GetEventProperties.cs:51)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:BroadcastEvent(FsmEvent, Boolean)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Actions.SendEvent:OnEnter() (at Assets/PlayMaker/Actions/SendEvent.cs:39)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32)
HutongGames.PlayMaker.FsmState:OnEnter()
HutongGames.PlayMaker.Fsm:EnterState(FsmState)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState)
HutongGames.PlayMaker.Fsm:UpdateStateChanges()
HutongGames.PlayMaker.Fsm:DoTransition(FsmTransition, Boolean)
HutongGames.PlayMaker.Fsm:ProcessEvent(FsmEvent, FsmEventData)
HutongGames.PlayMaker.Fsm:Event(FsmEventTarget, FsmEvent)
HutongGames.PlayMaker.Fsm:Event(FsmEvent)
HutongGames.PlayMaker.Fsm:Event(String)
PlayMakerFSM:SendEvent(String)
NGuiEventsToPlaymakerFsmEvents:FireNGUIPlayMakerEvent(NGuiPlayMakerDelegates) (at Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs:188)
NGuiEventsToPlaymakerFsmEvents:OnClick() (at Assets/PlayMaker NGUI/Scripts/NGuiEventsToPlaymakerFsmEvents.cs:203)
UnityEngine.GameObject:SendMessage(String, Object, SendMessageOptions)
UICamera:Notify(GameObject, String, Object) (at Assets/NGUI/Scripts/UI/UICamera.cs:917)
UICamera:ProcessTouch(Boolean, Boolean) (at Assets/NGUI/Scripts/UI/UICamera.cs:1595)
UICamera:ProcessMouse() (at Assets/NGUI/Scripts/UI/UICamera.cs:1223)
UICamera:ProcessTouches() (at Assets/NGUI/Scripts/UI/UICamera.cs:1293)
UICamera:Update() (at Assets/NGUI/Scripts/UI/UICamera.cs:1057)

14
Playmaker Help / Parse Fetch and Get and RestartLevel
« on: June 10, 2014, 12:21:11 PM »
Hi,

is it possible to use GetAsync to retrieve the currentuser ?
It seems only the FetchAsync can do that.

It was working fine with the Fetch Async but when I use the Restart Level then the FetchAsync Action get stuck.

Have an idea ?
Thanks
Yaniv

15
Playmaker Help / Parse problem
« on: May 27, 2014, 01:09:56 PM »
Hi,
I have made a lot of progress with my project using parse and it's quite working ( thanks Jean for the great actions) but I hit a problem that I am not even sure I understand.

My game works for a few turns like maybe 2-3 turns and then, the table is not synchronised anymore.
It looks like it got back to a previous state.

But If I close each time the game and reopen it before playing each turn then it seems to works fine.
The last successful tests  were made on webplayer.

I suspect a cache issue...
I am not sure were too look first.
I tried the Parse Clear all cache action but it didn't help.

Do you know what could happen when I close an restart the game about some data that is supposed to be fetched at each turn ? How would that go back to a previous state ?

If I use the Parse Get async instead of Fetch async may that be a problem ?

thank you !!!


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