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Messages - Robiwan

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Work In Progress... / Re: Playmaker actions for your project
« on: May 26, 2017, 01:35:17 AM »
I know that people are looking for actions for Spline, maybe you should head over to their forum and ask there?

Playmaker Announcements / GDC 2017
« on: February 20, 2017, 02:38:24 PM »
Is anyone from Hutong / Playmaker attending GDC?

And is anyone from the forum coming?

I'm coming and would love to grab a cup of coffee

Playmaker Help / Re: Unity IAP - Restore purchase
« on: January 29, 2017, 02:15:53 PM »
Hi, if anyone interested to ear a buck or two helping me out, here is the job invite:

Playmaker Help / Unity IAP - Restore purchase
« on: January 28, 2017, 05:56:20 PM »
I need help on Unity IAP, I have used the Codeless IAP which works great for us Playmakers.

However there is ONE catch, Apple require to have a restore purchase button for non-consumables. And it's not implemented in the the Codeless IAP.

Preferably I need an FSM action that returns an array of ProductIDs after calling an restore purchase.

PS: This is the finale thing missing in my game before it can be released. I would really appreciate any help I can get.

Action Requests / Re: Unity Ads
« on: December 29, 2016, 05:08:22 AM »
Is anybody using Unity Ads with Unity 5.5?
Do the playmaker actions still work?

Just asking before I update my project.
It would be nice to be able to show brand ads also.

"Unity Ads 2.0 now built into 5.5! This updates Unity Ads from 1.5 to 2.0 through the Services window in Unity. If you're using Unity 5.5 or later, simply enable the Ads service to get both Game Ads AND Brand Ads. "


Did you get it working, I'm struggeling on my project as well. I made a separate forum thread on the subject,

Playmaker Help / Unity Ads 2.0 - Not working
« on: December 29, 2016, 05:06:59 AM »
I'm having problem with upgrading to Unity Ads 2.0 in Unity 5.4.3

As Unity Ads 1.5x is now deprecated,

I was wondering if anyone had gotten Unity Ads 2.0 working with playmaker?

Playmaker Help / Re: Merging multiple arrays in Playmaker Editor
« on: December 21, 2016, 01:43:49 AM »
Thanks for the replies, I've done some more testing and still need help on this.
I am not sure if this is what you mean but you could loop each array using 'array get next' and in the next state us 'array add' and add to "merged array"
then loop back to the 'array get next' state.

do this for each array
Yes, I know. But then this has to be run each time the game is run. Since this array will be a constant, I want to create one big array that doesn't need to be created each time I run the game.

Hope this clarify my inital request.
If you use ArrayMaker you can use the Array List Concat action to do this.

Same as above, this would have to be run for each time the game is running.

I want one big array that is pre-buildt before the game start.

Playmaker Help / Re: Merging multiple arrays in Playmaker Editor
« on: December 04, 2016, 07:23:46 AM »

Any tricks on how I can merge to arrays?

Playmaker Help / Merging multiple arrays in Playmaker Editor
« on: December 02, 2016, 08:50:28 AM »
Hi. I'm building a game that has multiple arrays I want to merge into one big array.

Basically each array consist of about 40-50 elements. And there are about 5 of these to be merged into one array. All of these are already built by manually.

I know of the function called "copy array" (or something similar), but the array will be used as one array throughout the game existence so I dont want to make this array for each time the game is made.

Basically I could always build the array manually, but it's very time consuming (and boring).

I guess that each FSM represent a script and the variables would be declared at the beginning of each script. Is it a possibility to open the script of the FSM that contains the arrays and copy/paste the declaration of the variable to a new merged array, save and then open it in Playmaker editor?

Playmaker Tutorials / [Request] 2D plattformer controller
« on: November 16, 2013, 06:04:36 PM »
Being a newbie to both Unity and Playmaker I would love to see a tutorial on how to make a 2D plattformer controler like this does for 3D

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