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1
Playmaker Help / Re: ConvertStringToVector3
« on: July 29, 2017, 12:13:21 AM »
Thanks !!!

2
Playmaker Help / [Solved] ConvertStringToVector3
« on: July 27, 2017, 12:10:39 AM »
Hello,
I upgraded the latest version of Playmaker (1.84) and used ConvertVector3ToString and ConvertStringToVector3 to save the position of my objects but this function disappeared. How to do ? Should I go back to version 1.83?
Thank you

3
Playmaker Help / Re: Rename a label
« on: March 10, 2017, 07:19:32 AM »
I did as you said but it does not change anything.

4
Playmaker Help / Rename a label
« on: March 09, 2017, 07:44:58 AM »
Hi,
Big problem recently. When I want to rename a state, it is deselected as soon as I entered the first letter. If the label has 10 letters, I have to do the manipulation 10 times. It's exasperating. How to correct this new problem?
Thank you

Unity 5.5.2f1 Playmaker 1.8.3f4

5
Playmaker Help / Re: How to erase a Gui text ?
« on: January 17, 2017, 01:37:55 AM »
Merci Jean !

6
Playmaker Help / [Solved]How to erase a Gui text ?
« on: January 16, 2017, 03:23:56 AM »
Hi,
I display a text at the top of the screen when I select another camera.
But when I return to the main camera, the text is always displayed.
I tried to display a blank in place of the text but with no result.
How to delete this text? Thank you very much.

7
Playmaker Help / Re: clic bad place
« on: December 27, 2016, 03:11:13 AM »
It was a problem of orientation of camera !

8
Playmaker Help / MouseDown is inoperative compiled
« on: December 27, 2016, 03:08:56 AM »
Hi,
I have a menu that works fine with set mouse cursor. But when the game is compiled, MouseDown no longer works. Why ?
Thanks for your help

9
Playmaker Help / [solved]clic bad place
« on: November 23, 2016, 09:32:50 AM »
Hello Jean,
It's been a while since I came because of discouragement. I try to resume my project stopped for 11 months.
I use the latest versions of Unity and Playmaker (see my signature)

I got a strange thing. On some scenes, the click (MouseDown) is completely offset. If I click on an object nothing happens while I have an FSM on it. But if I click next to it, squarely to 2 or 3 times the width of the object, the click works. However the collider is well positioned at the level of the object.

Could you tell me why?
thank you in advance
Unity version: 5.4.2f2 (64-bit) - Playmaker version: 1.8.3

10
Playmaker Help / Re: Error with version 5.4.010b of Unity
« on: March 23, 2016, 01:31:45 AM »
Ok Jean I'll wait until it is more stable

11
Playmaker Help / Re: Error with version 5.4.010b of Unity
« on: March 22, 2016, 11:04:17 AM »
Yes, I can add a FSM or a state

12
Playmaker Help / Error with version 5.4.010b of Unity
« on: March 22, 2016, 02:33:50 AM »
Hi,
this error means?

Quote
SetLogCallbackDefined is not allowed to be called during serialization, call it from Awake or Start instead. Called from script 'FsmEditorWindow' on game object ''.
See "Script Serialization" page in the Unity Manual for further details.
UnityEngine.Application:add_logMessageReceived(LogCallback)
HutongGames.PlayMakerEditor.FsmDebugger:.ctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:51)
HutongGames.PlayMakerEditor.FsmDebugger:.cctor() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmDebugger.cs:22)
UnityEditorInternal.InternalEditorUtility:LoadSerializedFileAndForget(String)
UnityEditor.WindowLayout:LoadWindowLayout(String, Boolean)
Thanks

13
Playmaker Help / Call other scene and return ?
« on: September 14, 2015, 01:15:07 AM »
Hi,
How to call another scene from a FSM then come back and finish the FSM ?
Thanks

14
Playmaker Help / folder by double in Assets !
« on: August 25, 2015, 06:00:07 AM »
Hi,
playmaker made a copy of my sounds folder in a folder assets / prefabs / sounds. Is this normal?
Thanks

15
Playmaker Help / [Solved]Bug positions objects
« on: July 22, 2015, 12:42:42 AM »
Hi,
For save the position of objects between each scene, I use global variables Vector3. Get Position (Self) and Get Rotation: quaternion (Self). Set position and set rotation to regain my positions.
it works great. Except ..... When compiling the project, it no longer works. The object passes through the floor from the opening scene!?!? I do not understand why.
Thanks !

Edit:
I found. You must use Euler angle instead of quaternion

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