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Messages - 600

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1
Playmaker Help / Re: Playmaker becoming really slow
« on: August 08, 2018, 05:23:57 AM »
I had this issue with large scene, made it really responsive by turning off all auto-error checkers in Playmaker preferences and which was the most affecting performance the auto refresh action usage in Actions browser, under Gear icon.
Before this I had to wait about 10 seconds when deleting a state or variable, now it is instant.

Edit:
Forgot to add, it is important to restart Unity after made these changes or it will not help.

2
Playmaker Help / Re: Looks like a disaster
« on: August 06, 2018, 06:20:02 AM »
@600:

I tried to fix "Car Setup" and apparently made a mess of it. As soon as the new version is available, please let me know.

Thanks in advance.
The version for Unity 2018 and Playmaker 1.9+ is available in Asset Store.

3
Playmaker Help / Re: Looks like a disaster
« on: July 12, 2018, 06:46:12 AM »
Playmaker staff will be able to help if you could post errors you have in the console.
Any update can brake stuff, not Playmaker alone it goes to all plugins, even Bolt.

Regards the Car Setup, the compatible version for Unity 2018 and PM 1.9+ is pending in Asset Store review, I submitted it more than 2 weeks ago. But in general it needs just updated Playmaker Utils, found here:
- Download Utils as zip here (green button “Clone or download”) https://github.com/jeanfabre/PlayMaker--Utils
- Delete the old Utils folder, check in Car Setup’s folder too, Unzip and rename the folder to “Playmaker Utils” and place it in your project.
- Accept to update API, wait for Unity to compile (loading icon bottom right corner).

This will fix Car Setup compatibility, I can not comment about other plugins or errors you have.
Remember to create backups when you upgrade versions.
Hope this helps.

4
Playmaker Help / Re: Vegetation System
« on: July 10, 2018, 02:10:34 AM »
I have contacted Lennart (the author from this asset) thru discord,
So lets see what will happen :)
Worst case you can sponsor me so that i can purchase (i do not need this asset so i am not planning the purchase this myself) the asset and i can make actions for you.
I like this idea, if Lennart do not want to port to PM, we could do the sponsorship way some time in August. Until then we could gather action requests here.

5
Playmaker Help / Re: Vegetation System
« on: July 04, 2018, 11:51:56 PM »
I am using to change spawn rate at runtime.
Drop the Vegetation system script in Set Property and it will show available options to change.

6
Playmaker Help / Re: Vegetation System
« on: July 04, 2018, 10:43:32 PM »
I have it, you can change certain things at runtime with SetProperty action, but it may be buggy don't know why, it works on build but on editor it throws error sometimes.
Would be great if it had actions for PM.

7
User Showcase / Re: Modular Traffic [Asset]
« on: July 01, 2018, 05:46:42 AM »

Compatibility update for Unity 2018.1+ and Playmaker 1.9+

Link to Asset Store

8
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: June 08, 2018, 03:48:24 AM »


Flashing Lights on Steam Early Access!
https://store.steampowered.com/app/605740/Flashing_Lights__Police_Fire_EMS/

Thank you for the great tool and Playmaker community which made this all happen!  ;D

Major checkpoint, with lots of stuff to be added in future!

9
Action Requests / Re: Wait Frames
« on: May 31, 2018, 02:51:16 AM »
I really would like to have Wait Frames action. Using multiple Next Frame Events is not ideal for many situations and makes logic graphs far more cluttered.
On Ecosystem there are another version of NextFrameEvent:
NextFrameEventAdvance

10
Work In Progress... / Re: Flashing Lights: Police - Fire - EMS
« on: May 25, 2018, 11:47:09 AM »
Hi guys, quick update about this period  :D

Release date got postponed to June 7th,
full announcement here on Steam.

Video about new point system


Win Flashing Lights badges!
To enter, share these Facebook or Twitter posts and tag a friend.
Facebook
Twitter

11
In Project Settings/ Player Settings can try enable Logging and then after crash check the output file, might have a pattern or clue of what makes the crash
https://docs.unity3d.com/Manual/LogFiles.html


12
Maybe it is worth to try both builds with lower graphics settings, perhaps memory got full or something?

13
Share New Actions / Re: Set Camera Layer Cull Distance
« on: May 23, 2018, 05:03:08 AM »
Ok, I think I got everything fixed! Action updated
Thanks!

14
Share New Actions / Re: Set Camera Layer Cull Distance
« on: May 22, 2018, 12:54:13 PM »
Thanks! This is really great!
Tested and it works in Editor (2017.3), but not on build. Also the action seems to not finish, in editor I had to use NextFrameEvent or Wait to leave state.

15
User Showcase / Re: [-30% SALE] Car Setup for PlayMaker [Asset]
« on: May 11, 2018, 01:07:03 AM »
Last ~22 hours on Sale!
Link to Car Setup For PlayMaker

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