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Messages - Phuzz

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1
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: November 05, 2017, 07:18:20 AM »
Hello,

I found a very hard workaround "at the time of the post" for this, but this solution is 1000 times better, i cant believe it took me a while to return to this post :) thank you

2
Playmaker Help / Re: Stans Assets Ultimate Mobile - Rewarded Video
« on: November 03, 2017, 03:58:21 AM »
Hello,

I have contacted Stans Assets from the support page on their website about Rewarded Video playmaker actions for Android Native Plugin, they have replied to me with the rewarded video actions, I will attach them to this post, I asked them to include the actions in future playmaker packages for the plugin, lets hope they do, anyways here are the actions, I hope this helps whoever is looking for them :)

3
Playmaker Help / Re: Strange behavior / Application Pause
« on: July 09, 2017, 01:17:21 AM »
State 21 is empty, Just a starter point for the App Pause, I just started trying different places for app pause on that FSM to see if the weird problem would be solved. The state after has a bool value to check if variables have been fully loaded upon start of the game, so it wont save if player presses home during loading and corrupt the values. The rest is the actual save values.

I will try and send a bug report. :) thank you

4
Playmaker Help / Strange behavior / Application Pause
« on: July 07, 2017, 11:06:38 PM »
Hello,

On my Android app, I have APPLICATION PAUSE & APPLICATION QUIT on the same FSM, as shown in the attached image. APPLICATION QUIT works exactly as intended, but APPLICATION PAUSE doesn't, some times I do an APK build and test, after pressing home button and exiting the game it saves, but sometimes when it doesn't save, I rebuild the exact same APK and it functions as intended, it is like scratch and win, based on my luck, I am wondering if it could be something during the build process?

Keep in mind I have already released the app, 10% of my users complain that the game does not save unless you quit the app using the back button, but progress is always lost when quitting using home button.

This problem occurs since Unity 5.5, I have also tried on 5.6 and 201, Playmaker 1.8.4 & the new beta. Could the problem be somewhere during the build process? It has been the giving me a headache since a long time now.


5
General Discussion / Re: Remote Settings actions for Playmaker
« on: June 16, 2017, 02:34:11 AM »
I think he means the Remote Settings in the Unity analytics dashboard

6
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: June 07, 2017, 04:30:27 AM »
Hello,  :)

I hope there is a solution for the issue, thank you

7
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: May 31, 2017, 12:44:11 AM »
Thank you very much :)

8
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: May 30, 2017, 04:26:38 PM »
Hello,

The contents of the Hashtable are only strings, so basically one type only through the whole process of generating the hashtable. I might consider including the ES2 save file containing the generated data with the final build if this does not work, reading ES2 docs now to figure out how that is done.

9
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: May 28, 2017, 06:06:34 AM »
Hello,

Still no solution for this from my side, any work around?

I tried copying the contents of the generated hashtable to another gameobject  empty hashtable using Hashtable Concat, then copying that content to paste off run-time and still did not work.

10
Work In Progress... / VR Chess for Daydream
« on: May 24, 2017, 11:20:56 PM »
Testing basic chess AI, this project is being developed for the Google Dadyream platform. Currently AI has very basic moves, but making sure all the logic is done right before proceeding to more complex moves.



11
Playmaker Help / Re: photon [help]
« on: May 24, 2017, 02:19:01 AM »
Maybe you should Call for Join Room again after restarting the level.

12
Playmaker Help / Re: Change Sprite by Name
« on: May 24, 2017, 02:16:37 AM »
That will rename the sprite you currently have because "name" falls under a string variable. You should use, set property Sprite > Sprite, and drag the sprite you need to use in to the value.

13
Playmaker Help / Re: Array Maker - Get Next, Reset
« on: May 24, 2017, 02:09:28 AM »
On the ecosystem there is an Array Get Next 2 which has the reset bool :) And for Arraylist, you will need to download Arraymaker from the Ecosystem, and if you need the Ecosystem package, it is https://hutonggames.fogbugz.com/?W1181.

14
Playmaker Help / Re: Saving Hashtables generated at Runtime
« on: May 23, 2017, 05:57:24 AM »
Bump.. and thank you :)

15
Playmaker Help / Re: Camera penetrating wall problem
« on: May 19, 2017, 02:14:53 AM »
Try and change the collision detection on the camera collider to "continuous"

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