playMaker

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - miguelfanclub

Pages: [1] 2 3 ... 5
1
So make sure you select the "EnableTextmeshProUGUIFontAsset"

Then it works.

Solved!

2
I guess it was too fast. Didnt see it just change the font to LiberationSans, but not to the one I had set.

Any help?

(removing the SOLVED)

3
I autosolved this before finishing the post. Still I post it in case someone ran into same problem.

So using the "EnableTextmeshProFontAsset" to set a font will not work unless the font is set to none first.


4
Playmaker Help / Re: Playmaker broken with unity 2018.1+ [SOLVED]
« on: May 05, 2018, 05:38:55 AM »
That means no array maker in 2018?

5
Playmaker Help / Re: ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:26:40 PM »
Also, the editor window is greyed out/grey

6
Playmaker Help / ERROR Going from 1.8.6 to 1.8.9
« on: May 04, 2018, 01:25:45 PM »
NullReferenceException: Object reference not set to an instance of an object
PlayMakerFSM.get_Fsm () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:776)
HutongGames.PlayMakerEditor.FsmEditor.RebuildFsmList () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:1535)
HutongGames.PlayMakerEditor.FsmEditor.OnEnable () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/FsmEditor.cs:460)
HutongGames.PlayMakerEditor.FsmEditorWindow.Initialize () (at Assets/PlayMaker/Editor/FsmEditorWindow.cs:90)
HutongGames.PlayMakerEditor.BaseEditorWindow.OnGUI () (at C:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Editor/Classes/BaseEditorWindow.cs:87)
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:222)
Rethrow as TargetInvocationException: Exception has been thrown by the target of an invocation.
System.Reflection.MonoMethod.Invoke (System.Object obj, BindingFlags invokeAttr, System.Reflection.Binder binder, System.Object[] parameters, System.Globalization.CultureInfo culture) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MonoMethod.cs:232)
System.Reflection.MethodBase.Invoke (System.Object obj, System.Object[] parameters) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.Reflection/MethodBase.cs:115)
UnityEditor.HostView.Invoke (System.String methodName, System.Object obj) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:272)
UnityEditor.HostView.Invoke (System.String methodName) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:265)
UnityEditor.HostView.InvokeOnGUI (Rect onGUIPosition) (at C:/buildslave/unity/build/Editor/Mono/HostView.cs:232)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

8
Confirming it was the stupid asset store tab.
In my case it was kiiling my editor performance (new asset store is fucking slow!)


9
Playmaker Help / Re: GuiView repaintAll consuming 60% of CPU in Editor
« on: April 28, 2018, 11:35:06 AM »
Looks like asset store window is causing the problem. After closing it im back to normality. Ill give it more time before solving the issue.

10
Profiling the editor shows up GuiView repaintAll as the process taking around 60% of the CPU, making almost impossible to work. Selecting one node in playmaker window, and moving it around, also creates an incredible load in the CPU.

Due heavy slowdown in my project i already had all debuggin options in preferences off.
I have only  "Playmaker Ugui" in the hierachy.

Any idea?

11
Action Requests / Re: mouse/cursor lock to window action?
« on: April 26, 2018, 10:11:05 AM »
Cant find that one in the Ecosystem.

There are:

- Set Cursor Lock State
- Set Cursor Visible
- Screen Show Cursor

12
Action Requests / Re: mouse/cursor lock to window action?
« on: April 26, 2018, 04:06:04 AM »
Hi. This didnt work for me. I still can get the mouse off the window when playing in windowed mode.

13
Didnt know wbout that! Ill try it. Thanks!

14
I have updated my project from 2017.1 to 2017.3. Also from playmaker1.8.7 to 1.8.9. Everything works well but now, a collider i was using for trigger events is no longer moving, either using set position or itween add actions.

Once i remove the rigid body component, it works.

So im not sure if its due unity or playmeker

15
Playmaker Help / Re: Using Playmaker with Rewired
« on: February 09, 2018, 12:12:35 PM »
@Guavaman

But still, a basic scene as an example using some basic actions would be the best.

Actually, is the first professional package supporting playmaker that I have that dont include scenes.

In my case, I could map buttons and axes for my character movement. I couldnt map right stick to control my mouselook camera (using right stick to map literally the mouse, that moves the camera)

Pages: [1] 2 3 ... 5