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Messages - miguelfanclub

Pages: [1] 2 3 ... 9
1
Playmaker Help / Re: Changing scene, array, easy save
« on: March 11, 2019, 11:58:17 AM »
You cant save game objects with ES2 (you can with ES3)

What I do:

1 I Add to an array the Game Objects I want to save when I perform the action I want for them to be saved (I open a door, i send the door to the array)

2 I set an status for each Game object as an int (door 0 = closed 1= opened 2= change material)

3 I use ES2 to save with two actions "Save Array String" (I save the name of the Game object) and "Save Array int"

For Load:

Go through the array to load the string to then find the object "Find Object" action
Do the same for the int array to send to that object its "status" and then send to this object to perform the load action.

2
Action Requests / Re: Enable Gravity Multi
« on: March 06, 2019, 02:56:49 PM »
Yes, that I know.
It was to avoid this (there are some "Multi" actions in the ecosystem and they are very handy)

3
Action Requests / Enable Gravity Multi
« on: March 06, 2019, 03:59:04 AM »
Same as the actual one, but with the possibility to add multiples game objects.

4
Playmaker Help / Re: Trying to trigger particles
« on: February 25, 2019, 05:56:41 AM »
There are Particle Play and Particle Stop actions.

5
Playmaker Help / Re: Using Playmaker with Rewired
« on: February 11, 2019, 09:53:06 AM »
First, make sure you follow the proper set up of your actions and maps inside rewired Editor.

Do you have that done?

Only after that, playmaker actions will work.

For a simple key down the action you should do is:
"Rewired Player Get Button Down"
 
Then you will have to write there the very same name of your action that you previously defined in the rewired editor.




6
Playmaker Help / Re: "Get Event Sent by" problem
« on: February 03, 2019, 12:34:54 PM »
Any chances to replicate this?

7
Playmaker Help / Re: Array maker, easy save 3 and Array list problems
« on: January 30, 2019, 04:47:52 PM »
For easy save stuff I recommend you to post in their forums. The guy is super committed and responds within hours.

https://moodkie.com/forum/index.php

8
Playmaker Help / Re: Controller detection
« on: January 30, 2019, 04:22:13 PM »
Dont know about built in controller support in unity, but rewired plugin does detect controllers connection realtime. It has full playmaker support.

9
Playmaker Help / Re: Send event back
« on: January 30, 2019, 04:18:27 PM »
didnt the animator action you are using the old way for animation? before mecanim?

10
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 01:13:30 PM »
Btw, the issue is not repro using a controller. Only when the mouse is highlighting the buttons UI.

Just sent you an EXE file link while working on sending you the SVN.

11
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 12:16:22 PM »
Yes, its a 1,5 years project.
Im now on latest PM.

How can i delete the old actions from the ecosystem?
Ill PM you as well

12
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:21:25 AM »
How can I be sure?
I have the Ugui proxy downloaded from the ecosystem I think.
I can share my SVN project.

13
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 11:07:13 AM »
Confirming now that simply doesnt work
Event trigger event doesnt have anything to do with it.

So this remains the same: A UI button is forcing a "get event sent by" of another game object. Only happens when I interact with this button (highlighting it or pressing it).

After that, any "get event sent by" action on ANY game object will be triggered by this UI button.

Any ideas?

Im using latest playmaker / 2018.2 and yes, official Ugui actions.


14
Playmaker Help / Re: "Get Event Sent by" problem
« on: January 27, 2019, 07:16:19 AM »
Confirming that the "Event Trigger (Script)" on the inspector is totally messing up my "get event sent by" action.

Again, the game object that has this trigger event script is non related to the Game Object that has action "get event" on a global event and its never calling this global event EVER.

I have fixed it by Enable and Disable behavior on the "Event Trigger (Script)" but its kinda weird that has to be done like this. Doesn't seems like the best solution for it.

15
Playmaker Help / "Get Event Sent by" problem
« on: January 27, 2019, 06:22:38 AM »
I have serious problems with Get event sent by, or get event info.

Most of the times calling a global event that has any of those two actions the first, got properly the game object who fired the event from, so the callback to them is working after the global event has finished.... but sometimes, it gets totally wrong the game object who actually fires it, as it can be something totally unrelated that never ever is calling this global event.

I have use set event data as well as set event info for the guy who is calling the event, but no luck.

Why sometimes they got totally wrong GameObjects that are actually NOT calling this event?

Right now, the event is called by a UI button game object that I needed to create a trigger event on the inspector to know when it has been highlighted or not, as "uGuiOnSelectEvent"  is not working.

http://hutonggames.com/playmakerforum/index.php?topic=10356.0

So after that this trigger fires (select/deselect) the "get event sent by" im talking about will always got the button as the game object who fired it, and its totally unrelated.


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