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Messages - miguelfanclub

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1
It simply doesnt detect the difference at UI level, both of the variables are changed to local or global depending on the last one you set on the UI of the action.

Talking about the Set Int Value Action

2
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: November 28, 2018, 09:05:18 AM »
Any update here?
Playmaker still doesnt have any a* solution, neither in the asset sore.

The slack invitation also doesnt work.

3
Playmaker Help / Re: [SOLVED] Large FSM severely slow
« on: October 11, 2018, 07:59:49 AM »
It will also make you create more errors from now on since you wont see them.

I had to turn this option back again and fix everything in order to properly work again.

4
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 11, 2018, 04:14:29 AM »
Is a scene object on a variable, so there are no drags from the hierachy.
Also, this variable is get on the START using "Find game Object".

It shouldnt fail right?

6
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:08:28 PM »
Adding as well:

Array variables dont get saved when prefab is applied.

7
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 08, 2018, 02:51:01 AM »
So what about the original post question:

When changing a game object variable in the drop down list of the "Get Fsm String" (to select the game object to get from) is not being saved when you apply the prefab.

8
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 08:10:54 AM »
@Farwest
The are ways to solve that. The easiest one is to use the "Find Game Object" action and store the game object you want to drag into a variable and then use it. That way you wont lose the link never when using prefabs.

9
Playmaker Bug Reporting / Re: Prefab not being saved 100%
« on: October 07, 2018, 03:53:39 AM »
Yes, still, when using game objects variables (no drag) is not getting saved when you apply the prefab.

10
Playmaker Bug Reporting / Prefab not being saved 100%
« on: October 06, 2018, 06:58:21 AM »
Drop Down menus in Actions (like to select a game object from the list) don't get saved when saving a prefab.

At least is happening with "Get Fsm String" Action. When changing the game object from the list, the change get not saved when you Apply the prefab.

11
Playmaker Help / Re: What am I doing wrong?
« on: October 05, 2018, 03:31:18 AM »
What I do is I do all the finds I want from one game object (+50 objects at the moment) and then I just get them via get game object FSM when needed.

So I make sure I only find them once.


12
Work In Progress... / Re: Templar
« on: October 03, 2018, 04:45:42 PM »
A big update I guess after a full year of hard work on this.
Game is playable and working already on the third level.
Some screenshots:







13
Yes, but if you swap my rewired get axis for yours should work the same.

-Edit-
Oh, now I see how you did it. Great, thanks for sharing.

14
Playmaker Help / Re: Get/Set Sprite variable
« on: October 03, 2018, 03:23:51 PM »
And that worked.
Thanks a lot.

15
I did a mouse look effect with controller here:

https://hutonggames.com/playmakerforum/index.php?topic=19259.msg83931#msg83931

Its using rewired, but you can swap that action for a "get axis" from the mouse / controller

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