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Messages - Fahrettin

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1
You can buy this packages without thinking :)
Support is really good. He always replies my mails as fast as possible.
I used Blackjack for Playmaker package.
https://play.google.com/store/apps/details?id=com.fgames.blackjack21

2
Action Requests / Re: Unity Ads
« on: December 14, 2016, 03:10:18 PM »
Thanks for the actions for unity ads. I make them work really easy.
My problem is i cant separate normal videos and rewarded videos. It always shows normal ones. Do you guys have any tips for rewarded videos ?

3
Feature Requests / Re: Addons Request Trello Board
« on: August 16, 2015, 02:01:50 PM »
I feel stupid but i swear i didnt see that 2 lines  :'( You can delete my messages
really stupid

4
Feature Requests / Re: Addons Request Trello Board
« on: August 16, 2015, 01:56:51 AM »
I can add cards on my  Trello board but not yours. It says public but we need to be members for this actions ?

5
User Showcase / Re: TekRok VR
« on: July 30, 2015, 02:31:50 AM »
Awesome work :D
I envy you guys

6
Playmaker Help / Re: how to add touch control in playmaker
« on: July 30, 2015, 01:55:42 AM »
You can move 2D sprites with Translate action. Its not that hard.
I dont know about best practices but if you want to make something good you need 2D character controller maybe.  :-\

7
Playmaker Help / Re: how to add touch control in playmaker
« on: July 29, 2015, 10:45:20 AM »
Hi smartgames,
I am making hobby projects at this moment and i learned a lot from tutorials. You can watch them too. Most of them really basic.
for touch events https://www.youtube.com/watch?v=rzmJf3rD0_I
for touch gui https://www.youtube.com/watch?v=iSTr5ehQlBk

8
Playmaker Help / Re: Basic Help.
« on: July 06, 2015, 06:12:04 PM »
You can use Wait action for this. It is really simple

9
Playmaker Tutorials / Re: Official Tutorial Request Thread
« on: June 16, 2015, 02:22:39 PM »
Do we have video tutorial for making custom actions? I couldnt find but i really need it  :(

There is an API reference and various helpful things on the Wiki:
https://hutonggames.fogbugz.com/default.asp?W127

If you know some C# it should be pretty straightforward to create basic actions.
In general i search for video tutorials but thanks for the info Lane :)

10
Playmaker Tutorials / Re: Official Tutorial Request Thread
« on: June 16, 2015, 01:07:18 PM »
Do we have video tutorial for making custom actions? I couldnt find but i really need it  :(

11
Playmaker Help / Re: Set Property Reset
« on: May 27, 2015, 01:29:01 PM »
I got it now. I changed my prefab on scene view with edit instance. Now it stays there. Connection isnt broken :) It works on scene but when i click apply it shows empty on project view but it isnt important i think.
Thanks Lane

12
Playmaker Help / Re: Set Property Reset
« on: May 27, 2015, 12:56:42 PM »
Yes it is a prefab but my prefab is on the scene. FSM Component is on the prefab. I am changing a Text on nonprefab gameobject. It is on the scene too.

13
Playmaker Help / Set Property Reset (SOLVED)
« on: May 27, 2015, 04:38:05 AM »
I use Set Property action with dropping "Text Component" to the State area. It works without problem. When i close unity and reopen it i see my Set Property action is empty. Same scene, same prefab, same variables. I dont destroy that object.
Unity version 4.6.4f1
Playmaker 1.7.8.3

14
General Discussion / Re: Different Resolutions
« on: April 17, 2015, 02:04:55 AM »
Thanks for your offer about Photon. I think its early for me to start Photon before this simple things. I will ask you for photon if i am ready or you will already publish it :D
I tried some uGUI text on my cards. They seem a bit blurry on screenshots. When i try on actual device they a lot better. I have Note2 (720 x 1280)
About uGUI i learned anchoring. I can position text or images for different resolutions.
In this screenshots top left images and text + CANNON card are uGUI

15
General Discussion / Different Resolutions
« on: April 09, 2015, 07:12:07 AM »
Hi all
I want to make a simple turn based card game. I played it looong ago and i want to remake it :D
I'll publish it on Android. I target 800x480 for min resolution for design. I am not designer or coder but i search a lot. I learned with 2d Toolkit i can make sprites for different platforms. I can now detect and choose which sprites game will use for device.
Now i cant make simple cards for 800x480. If i make small cards they cant be read properly. Some games on android more smaller letters than mine but they dont have any problem. Where i need to search this topic ?

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