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Messages - djaydino

Pages: [1] 2 3 ... 133
1
Hi,
Its probably because on the 'contains' action you are using the prefabs so the type will be gameObject.

I don't have the asset, so i can not test this.

Maybe you can ask the author if he would want to support playmaker in his asset and you can let him contact me if he needs help with it.


2
Hi,
I think there might be an object type issue there
On the Get Property on the object type you can see the type = MoreMountains.InventoryEngine.....

In the array contains on the value i can see (inventoryEng...

So it does not start with MoreMountains.

is this corgi-engine inventory system on the asset store?

Can you give a link.

3
Playmaker Help / Re: Array Maker - Index is less than 0
« on: Today at 07:10:29 AM »
Hi,
It's fine, i get it  ;D

4
Hi,
i guess you mean 2017.1

Can you show in a video how this happens.

I will contact alex.

5
Playmaker Help / Re: Array Maker - Index is less than 0
« on: September 22, 2017, 07:48:29 PM »
Hi,
So the issue was indeed the clamp?

6
Playmaker Help / Re: Array Maker - Index is less than 0
« on: September 22, 2017, 06:20:49 PM »
Hi,
i can't test right now.

Can you try to set a next frame in between maybe the issue is the clamp.

if so maybe use 2 int compare's and if less that 0 set to 0 and greater than 4 set to 4.

7
Playmaker Bug Reporting / Re: FSM Not Recognizing Start State
« on: September 22, 2017, 06:12:52 PM »
Hi,
What unity / playmaker version are you using.

8
Playmaker Help / Re: GET FSM Variable [SOLVED]
« on: September 22, 2017, 06:09:19 PM »
What errors are you getting?

9
Playmaker Help / Re: GET FSM Variable
« on: September 22, 2017, 10:46:05 AM »
Hi,
I think that should be fine.

10
Playmaker Help / Re: Mouse Button Down/Up input settings?
« on: September 22, 2017, 12:51:03 AM »
Hi,
The mouse actions and the mouse transitions are not connected to the InputManager.

'Get Button' and 'Get Axis' actions are connected to InputManager :)

11
Hi,
Globals are stored in playmaker/Resources/PlayMakerGlobals.asset

The corrupted files will probably not be fixed on updating.

12
Android Help / Re: How can i use ApplicationGetSystemLanguage?[SOLVED]
« on: September 21, 2017, 09:32:41 AM »
Hi,
I have made a sample and making a tutorial video for it. but i am a little bit sick that why i don't have a video yet (my voice is bad at the moment)

but i did make some actions that might be useful for the Lean Localization asset



You can get them from the attachment below.

if you need something that is not yet included in the actions, let me know.

13
Playmaker Help / Re: Send Event to another FSM + a Value
« on: September 21, 2017, 05:52:13 AM »
Hi,
normally you need to do this :
"Get FSM Int" then "Int Add" then "Set Fsm Int"

But there are actions on the Ecosystem that can do that at once
look for 'Add to Fsm Int'

You can use this directly to the receivedCoin
or to the currentCoins depending on your needs.
then send the event.

or maybe you could use "int changed" on the CurrentCoins and use "Set Fsm int" on the currentCoins it will then trigger the int changed and you can do you currentCoins + receivedCoin. after that you need to set the value from currentCoins back to zero. then you can go back to the state with the "int changed" action.
You might need to use a next frame event before going back to that state after setting to zero.
This way there is no send event needed.

14
Playmaker Help / Re: Drain when Paused
« on: September 20, 2017, 08:57:15 PM »
Hi,
The 'per second' is using time
The problem is that this action does not have a 'realtime' option, so if you scale time to 0 it will will not continue.
If you would set scale time to 0.5 the float subtract would go half speed.

15
General Discussion / Re: Unity Machine Learning
« on: September 19, 2017, 06:01:22 PM »
Hi,
It probably will.
But probably not right after release, as there might be a bunch of coding involved :)

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