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Messages - djaydino

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Playmaker Help / Re: playmaker wont load
« on: Today at 07:40:07 AM »
Maybe you can find a solition in this thread :

What unity version are you using?

Playmaker Help / Re: Expansion pack/DLC
« on: Today at 05:13:50 AM »

I think AssetBundle is the way to go.

There are a few actions only on the Ecosystem

But definitely something to look into.

I will see if i can make some actions for this and also make a tutorial, but it might take a couple of weeks ( a lot of work at the moment )

i have bookmarked it.
Can you bump this in a few weeks so i wont forget about it  ::)

Meanwhile, important is not to use global variables for this assetbundles.
unless maybe if the globals are already in the main game ( i have to test this )
as they will not be included in the bundle.

Action Requests / Re: Graphics.activeTier (Shader Quality)
« on: April 21, 2018, 10:03:03 AM »
I went on GDL Discord channel and they confirmed it,
Maybe Shader LOD can help?

Playmaker Help / Re: Player movement in Runnergame
« on: April 20, 2018, 10:29:27 PM »
State 1:
1st you need to get the time with for example "get system date time"
and set a start date on a variable.

State 2
Place also a "get system date time" and set every frame.
On the "Get Time Span Between Dates" set 'Get Span Info' to 'Total Minutes'
Then you can use a float compare and check if greater than 5
if greater do what you need to do and then go back to state 1.

if you only need this while in game (so without leaving the game) you could use the "Get Time Info" action and set 'Get Info' for example to 'Time In Current State'
And Store the value.

The value is in seconds so you would need to compare it to 300 (for 5 min)

Action Requests / Re: Graphics.activeTier (Shader Quality)
« on: April 20, 2018, 01:55:30 PM »

Did you try also with your action?

What platform are you building to?

I got a feeling that this only works in the editor.
As i can only find editor scripts for them.

Maybe you need to look in quality settings, there are some quality actions on the Ecosystem.

Share New Actions / Re: FSM Communication actions V2
« on: April 19, 2018, 10:39:34 PM »

The actions works similar as the normal actions (without fsm in front)
for example 'Fsm String Switch' works the same as 'String Switch'
Except that you can target/use variables on a different fsm without setting them global.

You might want to look into using xml or json.

and get datamaker to read/write the xml file.

Here are some video's that can help you get started with datamaker :

Playmaker Help / Re: Handling multiple FSM
« on: April 19, 2018, 11:39:32 AM »
If you have movements on the attack fsm, you should transfer them to the movement fsm.

Then make a (global) event/transition (on the movement fsm) to activate that attack movement.

Then on the attack fsm you can use a "Send event by name", target the movement fsm and place the name that you called the event/transition for the attack movement. (you can also use send event, but then you need to make the event globlal. I prefer to minimize using globals)

for the OnTriggerEnter2D can you show the fsm/states/actions from the fsms that uses this.

Or you can pm me a link to your project and i can have a look.

I just made a quick video between my other work.
I hope the sound is good, did not have time to test.

Let me know if its ok :)

Feature Requests / Re: State Groups
« on: April 18, 2018, 10:56:26 AM »


Yes i really like the sub FSM idea aslo, especially if you could use template fsms and connect variables.

Playmaker Help / Re: Player Movement [SOLVED]
« on: April 18, 2018, 10:52:48 AM »
Happy to help :)

You might want to use array maker (a more advanced array system)

you can get the package on the Ecosystem
and you can find some arraymaker tutorials on the User Tutorial Wiki Page

1 of the big advantages is that you can use the reference with a string, so it is easier to refer to each array :)

On the state tab @ the bottom there is a checkbox, check it and you can see the values from the variables and also @ runtime they will change live. which can be very useful :)

For your issue, you are getting the light intensity value instead of setting the value, to set the light intensity you should use 'Set Light Intensity' :)

Playmaker Help / Re: need help moving objects towards cursor
« on: April 17, 2018, 04:19:34 AM »
Could you send me the prefab for testing?

it should work on a prefab also.

and happy to help :)


Alex i think you pasted the wrong thread (its sends back to this thread :) )

Maybe you wanted to refer to this thread? :

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