Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - djaydino

Pages: [1] 2 3 ... 217
It might be a component/script

Is that "pre-made PlayFab to PlayMaker" script included with Playfab

or did you get it here on the forum or somewhere else?

Playmaker Help / Re: Raycast Help
« on: August 16, 2018, 09:33:32 PM »
From what i understand it does only detects the closest, but when the object is disabled it will not be detected anymore and the the one behind is detected, enabling the 1st object again which then gets detected again by the ray cast.

So the raycast does work correctly but you might need to rethink your logic by (for example) using a delay or temporary changing tags

Playmaker Help / Re: Smooth Translation in a Direction
« on: August 16, 2018, 09:25:36 PM »
if you rotate the movement will stay the same, unless if inside a parent that is rotated.
But using a parent in this case will not be good either.
If the rotation is in steps of 90 degree you can make a system to determine on what rotation you currently are.

I made a sample scene (attachment below) that you can check as it is hard to explain with text :)
just place in your project or a new project that has playmaker installed.

Let me know if you understand what i am doing there, if not i will see if i can make a video next week.

Playmaker Help / Re: Smooth Translation in a Direction
« on: August 16, 2018, 10:39:51 AM »

Playmaker Native tween action are coming soon :)

But usually when i use interpolate actions i use a set position in the next state to be sure to have the correct position.

So in your case make a state after the interpolate  and use 'set position' with the "new_z" variable

the sizeof the new position depends on your field size/pixels per unit etc you might want to resize things. also scaled items are best set in a parent with a scale of 1

Not only backup when upgrading, always backup A LOT.

Best is to use github or something similar.

Action Requests / Re: get text mesh pro total page count?
« on: August 15, 2018, 01:57:32 AM »
Can you try the attachment below?

Playmaker Help / Re: Can't Install ecosystem browser
« on: August 15, 2018, 01:19:18 AM »
When you install the Ecosystem, what error do you get in the console?

Playmaker Help / Re: Smooth Translation in a Direction
« on: August 15, 2018, 12:44:24 AM »
I can see an issue in your image.

You are using 'float add' to the 'new_position_z' variable. this variable will always be 0 to start unless you feed it the current position.

instead you need to use a 'Float operator' and place the 'current_position_z' in float 1, then set '1' in float 2.
Set Operation to 'Add'
and place 'new_position_z' in "Store Result"

It is also good to check this page :

Best Practices

General Discussion / Re: Welcome! Please introduce yourself!
« on: August 12, 2018, 10:38:34 PM »
Hi a1laserboy.


On the User Tutorial Wiki Page you can find some good tutorials to get you started.

Feel free to ask anything on the forum in our help section.

I will see if i can make an action for this in the comming week (replying on my phone)

Bump if i did not post yet by wednesday.

For placing a whole bunch of objects into an array or array list i made a tool which will be included in an asset i am working on (Tools for Playmaker)

Playmaker Help / Re: Get Animator State Last Frame
« on: August 11, 2018, 08:37:27 PM »
You can place events into animations.

I am not on my pc now (on my phone)
But here is a link to a video about this:

If the link does not work, google for : playmaker animation event

Playmaker Help / Re: Press "E" for Use on an gameObject
« on: August 11, 2018, 08:26:20 PM »
For doors :
Place an object that has a collider @the door position .
Set the collider component as trigger.
And you can edit the trigger to resize it.

Place an fsm on the object and in the 1st state use a 'trigger event' and set 'on trigger stay'
Set an event to the next state.

In the next state place another 'trigger event' and set 'on trigger exit'
Set an event to the 1st state.

Also place a 'Get Key Down' and set a event to a 3rd state.

There you can then use actions to close/open the door.

Then loop back to the 2nd event.

For thing like save you can simply use the 'Get Key Down' action.

Playmaker Help / Re: Smooth Translation in a Direction
« on: August 09, 2018, 09:25:43 PM »
Do you have 'Get Position' and 'Set Position' both set to 'space : self'

Its best not to use iTween as it is outdated and slow.
the new native tween action are coming soon :)

Pages: [1] 2 3 ... 217