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Messages - djaydino

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Playmaker Help / Re: Reserved names for states?
« on: June 21, 2018, 03:21:24 PM »
As far as i know the only limitation is that you can not use duplicate names in the same fsm.

Playmaker Help / Re: How to make 2d Ui follow/track a 3d object?
« on: June 21, 2018, 03:17:16 PM »
On the Ecosystem you can find the action : Ugui Ui To World Point

i believe it is also in the 'Ugui full package'

Playmaker Help / Re: achievements, in game shop, ads
« on: June 21, 2018, 03:08:32 PM »

How about keeping it friendly....

Not all assets that supports playmaker are on the Add-ons page and ther is nothing Xbox specific on that page.

If you are not listed as a registered XBox developer, you cannot download the XBox module of the Unity Editor.

This is probably the main reason you can't find much on the asset store for xbox as you need to register before you can get the sdk.

So if or when you register to the XBox developer program, your only option for now is to ask the author from that 'Social Pro XBox' asset if he wants to support playmaker. you can do this before purchasing this asset.

If the author want to support, you can let him contact me if he needs help with making actions.

Playmaker Help / Re: How to solve animation delay
« on: June 21, 2018, 02:02:33 AM »
Try disable Fixed Duration and set the Transition Duration to 0
also disable Has Exit time.

You might need to do this on all transitions.
After that you can start tweaking them if needed.

Before you do, make a backup from your project just to be sure.

Indeed it is highly recommended to back up regularly, and one of the best things to use is something like github for version control.

You can find many tutorials to set this up and now github has his own desktop Software, which makes it easier (before you would need sourcetree or another 3rd party Software)


Playmaker Help / Re: How to swap characters?
« on: June 20, 2018, 01:29:45 AM »
if you need to swap regularly i think its better to use activate/deactivate instead of Create/destroy (better for performance)

Do you have the character inside a parent? (where parent does all the movement/camera follow etc.)

Do you have a backup somewhere?

It really depends on your setup,how many events you need to send, how many fsm you have and so on.

In theory (i think) the Broadcast All will check every fsm.
So lets say you have 100 fsms and you need to trigger 5 fsms, then you approach with a 'fsm manager' might be better.

But i also think its hard to see if there are any performance differences there.

Playmaker Help / Re: How to solve animation delay
« on: June 20, 2018, 01:00:20 AM »
Can you show some more details?

It can be several things, maybe the condition is not set correctly or you need to (un)check Fixed duration.
Maybe the 'set animator' action gets delayed somehow
or the animation itself?

Can you show or pm the screenshot?

Also are you using any axis actions?

Are you on windows / mac / linux?

Playmaker Help / Re: "Static" minimap with playMaker ?
« on: June 19, 2018, 05:21:09 AM »
The rotate should be easy.

I will try to make something tomorrow (to much work today :( )

Bump this if i did not answer yet by tomorrow night :)

Playmaker Help / Re: stainmina bar problem
« on: June 19, 2018, 05:14:11 AM »
A separate fsm would be needed indeed.

Have 2 states one for idle(do nothing) and one for adding energy.

On both state have a Bool Test and test every frame. (name the variable to test 'Add Stamina' for example.

On the idle state 'if true' send event to adding energy state.
On the adding energy state 'if false' send event to to idle state.

In the adding energy state use add float and set every frame and per second to 'grow' the stamina.


Yeah, i think its best to wait for the def to answer,
i can't test on my side as i don't own the template and for you its hard to find where the issues are.

Playmaker Help / Re: achievements, in game shop, ads
« on: June 18, 2018, 04:16:06 PM »
Sorry for xbox i can't find anything.

If you are not using that action, then it should not affect anything :)

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