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Messages - djaydino

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Playmaker Help / Re: Score based on Travel distance & time
« on: Today at 04:07:52 PM »
For distance maybe have a get time info a state while moving, when you stop moving get that time and add to 'total moving time' then use that for the distance score

For time spend you can also use the get time info :)

Playmaker Bug Reporting / Re: bugs in 1.9.0
« on: Today at 04:03:38 PM »
Hmm i cant see any pictures can you check the links (or maybe use imgur)

General Discussion / Re: Doodle Jump like smooth movement
« on: Today at 04:01:03 PM »
Can you try to set them manually

Go to Edit/Project Settings/Physics

in the inspector you will see the collision matrix.

on the top right there is a little lock image, you can lock the current inspector screen.

Then play the game and look to the matrix if things get changed.

Feature Requests / Action Sub Folders
« on: Today at 08:12:36 AM »
At the moment i am making several actions for steam/braincloud/veg studio and so on.

and there are many different category actions for each asset.

At the moment i name them like this "Steam - Client / Steam - Friends" and so on

it would be nice to have subfolders in the action window for less clutter :)

Playmaker Help / Re: Unity 2017 - Playmaker Tab won't show up
« on: October 19, 2018, 03:18:46 PM »
Red errors do affect Playmaker and other assets.

As they can't startup when errors occur.

If you click on an error it will usually pinpoint to the script that has the error.

Playmaker Help / Re: Playmaker extreme slowdown: part II
« on: October 19, 2018, 03:14:36 PM »
In the playmaker window on the bottom left there is a preferences button,
There are several settings that can improve performance in the editor.

User Showcase / Re: Zombie Killing Simulator
« on: October 19, 2018, 03:07:31 PM »
It looks really nice.

and its nice to see the progress on each video

I am happy you got it to work.

i have marked it solved.
By the way you can mark it solved by editing the title on the 1st post :)

We never delete a topic as it is always possible it will help someone.
(unless some ad spammer made a topic)

Do you have a "FINISHED" transition set on the state and are there no errors in the console?

Playmaker Help / Re: Vuforia Virtual buttons.
« on: October 18, 2018, 10:41:30 AM »
On the Ecosystem the is a Fuforia package maybe it has actions that you can use instead.

Playmaker Help / Re: Crating multiple levels from single scene
« on: October 17, 2018, 02:35:33 PM »
Depending on how many things needs to be changed, i would go for Xml (Datamaker)

One reason for me :

It would be easier to input the data.
And it would even be possible to make an "editor automation'' to add all the object locations to a txt file with a single press of a button (maybe even directly to add to an xml)

i think raycast.

Is there a reason that you are getting the pixel color?

Playmaker Bug Reporting / Re: bugs in 1.9.0
« on: October 17, 2018, 02:26:47 PM »
Can you give more details on the bugs you have found?

Also, can you also report inside unity (inside the playmaker/tools menu)

General Discussion / Re: Playmaker Free edition
« on: October 17, 2018, 02:24:54 PM »
As far as i know there is no 'free' version.
But i believe that there is a 'Student' version  where you can not use custom actions tho (and you need to be a student)

Playmaker Help / Re: How to kill prefab enemy?
« on: October 17, 2018, 05:31:11 AM »
Get/Set Fsm should work with any object if the correct variable/fsm/gameobject is set.
I will see if i can make a video in the next few days.

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