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Messages - JieAlan

Pages: [1] 2
Playmaker Help / Timed item
« on: September 13, 2016, 10:27:36 PM »
Timed item;
look this video,how playmaker made the timed items,I really need this ;

Android Help / google play Real time mulitiplay
« on: May 09, 2016, 11:15:50 PM »
hi,guys,needs help.

I'd like making a realtime online game,and I will use google play game services ,because of unlimited CCU;

for now,I know how to setup invite player ,start game match,but how to do the game? any api or action I can use?(such as position sysn).

anybody can help?

hi,guys,here's my problem.
I wanna build one of my old game to windows 8.1 store and windows phone 8.1,
I tried SDK 8.1 and Phone 8.1,it looks like everything is fine but the things I used playmaker did not work;
So I just have this ask to make sure .

Playmaker Help / Re: How to share template file between projects
« on: December 09, 2014, 02:35:08 AM »

   I try your way,it works! global variables works fine also.

   but I still need to find and select all needed actions, it 's not so quick,I know that's unity functions.


Work In Progress... / Making Fighting Game With PlayMaker
« on: November 05, 2014, 02:23:51 AM »
Recently, I started trying to make a fighting game with a playmaker, because I play fighting games for a long time, and always wanted to own a fighting game;
Maybe this process may be a bit difficult, will encounter some technical or artistic issues, but I'll stick with it;
The current schedule is already finished basic movement, jumping, normal attack;

more info,you can check my blogger

Playmaker Help / [SOLVED] How to share template file between projects
« on: September 22, 2014, 01:27:12 AM »
I learned PalyMaker for a while,
I just wanna know how to share my template between projects;
cause you know everybody don't wanna edit a same things times and times;
mabye we can export a package;but it will include every PlayMaker action into the package.
so ,how can I handle this,any guys can tell me,thanks!

Share New Actions / Re: Prime31 IOS StoreKit with PlayMaker
« on: July 18, 2014, 12:05:23 AM »
does this packge has new version,this one can't work now?
unity 4.3.3, xcode 5.1

Pre-release Discussion / Re: Supporting Windows Phone and Windows 8?
« on: July 26, 2013, 05:06:47 AM »
unity3d 4.2 is published,so this is very soon,is it right:)

User Showcase / Re: My OneGameAMonth Showcase Thread
« on: July 13, 2013, 08:07:16 AM »
I must say ,this is really cool!
I love all of your jobs! :)

Pre-release Discussion / Re: Supporting Windows Phone and Windows 8?
« on: June 26, 2013, 08:20:45 PM »
Reflection support has changed in Windows Phone and Windows 8.

You will need special versions of Playmaker for those platforms.

We're working on them... :)

OK,I'm waiting :)

Pre-release Discussion / Re: Supporting Windows Phone and Windows 8?
« on: June 26, 2013, 08:19:55 PM »

 Can you confirm you are using "set property" and/or "get property" action?

 can you try publishing a dummy scene, with nothing at all, just with playmaker in the project assets and see if you still get errors?



yes,I try this before,just let playmaker folder alone in the project,and create a cube in the scene and build that ,it also can't work.

Pre-release Discussion / Re: Supporting Windows Phone and Windows 8?
« on: June 26, 2013, 06:37:18 AM »

Internal compiler error. See the console log for more information. output was:
Unhandled Exception: System.Reflection.ReflectionTypeLoadException: The classes in the module cannot be loaded.

  at (wrapper managed-to-native) System.Reflection.Assembly:GetTypes (bool)

  at System.Reflection.Assembly.GetTypes () [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespaces (System.Reflection.Assembly assembly, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.RootNamespace.ComputeNamespace (Mono.CSharp.CompilerContext ctx, System.Type extensionType) [0x00000] in <filename unknown>:0

  at Mono.CSharp.GlobalRootNamespace.ComputeNamespaces (Mono.CSharp.CompilerContext ctx) [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.LoadReferences () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Compile () [0x00000] in <filename unknown>:0

  at Mono.CSharp.Driver.Main (System.String[] args) [0x00000] in <filename unknown>:0

Pre-release Discussion / Re: Supporting Windows Phone and Windows 8?
« on: June 25, 2013, 09:56:26 AM »
really want to know when playmaker support window app store/phone 8;

I join in the unity3d windows phone open beta program,and when I build xap,it comes erros,but when move playmaker out of my project, everything is fine...
so add my voice here too.

Share New Actions / Re: Prime31 IOS StoreKit with PlayMaker
« on: April 29, 2013, 09:19:30 AM »
I care about this for long time;
I download this and it works in my iPhone, it can get the productList and saved transcations, but when I purchased,it faild :-\

Playmaker Help / Re: how can I Accessing the function in Other script
« on: April 21, 2013, 11:00:39 PM »
yeah,I can use send message to do that,
but another problem now confused me,I invoked somthing in a script,
then ,
how can I send event in that script back to playmaker

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