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Messages - PlaymakerNOOB

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1
Share New Actions / Re: Textmesh Pro Playmaker Actions (free)
« on: May 26, 2017, 06:47:30 PM »
Thanks TCMeric!

2
Share New Actions / Re: FPS Profiler
« on: May 21, 2017, 07:22:48 PM »
Just tried this out, its pretty neat to see it update live in the state view.  Being able to save the values and push to UGUI system is SO useful. 

Thanks dudebxl!!!

3
Share New Actions / Re: Android Vibrate Advance
« on: May 20, 2017, 06:38:37 PM »
Thanks Dudebxl.  I found 2 issues with the action

1) The public class should be FsmStateAction

2) Any scene that contains that action will cause the game to crash.  Android Logcat says the error is:

"455 E InputDispatcher: channel '42086c80 com.(nameofmygame)/com.unity3dplayer.UnityPlayerActivity (server) ~ Channel is unrecoverably broken and will be disposed!"

4
Playmaker Help / Re: Rotate back and forth - Infinite loop
« on: May 16, 2017, 04:00:04 PM »
Recap

state1
It does your rotate, get rotation, then float compare.  If everything aligns, then goto state 2

State2
It does your rotate, get rotation, then float compare.  If everything aligns, then goto state 1

Whats happening is its able to do everything in state1 then transition to state2 then transition to state1, so its an infinite loop.   

Quick way, use iTween Rotate To.  Set the vector rotation and then add a time like 2 seconds.  Use loop type = Ping Pong and it should do what you want.  By setting the time you are requesting that the rotate takes 2 seconds to complete.

Eventually you should transition to something like DoTween. 
  Its a bit more work to setup but much faster and less intensive tweening system.
 http://dotween.demigiant.com/download.php There are free actions and paid actions also listed on the site.


5
Here are some suggestions

#2, appears that you want to set a variable and then trigger an event on that gameobject? if so, apply these two actions.

Gameobject1, apply the Set FSM INT (for example)
gameobject = specify gameobject
**change from none to your gameobject
FSM name = FSM
Variable Name = Variable Name
Set Value = 10

Send Event by Name
Event Target = Game Object FSM
GameObject = Specify Game Object
**change from none to your gameobject
FSM Name = FSM
Send Event = Enter the name of the event you wish to send.  Remember that this must be an available transition for the current state, otherwise it will not work.

or #3, This video shows how to connect scripts to playmaker and send data back and forth.
 https://www.youtube.com/watch?v=g-C-6O10CNo


6
Playmaker Help / Re: [Bug] Send Events Being Ignored
« on: May 08, 2017, 07:09:06 PM »
I've not had this issue, but a similar one.  On the right,  click the gear icon and pick reset and try again. That did it for me.

7
Share New Actions / Re: Android Vibrate Advance
« on: May 05, 2017, 05:15:48 PM »
AndroidVibrateAdvanceArray.cs is designed for use with playmaker arraymaker proxy, but since 1.8 we dont need those anymore.  Can this be updated to no longer need the proxy?

8
Playmaker Help / Re: Unity Bitcoin Wallet!
« on: November 24, 2016, 08:46:17 AM »
as a bitcoiner, its nice to see other people contributing to its ecosystem.   

I suggest starting off on test net.  there are some free testnet faucets for free test bitcoins.  Then when the project is done just switch to main net and your good to go.  Or heck, leave it and give your wallet main net and test net functionality.  Thats something I havent seen yet in a mobile wallet.

9
Playmaker Tutorials / Re: New SHMUP Tutorial Series!
« on: October 18, 2016, 02:53:35 AM »
awesome, keep it up Cloud!

10
Share New Actions / Re: Get System Informations
« on: July 23, 2016, 07:46:44 PM »
I am sure its because of the action.  I tested on a brand new project with only playmaker 1.8.1

yep, I believe its querying parts things about the phone and android is grouping it into that section.

I havent played around with commenting out different sections to see what is specifically targeting it... I just dont use this action as a result

11
Share New Actions / Re: Get System Informations
« on: July 23, 2016, 05:54:53 AM »
I used one i found off the ecosystem, called "GetSystemInfo".  It seems to have the same fields.

it requires Android permissions to "Make and Manage Phone Calls"
edit--
I removed GetSystemInfo from my project, added Get System Informations and rebuilt an APK.  They both require the same permissions "Make and Manage Phone Calls"

12
Share New Actions / Re: Get System Informations
« on: July 06, 2016, 05:08:03 PM »
Im pretty sure I used this in Unity 4.6, 5 and 5.3 with no issues. 

Though if memory serves, this causes unnecessary permission requests in Android

13
Share New Actions / Re: Pooler - Simple Pooling System.
« on: July 01, 2016, 03:51:04 AM »
thanks, it works!

14
Share New Actions / Re: Pooler - Simple Pooling System.
« on: June 30, 2016, 03:33:28 PM »
thanks, i've sent you an email with my box link for download.

I've deleted pretty much everything except whats necessary to create a basic version.

15
Share New Actions / Re: Pooler - Simple Pooling System.
« on: June 29, 2016, 08:17:03 PM »
I am using this pooling system and it seems great... until I restart the scene.  Then I am getting the following errors in console log.  Unity 5.3

--start of console log--
Pooler: Same pool exists, choose unique names for pools
UnityEngine.Debug:Log(Object)
HutongGames.PlayMaker.Actions.PoolerPool:PoolObjects() (at Assets/Custom Playmaker/Pooling System/PoolerPool.cs:145)
HutongGames.PlayMaker.Actions.PoolerPool:OnEnter() (at Assets/Custom Playmaker/Pooling System/PoolerPool.cs:59)
HutongGames.PlayMaker.FsmState:ActivateActions(Int32) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:200)
HutongGames.PlayMaker.FsmState:OnEnter() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/FsmState.cs:168)
HutongGames.PlayMaker.Fsm:EnterState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2155)
HutongGames.PlayMaker.Fsm:SwitchState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2113)
HutongGames.PlayMaker.Fsm:UpdateStateChanges() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2041)
HutongGames.PlayMaker.Fsm:UpdateState(FsmState) (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:2171)
HutongGames.PlayMaker.Fsm:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/Classes/Fsm.cs:1425)
PlayMakerFSM:Update() (at c:/Users/Alex/Documents/Unity/Playmaker/Projects/Playmaker.source.unity/Assets/PlayMaker/PlayMakerFSM.cs:435)

MissingReferenceException: The object of type 'GameObject' has been destroyed but you are still trying to access it.
Your script should either check if it is null or you should not destroy the object.
--End of console log--

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