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Messages - rik

Pages: [1] 2 3 ... 17
1
Playmaker Help / Re: Custom action editor problem
« on: August 01, 2017, 03:06:50 PM »
Hi i need c# sample for this i tried and i did not got a way to do this :(

2
User Showcase / Re: King Of Soccer : Football Run
« on: July 20, 2017, 11:04:23 AM »
very nice game  :)

3
Work In Progress... / Re: Flashing Lights [Steam Greenlit]
« on: July 18, 2017, 01:36:41 PM »
Really impressive for a one man army.

4
Playmaker Help / Re: Photon Join Room Expected Properties not working?
« on: March 31, 2017, 09:13:10 PM »
you need to give expected properties while creating room while joining room those properties have to match.

5
i was actually trying to make BD without actions but i dont have an idea to make playmaker itself a BD.
but i was exploring possibilities.

i have made actions like any other Bd but BD whole concept was making actions but i am trying to make it seamless in unity.

6
Playmaker Help / Re: plugins to save players' data[SOLVED]
« on: February 28, 2017, 09:57:44 PM »
fire was having very few features.
i have tried app42 it have great features you better try app42. i will make actions for it if any one interested.

7
Playmaker Help / Re: How to identify an FSM in profiler?
« on: February 28, 2017, 09:52:27 PM »
best practice is to avoid updating some actions on every frame.
try to find which actions in your gameobject was cpu intensive and try to use alternative ones.

or best use was to use custom actions for the playmaker.

8
Playmaker Help / Re: I Need my playmaker Code to give to a real programer
« on: February 28, 2017, 09:48:06 PM »
i think it was waste of time to find memory leaks since playmaker was well optimized in general use if you want to use every bit cpu power then dont use playmaker putting effort on playmaker for high performance will be too much work for small gain.

9
Hi i am thinking of making actions for a behaviour system which was free in asset store it was c# based.
i have tested it can be used for very complex situations.

if you are interested to be tester i will make actions for you to test send me pm if interested.

10
Playmaker Announcements / Re: [Early Access] Particle PlayGround Actions
« on: January 04, 2017, 11:29:04 AM »
looking for two testers who have particle playground. and have experience in using all of the features will be advantage.
will get package for free.
message me for more details.

11
Playmaker Announcements / [Early Access] Particle PlayGround Actions
« on: January 03, 2017, 10:33:12 AM »
Hi i Have made Actions for the Playmaker users to use power of
Particle Playground
https://www.assetstore.unity3d.com/en/#!/content/13325.
Kit Contains 24 actions.

people who have interest to buy actions can message me and get 50% off.
buy now for 15Usd.
If you have questions or would like additional features do not hesitate to ask.

message me for payment details.

soon to be available in AssetStore.

http://imgur.com/a/faFFL

12
Action Requests / Re: Playmaker Turbo Slicer 2
« on: December 28, 2016, 10:17:49 AM »
pm me i will help you.

13
Share New Actions / Re: Unity Networking [ALPHA] [JULY 2015]
« on: July 19, 2016, 11:39:41 AM »
can you make a demo

14
Share New Actions / Re: A* pathfinding (stable 0v841)
« on: July 17, 2016, 12:15:18 PM »
hey send me what actions list you need i will help you.

15
General Discussion / Re: Apex Utility AI with playmaker
« on: July 11, 2016, 05:20:37 PM »
cool but apex utility ai failed to do good in asset store.
it have cool features but their subscription model was much opposed so i dont know if they have plans for making actions for playmaker.
ice AI was gaining popularity good thing was it cost less and have ton of features once have a look at it.

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