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Messages - jerydarkside

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Windows Phone 8 Help / Re: windows phone bild error
« on: July 28, 2014, 01:59:11 PM »
It seems that the problem of this thread is solved in the Unity 4.5.2 patch 2 released this week.

Now it runs OK on windows phone 8 emulator. Cool ;)

However, when compiling, there is a warning log in unity
Windows Phone 8 doesn't support "System.ComponentModel.LocalizableAttribute, System, Version=2.0.5.0, Culture=neutral, PublicKeyToken=7cec85d7bea7798e". Used by "HutongGames.PlayMaker.ReflectionUtils, PlayMaker, Version=1.6.0.0, Culture=neutral, PublicKeyToken=null". Context: "GetGlobalType" method.
UnityEngine.Debug:LogWarning(Object)

I don't know if it will be a problem latter, but for now, everything is ok. No runtime error.

I will try and do some simple tuto projects this week end to test more deeply.

Sincerely,

Jery

2
Windows Phone 8 Help / Re: windows phone bild error
« on: July 23, 2014, 02:00:09 PM »
Hi,

Thank you for your answer, but I imported well the addon (double checked ;)

Furthermore, the addon works well if I use Unity 4.3.2. The runtime error only appears if I use Unity 4.5 (and the Playmaker WP8 addon).

This may be a bug with Unity.

(Somebody has the same problem since July in the unity forum http://forum.unity3d.com/threads/unityengine-sendmouseevents-dosendmouseevents-error.256056/)

For now, it doesn't matter, my workaround being to build with Unity 4.3.2.

Sincerely,

Jery

3
Windows Phone 8 Help / Re: windows phone bild error
« on: July 22, 2014, 01:43:48 PM »
I have the same bug (video reproduced here http://youtu.be/zBF94GhXVro), and I don't understand what happens.

In a simple project (with nothing in it), if I import Playmaker and the windows phone addon, I have a runtime error about mouse events. I have no script of my own.

If think there is something in playmaker.dll that conflict with unityengine.dll?

I tried to compile and run another complete project from the asset store and it runs well on windows phone emulator.

Thank you if you have any clue

Jery

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