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Messages - Unisonkid

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1
Share New Actions / Re: Smooth Save for PlayMaker
« on: March 04, 2017, 07:41:26 AM »
Does this asset work in 5.5?

2
Pre-release Discussion / Re: input fields loose focus
« on: September 12, 2016, 01:36:02 PM »
I had this same issue happening as well and I basically gutted my project to get to the bottom of it and came to find out it was another asset causing the problem.
In my case it was Suimono water system. Now once I found out it was this causing it I did test and found that it was only causing the problem when I had it active in the scene once I disable the game object PM returned back to functioning ability. So for those having the problem check other assets they might be calling the focus from PM when typing in the state rename or fsm rename fields. Hope this helps  ;)

3
User Showcase / Re: [Released] Breakout Pro! for Playmaker
« on: September 06, 2016, 11:13:47 AM »
Man the game looks great and I like the upgraded style of game-play from the original. Keep up the good work and I am glad to see Playmaker bringing fun games to the table.

4
General Discussion / Another Suggestion
« on: August 18, 2016, 04:43:08 AM »
Hey another Question/Suggestion. Would there be a way in which you can add Color for the Actions to kinda setup a category when making FSMs? Please Find Info for better understanding.

5
General Discussion / Eco Suggestion
« on: August 16, 2016, 08:21:50 AM »
Hey would it be possible to have a field on the Eco that states that you need a particular asset if there is an additional asset needed? Please Find image as to reference of what I'm suggesting

6
Playmaker Help / Event System ?
« on: July 18, 2016, 10:12:47 AM »
Hello I am trying to understand the new "Event System Execute Event" action, but I dont really get what I am doing. I am assuming that when you set the event handler to cancel handler it would be waiting for the cancel button to be pressed to then execute success event, but it works even when I press nothing. Any help with this?

7
Share New Actions / MultiFSM Enable/Disable Action
« on: July 06, 2016, 12:40:36 PM »
Rik and I a friend of mine have created a Action that consist of the ability to Enable/Disable multiple FSMs from Different Game Objects. Please feel free to adjust the script as needed and also if possible can anyone edit this to enable Game Object array.

 ;D 8)

8
Work In Progress... / Re: Problem with script
« on: July 04, 2016, 07:12:28 AM »
skype me
Skype ID: Xardyon0

9
Work In Progress... / Re: Looking for Help ! ! !
« on: June 25, 2016, 02:29:07 PM »
Props Animation Asset does Animations by request and their animations are fairly decent. Its also relatively easy to find a 3D Artist via art sites such as deviant sketchfab etc.

10
Work In Progress... / Re: Looking for Help ! ! !
« on: June 24, 2016, 05:02:45 PM »
Do you think I should keep at it alone or should I be seeking Help?

11
Work In Progress... / Re: Looking for Help ! ! !
« on: June 24, 2016, 04:42:19 PM »
I hear ya I have a ton of things packed into that breaks the mold its just I can\t fit it all in a playable demo ya know?

12
Work In Progress... / Re: Looking for Help ! ! !
« on: June 24, 2016, 04:08:57 PM »
I'm a one man team as of now that is the reason for the thread is to get other members that are innovative and inspiring.

13
Work In Progress... / Re: Looking for Help ! ! !
« on: June 24, 2016, 03:49:32 PM »
Just updated with an older pre_alpha Gameplay video

14
General Discussion / Add Check box for Inspector
« on: June 18, 2016, 01:32:47 PM »
Hey is there anyway on the next update of PM that you guys can add a checkbox for exposing variables to inspector when you create a new variable(See Image Below) from the context Menu? Thanks in Advance

15
Work In Progress... / Re: Looking for Help ! ! !
« on: June 13, 2016, 04:25:03 PM »
I am working on Systems used in traditional Jrpg (Battle Systems, Menus, Shops, etc.) I'm Looking to put up a Game-play video on Friday. I can place an old Game-Play Video up until a new one is made.

https://youtu.be/u-us5dPtaD4

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