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Messages - wetcircuit

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1
Playmaker Help / "Record" blendshapes for Offline Rendering?
« on: September 12, 2017, 06:11:50 AM »
I use an audio-reactive tool for lipsync (SALSA), but this doesn't work for offline rendering. I'm looking for a way to "record" blendshape data during a realtime pass, to play back during the frame-by-frame render process. I'm using Unity5.6…

I was thinking I could GET BLENDSHAPE WEIGHT and save to an array during a low-res realtime pass, then PUT BLENDSHAPE WEIGHT during the offline pass…, but I'm at a loss how to make sure the data is recorded at regular intervals (30 or 60fps for instance, but I doubt it actually needs to be that fast). The important thing is to keep the timing consistent across several minutes worth of animation.

Appreciate any advice, or to be steered in a better direction if you have a suggestion...

2
 :-\ Ahh, it is a (paid) asset called Archimatix, an editor modeler with runtime parameters:
https://www.assetstore.unity3d.com/en/#!/content/59733

I don't think I can share it. Let me contact the author and ask his advice, I'll get back to you. Thanks.

3
Playmaker Help / Set Property dropdown menu: "more…" doesn't open
« on: July 10, 2017, 08:20:22 AM »
I'm trying to use a Set Property action, but the property I need is behind the "more…" option alphabetically. But when I select "more…" (it flashes as selected) nothing seems to happen. I'm expecting to go deeper into the menu or open a new window, but instead the dropdown menu closes with nothing selected.

Hovering doesn't open new options either.

What am I doing wrong?

4
General Discussion / Recommend video/media plugin? Do I need one?
« on: February 21, 2017, 07:14:05 AM »
I am able to use Playmaker's built-in movie texture actions just fine, but I am looking for a solution that might run a little smoother with HD videos (1080p), and I can't import longer videos because Unity won't import large files. There are too many options on the Asset Store, with a broad range of prices that all more or less claim to do the same thing…. I have been trying demos, but many seem to be problematic on osX, and at least one (AVPro) threw an error when I had Playmaker installed.  ::)

Is there a Playmaker-compatible video plugin for osX and ios that anyone recommends? Hardware acceleration is great, but mostly I need Playmaker compatibility. Thank you for suggestions.

5
Playmaker Help / Oops! uninstall ecosystem?
« on: December 20, 2016, 08:06:25 AM »
Hi, I just installed the ecosystem (to track down some actions suggested here on the forums) and my projects has borked and Playmaker isn't loading. I've lost the Playmaker menu options and my editor/action windows couldn't load….

Can I manually uninstall the Ecosystem? Which folders should I remove/delete?

Thanks, and yeah, I should have backed up before loading ANYTHING, but I never had any conflict with the Ecosystem before…. I am getting some errors that block running, but they are very vague (JSON Serializer from another asset).

6
General Discussion / Re: The game window suddenly turns off
« on: December 01, 2016, 12:08:29 PM »
This was a bug in the earlier releases of Unity 5.4. Turned my game window black after about 3-6 min…. I haven't seen it since updating to the most recent 5.4 release.

7
Playmaker Help / Re: Camera view and changing background/sprites
« on: May 03, 2016, 08:31:49 PM »
This isn't really a playmaker question, this is a game mechanics question.

In most game situations, you can handle almost everything with Triggers and Events. When a player steps on an invisible cube on the path, a series of actions are called – like a boobytrap in Indiana Jones…. So in your game the player crosses a trigger and the sprite actions are called with an event.

Playmaker uses function state machines which makes game interactions like this easy to build. You have an invisible trigger on the path, with a FSM that is waiting for a collision with the player. When player crosses the trigger the FSM calls an Event that sends its active "state" to the next FSM where "stuff happens" – enemies are activated, score variable increased, particles explode, etc…. The FSM can even deactivate the game object it's attached to, so once triggered it it can spawn other objects, send events to other FSMs, then destroy itself.  It might reset itself, or it might only work the one time, that is up to you how you build it.

8
Thanks to forums I have an idea how to ask the question, but I'm not able to answer on my own.

I have a PlayMaker action supporting a 3rd-party asset, but it does not accept Playmaker variables in the input fields. For instance, the input "Text" uses public string, not public FsmString, another input uses public int, not public FsmInt, etc.

I believe (?) that I need to input the playmaker variable and convert it to a regular variable…. Anyone know a newbie tutorial for non-coders along these lines?

9
Community Wiki Suggestions / add Blendshape actions to Add-Ons page?
« on: June 24, 2015, 07:48:14 AM »
Maybe add a link to the blendshape actions on the wiki Add-ons page?
https://hutonggames.fogbugz.com/?W1172

10
User Showcase / Re: Playmaker Word Game Kit
« on: June 16, 2015, 08:28:51 AM »
 ;) I'm all for it.... No specific thoughts, but lots of encouragement.

11
General Discussion / recommend multi-player option?
« on: May 29, 2015, 09:36:31 AM »
I'm trying to research the "best" option for a Playmaker-based multi-player solution. But I'm not really sure the right questions to ask.... I'm thinking:

>20 players on a local network (probably >10)

it's a 3D walk-around environment – I understand this is essentially just sending transform and Mechanim data across... Is syncing variables enough?

I haven't had much success getting Playmaker even to retrieve files from my hdd, much less files on my server. Are there any tutorials for the www functions?

Thank you. I'm a bit confused.  :-[

12
I volunteered to help teach Unity at an afterschool girl's club, and I've almost got them convinced to switch to Playmaker since C# coding is not going over so great (one girl announced she would rather kill herself than use C#  ::) lol). So before I try to push it through the budget-approval process, I have some questions since I am likely the one who would be installing, etc.

1. Can a non-profit (501(c)3) qualify for the PlayMaker student discount? What paperwork would they need to provide? (they are a .org not a .edu)

2. They'll need 6-8 seats of Playmaker that would all live on the same network. The computers are iMacs with Unity Personal installed (which don't need a Unity3D account).... Does this effect PlayMaker at all?

3. Will the computers need to be logged in to a Unity acct to use PlayMaker..., or can I login just to install, then log out...? Errrr, I don't actually know how/if Playmaker "phones home"..., or Unity for that matter....

4. They are talking about building an epic "group project" (later, sometime next fall). I understand there are limits to how projects can be shared/merged.... I also read (somewhere) there is a way to export a "play-only" scene/bundle of a playmaker project.... It's probably ridiculously ambitious, but (for instance) if one group animates a character using PM, can that be imported to a later "group project", or would we be rebuilding it? This would most likely be like a "movie" to show parents, not a released game – so the goal would be to have everyone directly contribute some aspect, even if it is not terribly efficient or logical to do so....

Sorry if these are a dumb questions. Multiple seats of Unity/Playmaker is all new to me so basic advice is appreciated.

Thanks!
Holly

13
General Discussion / Re: Drawing Tablet
« on: April 20, 2015, 08:38:51 AM »
I am not trying to make you buy a wacom, lol. I use my iPad waaaaaay more than my Cintinq, but I was very disappointed where it came to graphic apps.

Here's a recent article with alternatives to Wacom... Presumably cheaper:
http://sweetmonia.com/Sweet-Drawing-Blog/best-pen-displays-wacom-cintiq-alternatives/

14
General Discussion / Re: Drawing Tablet
« on: April 20, 2015, 08:28:54 AM »
Ipad "pen" is more like a smudge sponge tip on a stick (You can buy them in any drug store along with colored usb cables...). it is kind of the practical opposite of a wacom-type pen which has "hard" replaceable nubs. Again it is very difficult to have any sort of pixel accuracy with iPad. It is for use with your finger. These ipad "pens" have a soft material that registers as "skin" by spreading over and connecting several contact points at the surface the way your finger does. Very difficult (if not impossible) to accurately define a single or specific pixel....

Another advantage of a wacom is that the pen does not need to make contact with the surface to be detected. You can hover very near the surface and use one of the pen's buttons for "airbrush" control, blending, erasing, etc. You can also rest your hand on the tablet without registering a "touch". There are even alternate "pens" you can buy that are designed to feel like other art tools (chisel nib, etc.)
http://www.bhphotovideo.com/c/product/735536-REG/Wacom_KP400E2_Intuos4_DTK2100_Airbrush_Pen_with.html

Wacoms also use "pressure" sensitivity to control (for instance) brush thickness, line width, calligraphy strokes, etc. On an iPad you have to go to a menu (usually some gui buttons) to select line width, every time.... It makes drawing about as accurate as a wide felt tip marker on a napkin...

15
General Discussion / Re: Drawing Tablet
« on: April 16, 2015, 09:51:31 AM »
Well, Galaxy is much more than "just" a drawing tablet.... Also you should maybe look into apps that allow the Galaxy to be a controller.... I have an iPad which I love for some creative uses (music, writing) but not others... imho they are not great for visual art. I never feel like I have pixel level control. and technical menus kinda suck on a touch screen. lovely high res displays but the touch is usually much lower resolution.... I haven't tried Galaxy, so I can't say specifically.

For professional drawing and artwork a "real" purposed pen tablet can't really be compared. The Cintiq is way superior. It is an investment in a dedicated art tool, so if it is a major part of your art you can justify the price.... Is there maybe a computer or camera store where you could try a demo model? I'm sure you would know almost right away if you test it.

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